a gfxline into a gfxpoly- for polygons which are too
complex or just degenerate, this might fail. So handle
all the cases where polygon conversion or intersection
- might go awry */
+ might go awry
+ UPDATE: this is not needed anymore. The new gfxpoly
+ implementation is stable enough so it always returns
+ a valid result. Still, it's good practice.
+ */
if(!poly && !oldclip) {
i->out->startclip(i->out,line);
currentclip = 0;