SplashPath*path;
int unicode;
int glyphid;
+ double advance;
double x1,y1,x2,y2;
+
+ double advance_max;
};
struct FontInfo
{
FontInfo();
~FontInfo();
+
+ double lastx,lasty;
+ int lastchar;
+
+ double ascender,descender;
+
void grow(int size);
GfxFont*font;