-.button b3 area=activearea shape=emptyshape over=window1 press=window1 #TODO
-
-# button characters also support positioning and cxforming characters.
-# to use this, we put the characters "virtually", and then use the
-# instances in the button
-.buttonput area1=playlogo x=300 y=400 rotate=0 #TODO
-.buttonput shape1=playlogo x=400 y=400 rotate=0 red=50% #TODO
-.buttonput over1=playlogo x=400 y=400 rotate=30 red=50% #TODO
-.buttonput press1=playlogo x=500 y=500 rotate=180 #TODO
-.button mybutton1 area=area1 shape=shape1 over=over1 press=press1: #TODO
- #[...actionscript...]