-actioncompiler_objects = action/assembler.$(O) action/compile.$(O) action/lex.swf4.$(O) action/lex.swf5.$(O) action/libming.$(O) action/swf4compiler.tab.$(O) action/swf5compiler.tab.$(O) action/actioncompiler.$(O)
-actioncompiler_in_source = $(actioncompiler_objects)
+as12compiler_objects = action/assembler.$(O) action/compile.$(O) action/lex.swf4.$(O) action/lex.swf5.$(O) action/libming.$(O) action/swf4compiler.tab.$(O) action/swf5compiler.tab.$(O) action/actioncompiler.$(O)
+as12compiler_in_source = $(as12compiler_objects)
+
+as3compiler_objects = as3/abc.$(O) as3/pool.$(O) as3/files.$(O) as3/opcodes.$(O) as3/code.$(O) as3/registry.$(O) as3/builtin.$(O) as3/parser.tab.$(O) as3/tokenizer.yy.$(O) as3/scripts.$(O) as3/compiler.$(O) as3/import.$(O) as3/expr.$(O) as3/common.$(O) as3/initcode.$(O)
+gfxpoly_objects = gfxpoly/active.$(O) gfxpoly/convert.$(O) gfxpoly/poly.$(O) gfxpoly/renderpoly.$(O) gfxpoly/stroke.$(O) gfxpoly/wind.$(O) gfxpoly/xrow.$(O)