x = src[i].x + (PERTURBATION * rand ()) / RAND_MAX - PERTURBATION * 0.5;
y = src[i].y + (PERTURBATION * rand ()) / RAND_MAX - PERTURBATION * 0.5;
if (src[i].code == ART_MOVETO)
x = src[i].x + (PERTURBATION * rand ()) / RAND_MAX - PERTURBATION * 0.5;
y = src[i].y + (PERTURBATION * rand ()) / RAND_MAX - PERTURBATION * 0.5;
if (src[i].code == ART_MOVETO)