+
+ActionTAG* swf_Button1GetAction(TAG*tag)
+{
+ swf_GetU16(tag); //button id
+ while(1)
+ {
+ U8 flags = swf_GetU8(tag);
+ if(!flags)
+ break;
+ swf_GetU16(tag); //char
+ swf_GetU16(tag); //layer
+ swf_ResetReadBits(tag);
+ swf_GetMatrix(tag, NULL);
+ }
+ return swf_ActionGet(tag);
+}
+
+ActionTAG* swf_Button2GetAction(TAG*tag)
+{
+ swf_GetU16(tag); //button id
+ swf_GetU8(tag); //flag
+ U16 offset = swf_GetU16(tag); //offset
+ swf_SetTagPos(tag, offset);
+ swf_GetU16(tag); // next offset
+ swf_GetU16(tag); // condition
+
+ /* notice: this only returns the *first* action block.
+ For the current appliances, this is enough.
+ */
+ return swf_ActionGet(tag);
+}
+
+ActionTAG* swf_ButtonGetAction(TAG*t)
+{
+ if(t->id == ST_DEFINEBUTTON) {
+ return swf_Button1GetAction(t);
+ } else if(t->id == ST_DEFINEBUTTON2) {
+ return swf_Button2GetAction(t);
+ } else {
+ fprintf(stderr, "error in buttongetaction: not a button tag\n");
+ return 0;
+ }
+}
+