+ } else if(type == FILTERTYPE_GLOW) {
+ FILTER_GLOW* f = (FILTER_GLOW*)rfx_calloc(sizeof(FILTER_GLOW));
+ f->type = type;
+ swf_GetRGBA(tag, &f->rgba);
+ f->blurx = swf_GetFixed(tag);
+ f->blury = swf_GetFixed(tag);
+ f->strength = swf_GetFixed8(tag);
+ U8 flags = swf_GetU8(tag);
+ f->passes = flags&31;
+ f->innerglow = (flags>>7)&1;
+ f->knockout = (flags>>6)&1;
+ f->composite = (flags>>5)&1;
+ return (FILTER*)f;