+void swf_FontCreateLayout(SWFFONT * f)
+{
+ S16 leading = 0;
+ int t;
+ if (f->layout)
+ return;
+ if (!f->numchars)
+ return;
+
+ f->layout = (SWFLAYOUT *) rfx_calloc(sizeof(SWFLAYOUT));
+ f->layout->bounds = (SRECT *) rfx_alloc(f->numchars * sizeof(SRECT));
+ f->layout->ascent = -32767;
+ f->layout->descent = -32767;
+
+ for (t = 0; t < f->numchars; t++) {
+ SHAPE2 *shape2;
+ SRECT bbox;
+ int width;
+ shape2 = swf_ShapeToShape2(f->glyph[t].shape);
+ if (!shape2) {
+ fprintf(stderr, "Shape parse error\n");
+ exit(1);
+ }
+ bbox = swf_GetShapeBoundingBox(shape2);
+ swf_Shape2Free(shape2);
+ f->layout->bounds[t] = bbox;
+
+ width = (bbox.xmax);
+
+ /* The following is a heuristic- it may be that extractfont_DefineText
+ has already found out some widths for individual characters (from the way
+ they are used)- we now have to guess whether that width might be possible,
+ which is the case if it isn't either much too big or much too small */
+ if (width > f->glyph[t].advance * 3 / 2 || width < f->glyph[t].advance / 2)
+ f->glyph[t].advance = width;
+
+ if (-bbox.ymin > f->layout->ascent)
+ f->layout->ascent = bbox.ymin;
+ if (bbox.ymax > f->layout->descent)
+ f->layout->descent = bbox.ymax;
+ }
+}
+
+void swf_DrawText(drawer_t * draw, SWFFONT * font, int size, char *text)
+{
+ U8 *s = (U8 *) text;
+ int advance = 0;
+ while (*s) {
+ SHAPE *shape;
+ SHAPE2 *shape2;
+ SHAPELINE *l;
+ U32 c = readUTF8char(&s);
+ int g = font->ascii2glyph[c];
+ shape = font->glyph[g].shape;
+ if (((int) g) < 0) {
+ fprintf(stderr, "No char %d in font %s\n", c, font->name ? (char *) font->name : "?");
+ continue;
+ }
+ shape2 = swf_ShapeToShape2(shape);
+ l = shape2->lines;
+ while (l) {
+ if (l->type == moveTo) {
+ FPOINT to;
+ to.x = l->x * size / 100.0 / 20.0 + advance;
+ to.y = l->y * size / 100.0 / 20.0;
+ draw->moveTo(draw, &to);
+ } else if (l->type == lineTo) {
+ FPOINT to;
+ to.x = l->x * size / 100.0 / 20.0 + advance;
+ to.y = l->y * size / 100.0 / 20.0;
+ draw->lineTo(draw, &to);
+ } else if (l->type == splineTo) {
+ FPOINT mid, to;
+ mid.x = l->sx * size / 100.0 / 20.0 + advance;
+ mid.y = l->sy * size / 100.0 / 20.0;
+ to.x = l->x * size / 100.0 / 20.0 + advance;
+ to.y = l->y * size / 100.0 / 20.0;
+ draw->splineTo(draw, &mid, &to);
+ }
+ l = l->next;
+ }
+ swf_Shape2Free(shape2);
+ advance += font->glyph[g].advance * size / 100.0 / 20.0;
+ }
+}