+void swf_WriteFont(SWFFONT * font, char *filename)
+{
+ SWF swf;
+ TAG *t;
+ SRECT r;
+ RGBA rgb;
+ int f;
+ int useDefineFont2 = 0;
+ int storeGlyphNames = 1;
+
+ if (font->layout)
+ useDefineFont2 = 1; /* the only thing new in definefont2
+ is layout information. */
+
+ font->id = WRITEFONTID; //"FN"
+
+ memset(&swf, 0x00, sizeof(SWF));
+
+ swf.fileVersion = 4;
+ swf.frameRate = 0x4000;
+
+ /* if we use DefineFont1 to store the characters,
+ we have to build a textfield to store the
+ advance values. While at it, we can also
+ make the whole .swf viewable */
+
+ /* we now always create viewable swfs, even if we
+ did use definefont2 -mk */
+ t = swf_InsertTag(NULL, ST_SETBACKGROUNDCOLOR);
+ swf.firstTag = t;
+ rgb.r = 0xef;
+ rgb.g = 0xef;
+ rgb.b = 0xff;
+ swf_SetRGB(t, &rgb);
+ if (!useDefineFont2) {
+ t = swf_InsertTag(t, ST_DEFINEFONT);
+ swf_FontSetDefine(t, font);
+ t = swf_InsertTag(t, ST_DEFINEFONTINFO);
+ swf_FontSetInfo(t, font);
+ } else {
+ t = swf_InsertTag(t, ST_DEFINEFONT2);
+ swf_FontSetDefine2(t, font);
+ }
+
+ if (storeGlyphNames && font->glyphnames) {
+ int c;
+ t = swf_InsertTag(t, ST_GLYPHNAMES);
+ swf_SetU16(t, WRITEFONTID);
+ swf_SetU16(t, font->numchars);
+ for (c = 0; c < font->numchars; c++) {
+ if (font->glyphnames[c])
+ swf_SetString(t, font->glyphnames[c]);
+ else
+ swf_SetString(t, "");
+ }
+ }
+
+ if (1) //neccessary only for df1, but pretty to look at anyhow, so do it always
+ {
+ int textscale = 400;