/* this char is not at all affected by clipping.
Now just dump out the bitmap we're currently working on, if necessary. */
booltextdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
/* this char is not at all affected by clipping.
Now just dump out the bitmap we're currently working on, if necessary. */
booltextdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);