+ //char is just a clipping boundary
+ rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ boolpolydev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ booltextdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ clip1dev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ } else if(rgbbitmap != rgbdev->getBitmap()) {
+ // we're doing softmasking or transparency grouping
+ boolpolydev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ //checkNewBitmap(UNKNOWN_BOUNDING_BOX);