+ virtual void clipToStrokePath(GfxState *state);
+
+ //----- shaded fills
+ virtual GBool useTilingPatternFill();
+ virtual GBool useShadedFills();
+
+ /*
+ virtual void tilingPatternFill(GfxState *state, Object *str,
+ int paintType, Dict *resDict,
+ double *mat, double *bbox,
+ int x0, int y0, int x1, int y1,
+ double xStep, double yStep) {}
+ virtual void functionShadedFill(GfxState *state,
+ GfxFunctionShading *shading) {}
+ virtual void axialShadedFill(GfxState *state, GfxAxialShading *shading) {}
+ virtual void radialShadedFill(GfxState *state, GfxRadialShading *shading) {}
+ */