+ return gTrue;
+}
+
+//------------------------------------------------------------------------
+// GfxFunctionShading
+//------------------------------------------------------------------------
+
+GfxFunctionShading::GfxFunctionShading(double x0A, double y0A,
+ double x1A, double y1A,
+ double *matrixA,
+ Function **funcsA, int nFuncsA):
+ GfxShading(1)
+{
+ int i;
+
+ x0 = x0A;
+ y0 = y0A;
+ x1 = x1A;
+ y1 = y1A;
+ for (i = 0; i < 6; ++i) {
+ matrix[i] = matrixA[i];
+ }
+ nFuncs = nFuncsA;
+ for (i = 0; i < nFuncs; ++i) {
+ funcs[i] = funcsA[i];
+ }
+}
+
+GfxFunctionShading::GfxFunctionShading(GfxFunctionShading *shading):
+ GfxShading(shading)
+{
+ int i;
+
+ x0 = shading->x0;
+ y0 = shading->y0;
+ x1 = shading->x1;
+ y1 = shading->y1;
+ for (i = 0; i < 6; ++i) {
+ matrix[i] = shading->matrix[i];
+ }
+ nFuncs = shading->nFuncs;
+ for (i = 0; i < nFuncs; ++i) {
+ funcs[i] = shading->funcs[i]->copy();
+ }
+}
+
+GfxFunctionShading::~GfxFunctionShading() {
+ int i;
+
+ for (i = 0; i < nFuncs; ++i) {
+ delete funcs[i];
+ }
+}
+
+GfxFunctionShading *GfxFunctionShading::parse(Dict *dict) {
+ GfxFunctionShading *shading;
+ double x0A, y0A, x1A, y1A;
+ double matrixA[6];
+ Function *funcsA[gfxColorMaxComps];
+ int nFuncsA;
+ Object obj1, obj2;
+ int i;
+
+ x0A = y0A = 0;
+ x1A = y1A = 1;
+ if (dict->lookup("Domain", &obj1)->isArray() &&
+ obj1.arrayGetLength() == 4) {
+ x0A = obj1.arrayGet(0, &obj2)->getNum();
+ obj2.free();
+ y0A = obj1.arrayGet(1, &obj2)->getNum();
+ obj2.free();
+ x1A = obj1.arrayGet(2, &obj2)->getNum();
+ obj2.free();
+ y1A = obj1.arrayGet(3, &obj2)->getNum();
+ obj2.free();
+ }
+ obj1.free();
+
+ matrixA[0] = 1; matrixA[1] = 0;
+ matrixA[2] = 0; matrixA[3] = 1;
+ matrixA[4] = 0; matrixA[5] = 0;
+ if (dict->lookup("Matrix", &obj1)->isArray() &&
+ obj1.arrayGetLength() == 6) {
+ matrixA[0] = obj1.arrayGet(0, &obj2)->getNum();
+ obj2.free();
+ matrixA[1] = obj1.arrayGet(1, &obj2)->getNum();
+ obj2.free();
+ matrixA[2] = obj1.arrayGet(2, &obj2)->getNum();
+ obj2.free();
+ matrixA[3] = obj1.arrayGet(3, &obj2)->getNum();
+ obj2.free();
+ matrixA[4] = obj1.arrayGet(4, &obj2)->getNum();
+ obj2.free();
+ matrixA[5] = obj1.arrayGet(5, &obj2)->getNum();
+ obj2.free();
+ }
+ obj1.free();
+
+ dict->lookup("Function", &obj1);
+ if (obj1.isArray()) {
+ nFuncsA = obj1.arrayGetLength();
+ if (nFuncsA > gfxColorMaxComps) {
+ error(-1, "Invalid Function array in shading dictionary");
+ goto err1;
+ }
+ for (i = 0; i < nFuncsA; ++i) {
+ obj1.arrayGet(i, &obj2);
+ if (!(funcsA[i] = Function::parse(&obj2))) {
+ goto err2;
+ }
+ obj2.free();
+ }
+ } else {
+ nFuncsA = 1;
+ if (!(funcsA[0] = Function::parse(&obj1))) {
+ goto err1;