- block1 = &samples[(t*2+0)*blocksize];
- block2 = &samples[(t*2+1)*blocksize];
- swf_SetSoundStreamBlock(tag, block1, blocksize,1);
- swf_SetSoundStreamBlock(tag, block2, blocksize,0);
+ block1 = &samples[t*2*blocksize];
+ swf_SetSoundStreamBlock(tag, block1, 1);