100% #ffffff
.end
+# with a hard edge:
+
+.gradient mygradient:
+ 0% red
+ 50% green
+ 50% red
+ 75% aquamarine
+ 100% #ffffff
+.end
+
+# with alpha:
+
+.gradient mygradient:
+ 0% #00000000
+ 50% #0000ff40
+ 75% #0000ff80
+ 100% #0000ffc0
+.end
+
+# define a texture from a gradient:
+# ---------------------------------
+
+.texture grad2=mygradient x=0 y=0 width=125 height=200 rotate=45
+
# Create simple objects:
# ----------------------
.box mybox2 width=100 height=50 color=black #same as above
.box mybox3 width=100 height=50 color=black fill #filled black rectangle
.box mybox4 width=100 height=50 color=red line=2 fill=blue #blue rectangle with red edges
-.box mybox5 width=100 height=50 color=red line=2 fill=background #part the background image, with red edges
+.box mybox5 width=100 height=50 color=red line=2 fill=background #filled with image "background", with red edges
.circle mycircle1 r=50 color=#aa33ff fill=mygradient # filled with gradient (defined above)
+.circle mycircle1 r=50 color=#aa33ff fill=grad2 # filled with gradient texture
# Sounds:
# -------
.png stoplogo "Stop.png" #TODO
.button playbutton
- .put play as=shape
- .put play as=area
- .put play_pressed as=pressed
- .put play_pressed as=hower
+ .show play as=idle
+ .show play as=area
+ .show play_pressed as=pressed
+ .show play_pressed as=hower
.end
.button playbutton2
- .put play as=shape
+ .show play as=idle
.on_press inside
.on_release inside
.on_release outside
.end
.button mybutton
- .put play as=shape
- .put obj1 x=300 y=400 scale=110% pivot=center
+ .show play as=idle
+ .show obj1 x=300 y=400 scale=110% pivot=center
as=pressed
.end
# button which is blue, get's green when the mouse hovers over it, and
# white when it is pressed:
.button b1
- .put blueshape as=idle
- .put greenshape as=hower
- .put whiteshape as=press
+ .show blueshape as=idle
+ .show greenshape as=hower
+ .show whiteshape as=press
.end
# button where the button position is not identical to the active area:
.button b2
- .put activearea as=area
- .put blueshape as=idle
- .put greenshape as=hower
- .put whiteshape as=press
+ .show activearea as=area
+ .show blueshape as=idle
+ .show greenshape as=hower
+ .show whiteshape as=press
.end
# (if area is not set, it's the same as shape)
# the above put into use: pop up a window if the mouse cursor enters a certain
# area:
.button b3
- .put activearea as=area
- .put emtpyshape as=idle
- .put window1 as=hower
+ .show activearea as=area
+ .show emtpyshape as=idle
+ .show window1 as=hower
.end
# fonts
.put o1=obj1 #TODO
.put o2=obj1 below=o1 x=50 #TODO
-.frame #TODO
+.frame
.change o1 #TODO
.change o2 above=o1 x=50 #TODO