void render_drawchar(struct _gfxdevice*dev, gfxfont_t*font, int glyphnr, gfxcolor_t*color, gfxmatrix_t*matrix)
{
internal_t*i = (internal_t*)dev->internal;
+ if(!font)
+ return;
/* align characters to whole pixels */
matrix->tx = (int)(matrix->tx * i->antialize) / i->antialize;