#include <stdlib.h>
#include <stdio.h>
+#include <string.h>
#include <memory.h>
#include <math.h>
#include "drawer.h"
{
struct qspline q[128];
struct cspline c;
+ double quality = 80;
+ double maxerror = (500-(quality*5)>1?500-(quality*5):1)/20.0;
+ int t,num;
+
c.start.x = draw->pos.x;
c.start.y = draw->pos.y;
c.control1.x = control1->x;
c.control2.y = control2->y;
c.end.x = to->x;
c.end.y = to->y;
- double quality = 80;
- double maxerror = (500-(quality*5)>1?500-(quality*5):1)/20.0;
+
+ num = approximate3(&c, q, 128, maxerror*maxerror);
- int num = approximate3(&c, q, 128, maxerror*maxerror);
- int t;
for(t=0;t<num;t++) {
FPOINT mid;
FPOINT to;