}
else if(!strncmp(token, "circle", 6)) {
int mx,my,r;
- double r2 = 0.70710678118654757*r;
+ double r2;
mx = atof(getToken(&p));
my = atof(getToken(&p));
r = atof(getToken(&p));
+ r2 = 0.70710678118654757*r;
draw_moveTo2(draw, mx, my-r);
draw_conicTo2(draw, mx+r2, my-r2, mx+r, my);
draw_conicTo2(draw, mx+r2, my+r2, mx, my+r);
/* convert control point representation to
d*x^3 + c*x^2 + b*x + a */
-
- /* FIXME: we need to do this for the subspline between [start,end],
- not [0,1] */
dx= s->end.x - s->control2.x*3 + s->control1.x*3 - s->start.x;
dy= s->end.y - s->control2.y*3 + s->control1.y*3 - s->start.y;
+ /* we need to do this for the subspline between [start,end], not [0,1]
+ as a transformation of t->a*t+b does nothing to highest coefficient
+ of the spline except multiply it with a^3, we just need to modify
+ d here. */
+ {double m = end-start;
+ dx*=m*m*m;
+ dy*=m*m*m;
+ }
+
/* use the integral over (f(x)-g(x))^2 between 0 and 1
to measure the approximation quality.
(it boils down to const*d^2)
{
struct qspline q[128];
struct cspline c;
- double quality = 80;
- double maxerror = (500-(quality*5)>1?500-(quality*5):1)/20.0;
+ //double quality = 80;
+ double maxerror = 1;//(500-(quality*5)>1?500-(quality*5):1)/20.0;
int t,num;
c.start.x = draw->pos.x;