swf_ShapeSetStyle(sdraw->tag,sdraw->shape,linestylebits?1:0,fillstylebits?1:0,0/*?*/);
}
+void swf_Shape10DrawerInit(drawer_t*draw, TAG*tag)
+{
+ swf_ShapeDrawerInit(draw, tag, 0, 1);
+}
+
void swf_Shape01DrawerInit(drawer_t*draw, TAG*tag)
{
swf_ShapeDrawerInit(draw, tag, 1, 0);
if( sdraw->firstx != sdraw->lastx
|| sdraw->firsty != sdraw->lasty) {
/* fix non-closing shapes */
- /* TODO: do this only if the shape is filled */
FPOINT to;
to.x = sdraw->firstx/20.0;
to.y = sdraw->firsty/20.0;
- draw->lineTo(draw, &to);
+ if(sdraw->shape->bits.fill) // do this only if the shape is filled
+ draw->lineTo(draw, &to);
}
}
static void swf_ShapeDrawerMoveTo(drawer_t*draw, FPOINT * to)
SWFSHAPEDRAWER*sdraw = (SWFSHAPEDRAWER*)draw->internal;
int x = to->x*20;
int y = to->y*20;
- if(sdraw->lastx != x || sdraw->lasty != y) {
+
+ /* we need to write moveto always- it
+ might be that it signals the end of a polygon, otherwise
+ we would end up connecting two polygons which should
+ be seperate
+ TODO: check if the last operation was a moveTo- if
+ yes we *can* skip it.
+ */
+
+ //if(sdraw->lastx != x || sdraw->lasty != y) {
fixEndPoint(draw);
swf_ShapeSetMove(sdraw->tag,sdraw->shape,x,y);
sdraw->firstx = sdraw->lastx = x;
sdraw->firsty = sdraw->lasty = y;
draw->pos = *to;
- }
+ //}
}
static void swf_ShapeDrawerLineTo(drawer_t*draw, FPOINT * to)
{