int m = !isUnitMatrix(&obj->matrix);
int cx = !isUnitCXForm(&obj->cxform);
- flags = (obj->id?PF_CHAR:0)|(m?PF_MATRIX:0)|(cx?PF_CXFORM:0)|
+ flags = (obj->id?PF_CHAR:0)|(m?PF_MATRIX:0)|(cx?PF_CXFORM:0)|(obj->ratio?PF_RATIO:0)|
(obj->name?PF_NAME:0)|(obj->move?PF_MOVE:0)|
(obj->clipdepth?PF_CLIPACTION:0);