swf_SetU16(t,depth);
if (flags&PF_CHAR) swf_SetU16(t,id);
if (flags&PF_MATRIX) swf_SetMatrix(t,m);
- if (flags&PF_CXFORM) swf_SetCXForm(t,cx,(cx->a0!=256)||(cx->a1));
+ if (flags&PF_CXFORM) swf_SetCXForm(t,cx,1);
if (flags&PF_RATIO) swf_SetU16(t,0);
if (flags&PF_NAME) swf_SetString(t,name);
swf_SetU16(t,depth);
if (flags&PF_CHAR) swf_SetU16(t,id);
if (flags&PF_MATRIX) swf_SetMatrix(t,m);
- if (flags&PF_CXFORM) swf_SetCXForm(t,cx,(cx->a0!=256)||(cx->a1));
+ if (flags&PF_CXFORM) swf_SetCXForm(t,cx,1);
if (flags&PF_RATIO) swf_SetU16(t,0);
- if (flags&PF_NAME) swf_SetString(t,name);
+
+ /* ??? The spec states that name comes first? */
if (flags&PF_CLIPACTION) swf_SetU16(t, clipaction);
+ if (flags&PF_NAME) swf_SetString(t,name);
return 0;
}
swf_SetU16(t,obj->depth);
if (flags&PF_CHAR) swf_SetU16(t,obj->id);
if (flags&PF_MATRIX) swf_SetMatrix(t,&obj->matrix);
- if (flags&PF_CXFORM) swf_SetCXForm(t,&obj->cxform,(obj->cxform.a0!=256)||
- (obj->cxform.a1));
+ if (flags&PF_CXFORM) swf_SetCXForm(t,&obj->cxform,1);
if (flags&PF_RATIO) swf_SetU16(t,obj->ratio);
- if (flags&PF_NAME) swf_SetString(t,obj->name);
+
+ /* ??? The spec states that name comes first? */
if (flags&PF_CLIPACTION) swf_SetU16(t,obj->clipdepth);
+ if (flags&PF_NAME) swf_SetString(t,obj->name);
if (flags&PF_ACTIONEVENT) {
// ...
}
void swf_GetPlaceObject(TAG * tag,SWFPLACEOBJECT* obj)
{
- U8 flags = swf_GetU8(tag);
+ U8 flags;
+ if(!tag) {
+ memset(obj, 0, sizeof(SWFPLACEOBJECT));
+ swf_GetMatrix(0, &obj->matrix);
+ swf_GetCXForm(0, &obj->cxform, 1);
+ return;
+ }
+
+ flags = swf_GetU8(tag);
memset(obj,0,sizeof(SWFPLACEOBJECT));
swf_GetMatrix(0,&obj->matrix);
if(flags&4) swf_GetMatrix(tag, &obj->matrix);
if(flags&8) swf_GetCXForm(tag, &obj->cxform,1);
if(flags&16) obj->ratio = swf_GetU16(tag);
+ if(flags&64)
+ obj->clipdepth = swf_GetU16(tag); //clip
if(flags&32) {
int l,t;
U8*data;
obj->name = data;
while((data[t++] = swf_GetU8(tag)));
}
- if(flags&64)
- obj->clipdepth = swf_GetU16(tag); //clip
/* Actionscript ignored (for now) */
obj->actions = 0;