along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
+#include <assert.h>
+
+typedef struct _dummyshape
+{
+ SHAPE2*shape;
+ //CXFORM //TODO
+ struct _dummyshape*next;
+} dummyshape_t;
+
typedef struct _renderpoint
{
enum {clip_type, fill_type} type;
- float fx;
+ float fx; //for sorting
int x;
U32 depth;
U32 clipdepth;
- SHAPE2*shape;
SHAPELINE*shapeline;
- //CXFORM?
+
+ dummyshape_t*s;
} renderpoint_t;
+/*
+ enum {clip_type, solidfill_type, texturefill_type, gradientfill_type} type;
+ float fx;
+ int x;
+ U32 depth;
+ U32 clipdepth;
+
+ // solidfill;
+ RGBA color;
+
+ // texturefill
+ bitmap_t* bitmap;
+
+ // gradientfill
+ gradient_t* gradient;
+
+ // texture- & gradientfill;
+ U32 x,y;
+ U32 dx,dy;
+
+*/
+
typedef struct _renderline
{
TAG*points; //incremented in 128 byte steps
char antialize;
int multiply;
int width2,height2;
+ dummyshape_t*dshapes;
+ dummyshape_t*dshapes_next;
+ RGBA*background;
+ int background_width, background_height;
} renderbuf_internal;
#define DEBUG 0
problem appears to often */
#define CUT 0.5
-static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, renderpoint_t*p, char thin)
+static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, renderpoint_t*p)
{
renderbuf_internal*i = (renderbuf_internal*)buf->internal;
+ double diffx, diffy;
+ double ny1, ny2, stepx;
/* if(DEBUG&4) {
int l = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));
printf(" l[%d - %.2f/%.2f -> %.2f/%.2f]", l, x1/20.0, y1/20.0, x2/20.0, y2/20.0);
x2 = x2/20.0;
if(y2 < y1) {
- double x = x1;x1 = x2;x2=x;
- double y = y1;y1 = y2;y2=y;
+ double x;
+ double y;
+ x = x1;x1 = x2;x2=x;
+ y = y1;y1 = y2;y2=y;
}
- double diffx = x2 - x1;
- double diffy = y2 - y1;
+ diffx = x2 - x1;
+ diffy = y2 - y1;
- double ny1 = (int)(y1)+CUT;
- double ny2 = (int)(y2)+CUT;
+ ny1 = (int)(y1)+CUT;
+ ny2 = (int)(y2)+CUT;
if(ny1 < y1) {
ny1 = (int)(y1) + 1.0 + CUT;
if(ny1 > ny2)
return;
- double stepx = diffx/diffy;
+ stepx = diffx/diffy;
x1 = x1 + (ny1-y1)*stepx;
x2 = x2 + (ny2-y2)*stepx;
- int posy=(int)ny1;
- int endy=(int)ny2;
- double posx=0;
- double startx = x1;
-
- while(posy<=endy) {
- float xx = (float)(startx + posx);
- add_pixel(buf, xx ,posy, p);
- posx+=stepx;
- posy++;
+ {
+ int posy=(int)ny1;
+ int endy=(int)ny2;
+ double posx=0;
+ double startx = x1;
+
+ while(posy<=endy) {
+ float xx = (float)(startx + posx);
+ add_pixel(buf, xx ,posy, p);
+ posx+=stepx;
+ posy++;
+ }
}
}
#define PI 3.14159265358979
xx = x2+vx;
yy = y2+vy;
- add_line(buf, x1+vx, y1+vy, xx, yy, p, 0);
+ add_line(buf, x1+vx, y1+vy, xx, yy, p);
lastx = xx;
lasty = yy;
for(t=1;t<segments;t++) {
double c = cos(t*PI/segments);
xx = (x2 + vx*c - vy*s);
yy = (y2 + vx*s + vy*c);
- add_line(buf, lastx, lasty, xx, yy, p, 0);
+ add_line(buf, lastx, lasty, xx, yy, p);
lastx = xx;
lasty = yy;
}
xx = (x2-vx);
yy = (y2-vy);
- add_line(buf, lastx, lasty, xx, yy, p, 0);
+ add_line(buf, lastx, lasty, xx, yy, p);
lastx = xx;
lasty = yy;
xx = (x1-vx);
yy = (y1-vy);
- add_line(buf, lastx, lasty, xx, yy, p, 0);
+ add_line(buf, lastx, lasty, xx, yy, p);
lastx = xx;
lasty = yy;
for(t=1;t<segments;t++) {
double c = cos(t*PI/segments);
xx = (x1 - vx*c + vy*s);
yy = (y1 - vx*s - vy*c);
- add_line(buf, lastx, lasty, xx, yy, p, 0);
+ add_line(buf, lastx, lasty, xx, yy, p);
lastx = xx;
lasty = yy;
}
- add_line(buf, lastx, lasty, (x1+vx), (y1+vy), p, 0);
+ add_line(buf, lastx, lasty, (x1+vx), (y1+vy), p);
}
static inline void transform_point(MATRIX*m, int x, int y, int*dx, int*dy)
buf->posy = posy;
buf->internal = (renderbuf_internal*)rfx_calloc(sizeof(renderbuf_internal));
i = (renderbuf_internal*)buf->internal;
- i->antialize = antialize;
+ i->antialize = !!antialize;
i->multiply = antialize?multiply*2:multiply;
i->height2 = antialize?2*buf->height:buf->height;
i->width2 = antialize?2*buf->width:buf->width;
i->lines[y].points = swf_InsertTag(0, 0);
}
}
+void swf_Render_SetBackground(RENDERBUF*buf, RGBA*img, int width, int height)
+{
+ renderbuf_internal*i = (renderbuf_internal*)buf->internal;
+ RGBA*bck = (RGBA*)rfx_alloc(sizeof(RGBA)*width*height);
+ memcpy(bck, img, sizeof(RGBA)*width*height);
+ i->background = bck;
+ i->background_width = width;
+ i->background_height = height;
+}
+void swf_Render_SetBackgroundColor(RENDERBUF*buf, RGBA color)
+{
+ swf_Render_SetBackground(buf, &color, 1, 1);
+}
void swf_Render_AddImage(RENDERBUF*buf, U16 id, RGBA*img, int width, int height)
{
renderbuf_internal*i = (renderbuf_internal*)buf->internal;
renderbuf_internal*i = (renderbuf_internal*)dest->internal;
int y;
bitmap_t*b = i->bitmaps;
+ dummyshape_t*d = i->dshapes;
+
+ if(i->background) {
+ free(i->background);i->background=0;
+ }
/* delete line buffers */
for(y=0;y<i->height2;y++) {
swf_DeleteTag(i->lines[y].points);
i->lines[y].points = 0;
}
+
+ while(d) {
+ dummyshape_t*next = d->next;
+ swf_Shape2Free(d->shape);
+ free(d->shape);d->shape=0;
+ free(d);
+ d=next;
+ }
+ i->dshapes = 0;
/* delete bitmaps */
while(b) {
rfx_free(dest->internal); dest->internal = 0;
}
+static void swf_Render_AddShape(RENDERBUF*dest,dummyshape_t*s)
+{
+ renderbuf_internal*i = (renderbuf_internal*)dest->internal;
+
+ s->next = 0;
+ if(i->dshapes_next)
+ i->dshapes_next->next = s;
+ i->dshapes_next = s;
+ if(!i->dshapes) {
+ i->dshapes = s;
+ }
+}
+
+static SHAPE2* linestyle2fillstyle(SHAPE2*shape)
+{
+ SHAPE2*s = rfx_calloc(sizeof(SHAPE2));
+ int t;
+ s->numfillstyles = shape->numlinestyles;
+ s->fillstyles = (FILLSTYLE*)rfx_calloc(sizeof(FILLSTYLE)*shape->numlinestyles);
+ s->lines = (SHAPELINE*)rfx_calloc(sizeof(SHAPELINE)*shape->numlinestyles);
+ for(t=0;t<shape->numlinestyles;t++) {
+ s->lines[t].fillstyle0 = t+1;
+ s->fillstyles[t].type = FILL_SOLID;
+ s->fillstyles[t].color = shape->linestyles[t].color;
+ }
+ return s;
+}
+
void swf_RenderShape(RENDERBUF*dest, SHAPE2*shape, MATRIX*m, CXFORM*c, U16 _depth,U16 _clipdepth)
{
renderbuf_internal*i = (renderbuf_internal*)dest->internal;
renderpoint_t p, lp;
memset(&p, 0, sizeof(renderpoint_t));
memset(&lp, 0, sizeof(renderpoint_t));
+
p.type = _clipdepth?clip_type:fill_type;
- p.shape = shape;
p.depth = _depth << 16;
p.clipdepth = _clipdepth << 16;
+
mat.tx -= dest->posx*20;
mat.ty -= dest->posy*20;
- if(shape->numlinestyles) {
- /* TODO: free this again */
- lshape = rfx_calloc(sizeof(SHAPE2));
+ if(shape->numfillstyles) {
+ dummyshape_t*fshape = rfx_calloc(sizeof(dummyshape_t));
int t;
- lshape->numfillstyles = shape->numlinestyles;
- lshape->fillstyles = (FILLSTYLE*)rfx_calloc(sizeof(FILLSTYLE)*shape->numlinestyles);
- lshape->lines = (SHAPELINE*)rfx_calloc(sizeof(SHAPELINE)*shape->numlinestyles);
- for(t=0;t<shape->numlinestyles;t++) {
- lshape->lines[t].fillstyle0 = t+1;
- lshape->fillstyles[t].type = FILL_SOLID;
- lshape->fillstyles[t].color = shape->linestyles[t].color;
+ SHAPE2* s2 = swf_Shape2Clone(shape);
+
+ fshape->shape = s2;
+
+ p.s = fshape;
+
+ /* multiply fillstyles matrices with placement matrix-
+ important for texture and gradient fill */
+ for(t=0;t<s2->numfillstyles;t++) {
+ MATRIX nm;
+ swf_MatrixJoin(&nm, &s2->fillstyles[t].m, &mat); //TODO: is this the right order?
+ nm.sx *= i->multiply;
+ nm.sy *= i->multiply;
+ nm.r0 *= i->multiply;
+ nm.r1 *= i->multiply;
+ nm.tx *= i->multiply;
+ nm.ty *= i->multiply;
+ s2->fillstyles[t].m = nm;
}
+
+ /* add this shape to the global shape list, for deallocing */
+ swf_Render_AddShape(dest, fshape);
+ }
+
+ if(shape->numlinestyles) {
+ dummyshape_t*dshape = rfx_calloc(sizeof(dummyshape_t));
+
+ lshape = linestyle2fillstyle(shape);
+
lp.type = fill_type;
- lp.shape = lshape;
- lp.depth = p.depth+1;
+ lp.s = dshape;
+ lp.depth = (_depth << 16)+1;
+
+ dshape->shape = lshape;
+
+ /* add this shape to the global shape list, for deallocing */
+ swf_Render_AddShape(dest, dshape);
}
if(p.clipdepth) {
/* reverse shape */
p.shapeline = 0;
- add_line(dest, -20, 0, -20, i->height2*20, &p, 0);
+ add_line(dest, -20, 0, -20, i->height2*20, &p);
}
while(line)
if(line->type == moveTo) {
} else if(line->type == lineTo) {
if(DEBUG&4) {
+ int l;
x1 = x;
y1 = y;
x2 = line->x;
y2 = line->y;
- int l = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));
+ l = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));
printf("%d - %.2f/%.2f -> %.2f/%.2f ", l, x1/20.0, y1/20.0, x2/20.0, y2/20.0);
}
add_solidline(dest, x1, y1, x3, y3, shape->linestyles[line->linestyle-1].width, &lp);
lp.depth++;
}
- if(line->fillstyle0 || line->fillstyle1)
- add_line(dest, x1, y1, x3, y3, &p, 0);
+ if(line->fillstyle0 || line->fillstyle1) {
+ assert(shape->numfillstyles);
+ add_line(dest, x1, y1, x3, y3, &p);
+ }
if(DEBUG&4) printf("\n");
} else if(line->type == splineTo) {
+ int c,t,parts,qparts;
+ double xx,yy;
transform_point(&mat, x, y, &x1, &y1);
transform_point(&mat, line->sx, line->sy, &x2, &y2);
transform_point(&mat, line->x, line->y, &x3, &y3);
- int c = abs(x3-2*x2+x1) + abs(y3-2*y2+y1);
- int parts,qparts;
- int t;
- double xx=x1,yy=y1;
+ c = abs(x3-2*x2+x1) + abs(y3-2*y2+y1);
+ xx=x1;
+ yy=y1;
parts = (int)(sqrt(c)/3);
if(!parts) parts = 1;
add_solidline(dest, xx, yy, nx, ny, shape->linestyles[line->linestyle-1].width, &lp);
lp.depth++;
}
- if(line->fillstyle0 || line->fillstyle1)
- add_line(dest, (int)xx, (int)yy, (int)nx, (int)ny, &p, 0);
+ if(line->fillstyle0 || line->fillstyle1) {
+ assert(shape->numfillstyles);
+ add_line(dest, (int)xx, (int)yy, (int)nx, (int)ny, &p);
+ }
xx = nx;
yy = ny;
return;
}
det = 20.0/det;
-
+
+ if(!b->width || !b->height) {
+ fill_plain(line, x1, x2, color_red);
+ return;
+ }
+
do {
+ RGBA col;
int xx = (int)(( (x - rx) * m22 - (y - ry) * m21)*det);
int yy = (int)((- (x - rx) * m12 + (y - ry) * m11)*det);
+ int ainv;
if(clip) {
- if(xx<0 || xx>=b->width || yy<0 || yy>=b->height) {
- //line[x] = color_red;
- continue;
- }
+ if(xx<0) xx=0;
+ if(xx>=b->width) xx = b->width-1;
+ if(yy<0) yy=0;
+ if(yy>=b->height) yy = b->height-1;
} else {
xx %= b->width;
yy %= b->height;
}
- RGBA col = b->data[yy*b->width+xx];
- int ainv = 255-col.a;
+ col = b->data[yy*b->width+xx];
+ ainv = 255-col.a;
line[x].r = ((line[x].r*ainv)>>8)+col.r;
line[x].g = ((line[x].g*ainv)>>8)+col.g;
static void fill(RENDERBUF*dest, RGBA*line, int y, int x1, int x2, state_t*state)
{
renderbuf_internal*i = (renderbuf_internal*)dest->internal;
+ U32 clipdepth;
layer_t*l = state->layers;
if(x1>=x2) //zero width? nothing to do.
return;
- U32 clipdepth = 0;
+ clipdepth = 0;
while(l) {
if(l->p->depth < clipdepth) {
if(DEBUG&2) printf("(clipped)");
/* not filled. TODO: we should never add those in the first place */
if(DEBUG&2)
printf("(not filled)");
- } else if(l->fillid > l->p->shape->numfillstyles) {
- fprintf(stderr, "Fill style out of bounds (%d>%d)", l->fillid, l->p->shape->numlinestyles);
+ } else if(l->fillid > l->p->s->shape->numfillstyles) {
+ fprintf(stderr, "Fill style out of bounds (%d>%d)", l->fillid, l->p->s->shape->numlinestyles);
} else {
FILLSTYLE*f;
if(DEBUG&2)
printf("(%d -> %d style %d)", x1, x2, l->fillid);
- f = &l->p->shape->fillstyles[l->fillid-1];
+ f = &l->p->s->shape->fillstyles[l->fillid-1];
if(f->type == FILL_SOLID) {
/* plain color fill */
fprintf(stderr, "Shape references unknown bitmap %d\n", f->id_bitmap);
fill_plain(line, x1, x2, color_red);
} else {
- MATRIX m = f->m;
- m.tx -= dest->posx*20;
- m.ty -= dest->posy*20;
- m.sx *= i->multiply;
- m.sy *= i->multiply;
- m.r0 *= i->multiply;
- m.r1 *= i->multiply;
- m.tx *= i->multiply;
- m.ty *= i->multiply;
- fill_bitmap(line, y, x1, x2, &m, b, FILL_CLIPPED?1:0);
+ //done in swf_RenderShape now
+ //MATRIX m = f->m;
+ //m.tx -= dest->posx*20;
+ //m.ty -= dest->posy*20;
+ //m.sx *= i->multiply;
+ //m.sy *= i->multiply;
+ //m.r0 *= i->multiply;
+ //m.r1 *= i->multiply;
+ //m.tx *= i->multiply;
+ //m.ty *= i->multiply;
+ fill_bitmap(line, y, x1, x2, &f->m, b, FILL_CLIPPED?1:0);
}
}
}
int size = sizeof(renderpoint_t);
int num = tag->len / size;
RGBA*line = line1;
+ state_t state;
+ memset(&state, 0, sizeof(state_t));
+
if((y&1) && i->antialize)
line = line2;
- state_t state;
- memset(&state, 0, sizeof(state_t));
- memset(line, 0, sizeof(RGBA)*i->width2);
+ if(!i->background) {
+ memset(line, 0, sizeof(RGBA)*i->width2);
+ } else {
+ int x,xx;
+ int xstep=i->background_width*65536/i->width2;
+ RGBA*src = &i->background[(i->background_height*y/i->height2)*i->background_width];
+ for(x=0,xx=0;x<i->width2;x++,xx+=xstep) {
+ line[x] = src[xx>>16];
+ }
+ }
memory += tag->memsize;
qsort(tag->data, num, size, compare_renderpoints);
for(n=0;n<num;n++) {