while(*s) {
SHAPE*shape;
SHAPE2*shape2;
+ SHAPELINE*l;
U32 c = readUTF8char(&s);
int g = font->ascii2glyph[c];
shape = font->glyph[g].shape;
shape2 = swf_ShapeToShape2(shape);
- SHAPELINE*l = shape2->lines;
+ l = shape2->lines;
while(l) {
if(l->type == moveTo) {
FPOINT to;