this->config_multiply = 1;
this->gfxfontlist = gfxfontlist_create();
+ this->dashPattern = 0;
memset(states, 0, sizeof(states));
this->featurewarnings = 0;
gfxmatrix_t m = this->current_font_matrix;
this->transformXY(state, x-originX, y-originY, &m.tx, &m.ty);
- m.tx += originX; m.ty += originY;
+ //m.tx += originX; m.ty += originY;
if(render == RENDER_FILL || render == RENDER_INVISIBLE) {
device->drawchar(device, current_gfxfont, glyphid, &col, &m);