this->num_glyphs = 0;
this->glyphs = 0;
this->splash_font = 0;
+ this->lastchar = -1;
+ this->lastx = 0;
+ this->lasty = 0;
}
FontInfo::~FontInfo()
{
state->setFont(font, 1024.0);
splash->doUpdateFont(state);
currentfont->splash_font = splash->getCurrentFont();
+ if(currentfont->splash_font) {
+ currentfont->ascender = currentfont->splash_font->ascender;
+ currentfont->descender = currentfont->splash_font->descender;
+ } else {
+ currentfont->ascender = currentfont->descender = 0;
+ }
free(id);
}
GlyphInfo*g = currentfont->glyphs[code];
if(!g) {
g = currentfont->glyphs[code] = new GlyphInfo();
+ g->advance_max = 0;
+ currentfont->splash_font->last_advance = -1;
g->path = currentfont->splash_font->getGlyphPath(code);
+ g->advance = currentfont->splash_font->last_advance;
g->unicode = 0;
}
if(uLen && (u[0]>=32 && u[0]<g->unicode || !g->unicode)) {
g->unicode = u[0];
}
+ if(currentfont->lastchar>=0 && currentfont->lasty == y) {
+ double xshift = x - currentfont->lastx;
+ if(xshift>=0 && xshift > g->advance_max) {
+ g->advance_max = xshift;
+ }
+ }
+ currentfont->lastx = x;
+ currentfont->lasty = y;
+ currentfont->lastchar = code;
}
GBool InfoOutputDev::beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen)