#define FILEATTRIBUTE_USENETWORK 1
#define FILEATTRIBUTE_AS3 8
#define FILEATTRIBUTE_SYMBOLCLASS 16
+#define FILEATTRIBUTE_USEACCELERATEDBLIT 32
+#define FILEATTRIBUTE_USEHARDWAREGPU 64
+
typedef struct _SWF
{ U8 fileVersion;
U8 compressed; // SWF or SWC?
// Basic Functions
+SWF* swf_OpenSWF(char*filename);
int swf_ReadSWF2(reader_t*reader, SWF * swf); // Reads SWF via callback
int swf_ReadSWF(int handle,SWF * swf); // Reads SWF to memory (malloc'ed), returns length or <0 if fails
int swf_WriteSWF2(writer_t*writer, SWF * swf); // Writes SWF via callback, returns length or <0 if fails
int swf_WriteSWF(int handle,SWF * swf); // Writes SWF to file, returns length or <0 if fails
+int swf_SaveSWF(SWF * swf, char*filename);
int swf_WriteCGI(SWF * swf); // Outputs SWF with valid CGI header to stdout
void swf_FreeTags(SWF * swf); // Frees all malloc'ed memory for swf
SWF* swf_CopySWF(SWF*swf);
U16 swf_GetU16(TAG * t);
#define swf_GetS16(tag) ((S16)swf_GetU16(tag))
U32 swf_GetU32(TAG * t);
+float swf_GetF16(TAG * t);
void swf_GetRGB(TAG * t, RGBA * col);
void swf_GetRGBA(TAG * t, RGBA * col);
void swf_GetGradient(TAG * t, GRADIENT * gradient, char alpha);
int swf_SetU16(TAG * t,U16 v);
void swf_SetS16(TAG * t,int v);
int swf_SetU32(TAG * t,U32 v);
+void swf_SetF16(TAG * t,float f);
void swf_SetString(TAG*t,const char*s);
/* abc datatypes */
int x0,int y0,int x1,int y1,int x2,int y2);
int swf_GetNumUsedIDs(TAG * t);
void swf_GetUsedIDs(TAG * t, int * positions);
-void swf_Relocate(SWF*swf, char*bitmap); // bitmap is 65536 bytes, bitmap[a]==0 means id a is free
+char swf_Relocate(SWF*swf, char*bitmap); // bitmap is 65536 bytes, bitmap[a]==0 means id a is free
void swf_RelocateDepth(SWF*swf, char*bitmap); // bitmap is 65536 bytes, bitmap[d]==0 means depth d is free
TAG* swf_Concatenate (TAG*list1,TAG*list2); // warning: both list1 and list2 are invalid after this call.
void swf_AddButtonLinks(SWF*swf, char stop_each_frame, char events);
TAG*swf_AddAS3FontDefine(TAG*tag, U16 id, char*fontname);
#include "as3/compiler.h"
+#include "as3/import.h"
// swfaction.c
#define PF2_ASBITMAP 0x04
//...
+#define BLENDMODE_NORMAL 0
+#define BLENDMODE_NORMAL2 1
+#define BLENDMODE_LAYER 2
+#define BLENDMODE_MULTIPLY 3
+#define BLENDMODE_SCREEN 4
+#define BLENDMODE_LIGHTEN 5
+#define BLENDMODE_DARKEN 6
+#define BLENDMODE_ADD 7
+#define BLENDMODE_SUBSTRACT 8
+#define BLENDMODE_DIFFERENCE 9
+#define BLENDMODE_INVERT 10
+#define BLENDMODE_ALPHA 11
+#define BLENDMODE_ERASE 12
+#define BLENDMODE_OVERLAY 13
+#define BLENDMODE_HARDLIGHT 14
+
typedef struct _SWFPLACEOBJECT {
U16 depth;
U16 id; // may be 0