#include "Array.h"
#include "Page.h"
#include "GfxState.h"
+#include "cmyk.h"
//------------------------------------------------------------------------
- 0.114 * color->c[2]);
}
-void GfxDeviceCMYKColorSpace::getRGB(GfxColor *color, GfxRGB *rgb) {
+/*void GfxDeviceCMYKColorSpace::getRGB(GfxColor *color, GfxRGB *rgb) {
+ double c,m,y,k,white;
+ c = color->c[0];
+ m = color->c[1];
+ y = color->c[2];
+ k = color->c[3];
+ white = 1.0 - k;
+ rgb->r = white - (c*white);
+ rgb->g = white - (m*white);
+ rgb->b = white - (y*white);
+}*/
+/*void GfxDeviceCMYKColorSpace::getRGB(GfxColor *color, GfxRGB *rgb) {
double c, m, y, aw, ac, am, ay, ar, ag, ab;
c = clip01(color->c[0] + color->c[3]);
ab = c * m * (1-y);
rgb->r = clip01(aw + 0.9137*am + 0.9961*ay + 0.9882*ar);
rgb->g = clip01(aw + 0.6196*ac + ay + 0.5176*ag);
- rgb->b = clip01(aw + 0.7804*ac + 0.5412*am + 0.0667*ar + 0.2118*ag +
- 0.4863*ab);
+ rgb->b = clip01(aw + 0.7804*ac + 0.5412*am + 0.0667*ar + 0.2118*ag + 0.4863*ab);
+}*/
+void GfxDeviceCMYKColorSpace::getRGB(GfxColor *color, GfxRGB *rgb) {
+ unsigned char r,g,b;
+ float c = color->c[0];
+ float m = color->c[1];
+ float y = color->c[2];
+ float k = color->c[3];
+ convert_cmyk2rgb(c,m,y,k, &r,&g,&b);
+ rgb->r = r/255.0;
+ rgb->g = g/255.0;
+ rgb->b = b/255.0;
}
void GfxDeviceCMYKColorSpace::getCMYK(GfxColor *color, GfxCMYK *cmyk) {