class GfxShading;
//------------------------------------------------------------------------
+// GfxBlendMode
+//------------------------------------------------------------------------
+
+enum GfxBlendMode {
+ gfxBlendNormal,
+ gfxBlendMultiply,
+ gfxBlendScreen,
+ gfxBlendOverlay,
+ gfxBlendDarken,
+ gfxBlendLighten,
+ gfxBlendColorDodge,
+ gfxBlendColorBurn,
+ gfxBlendHardLight,
+ gfxBlendSoftLight,
+ gfxBlendDifference,
+ gfxBlendExclusion,
+ gfxBlendHue,
+ gfxBlendSaturation,
+ gfxBlendColor,
+ gfxBlendLuminosity
+};
+
+//------------------------------------------------------------------------
+// GfxColorComp
+//------------------------------------------------------------------------
+
+// 16.16 fixed point color component
+typedef int GfxColorComp;
+
+#define gfxColorComp1 0x10000
+
+static inline GfxColorComp dblToCol(double x) {
+ return (GfxColorComp)(x * gfxColorComp1);
+}
+
+static inline double colToDbl(GfxColorComp x) {
+ return (double)x / (double)gfxColorComp1;
+}
+
+static inline GfxColorComp byteToCol(Guchar x) {
+ // (x / 255) << 16 = (0.0000000100000001... * x) << 16
+ // = ((x << 8) + (x) + (x >> 8) + ...) << 16
+ // = (x << 8) + (x) + (x >> 7)
+ // [for rounding]
+ return (GfxColorComp)((x << 8) + x + (x >> 7));
+}
+
+static inline Guchar colToByte(GfxColorComp x) {
+ // 255 * x + 0.5 = 256 * x - x + 0x8000
+ return (Guchar)(((x << 8) - x + 0x8000) >> 16);
+}
+
+//------------------------------------------------------------------------
// GfxColor
//------------------------------------------------------------------------
#define gfxColorMaxComps funcMaxOutputs
struct GfxColor {
- double c[gfxColorMaxComps];
+ GfxColorComp c[gfxColorMaxComps];
};
//------------------------------------------------------------------------
+// GfxGray
+//------------------------------------------------------------------------
+
+typedef GfxColorComp GfxGray;
+
+//------------------------------------------------------------------------
// GfxRGB
//------------------------------------------------------------------------
struct GfxRGB {
- double r, g, b;
+ GfxColorComp r, g, b;
};
//------------------------------------------------------------------------
//------------------------------------------------------------------------
struct GfxCMYK {
- double c, m, y, k;
+ GfxColorComp c, m, y, k;
};
//------------------------------------------------------------------------
static GfxColorSpace *parse(Object *csObj);
// Convert to gray, RGB, or CMYK.
- virtual void getGray(GfxColor *color, double *gray) = 0;
+ virtual void getGray(GfxColor *color, GfxGray *gray) = 0;
virtual void getRGB(GfxColor *color, GfxRGB *rgb) = 0;
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk) = 0;
virtual GfxColorSpace *copy();
virtual GfxColorSpaceMode getMode() { return csDeviceGray; }
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
// Construct a CalGray color space. Returns NULL if unsuccessful.
static GfxColorSpace *parse(Array *arr);
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
virtual GfxColorSpace *copy();
virtual GfxColorSpaceMode getMode() { return csDeviceRGB; }
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
// Construct a CalRGB color space. Returns NULL if unsuccessful.
static GfxColorSpace *parse(Array *arr);
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
double whiteX, whiteY, whiteZ; // white point
double blackX, blackY, blackZ; // black point
double gammaR, gammaG, gammaB; // gamma values
- double mat[9]; // ABC -> XYZ transform matrix
+ double mat[9]; // ABC -> XYZ transform matrix
};
//------------------------------------------------------------------------
virtual GfxColorSpace *copy();
virtual GfxColorSpaceMode getMode() { return csDeviceCMYK; }
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
// Construct a Lab color space. Returns NULL if unsuccessful.
static GfxColorSpace *parse(Array *arr);
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
// Construct an ICCBased color space. Returns NULL if unsuccessful.
static GfxColorSpace *parse(Array *arr);
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
// Construct a Lab color space. Returns NULL if unsuccessful.
static GfxColorSpace *parse(Array *arr);
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
// Construct a Separation color space. Returns NULL if unsuccessful.
static GfxColorSpace *parse(Array *arr);
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
// Construct a DeviceN color space. Returns NULL if unsuccessful.
static GfxColorSpace *parse(Array *arr);
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
// Construct a Pattern color space. Returns NULL if unsuccessful.
static GfxColorSpace *parse(Array *arr);
- virtual void getGray(GfxColor *color, double *gray);
+ virtual void getGray(GfxColor *color, GfxGray *gray);
virtual void getRGB(GfxColor *color, GfxRGB *rgb);
virtual void getCMYK(GfxColor *color, GfxCMYK *cmyk);
void getDomain(double *x0A, double *y0A, double *x1A, double *y1A)
{ *x0A = x0; *y0A = y0; *x1A = x1; *y1A = y1; }
double *getMatrix() { return matrix; }
+ int getNFuncs() { return nFuncs; }
+ Function *getFunc(int i) { return funcs[i]; }
void getColor(double x, double y, GfxColor *color);
private:
{ *x0A = x0; *y0A = y0; *x1A = x1; *y1A = y1; }
double getDomain0() { return t0; }
double getDomain1() { return t1; }
- void getColor(double t, GfxColor *color);
GBool getExtend0() { return extend0; }
GBool getExtend1() { return extend1; }
+ int getNFuncs() { return nFuncs; }
+ Function *getFunc(int i) { return funcs[i]; }
+ void getColor(double t, GfxColor *color);
private:
{ *x0A = x0; *y0A = y0; *r0A = r0; *x1A = x1; *y1A = y1; *r1A = r1; }
double getDomain0() { return t0; }
double getDomain1() { return t1; }
- void getColor(double t, GfxColor *color);
GBool getExtend0() { return extend0; }
GBool getExtend1() { return extend1; }
+ int getNFuncs() { return nFuncs; }
+ Function *getFunc(int i) { return funcs[i]; }
+ void getColor(double t, GfxColor *color);
private:
};
//------------------------------------------------------------------------
+// GfxGouraudTriangleShading
+//------------------------------------------------------------------------
+
+struct GfxGouraudVertex {
+ double x, y;
+ GfxColor color;
+};
+
+class GfxGouraudTriangleShading: public GfxShading {
+public:
+
+ GfxGouraudTriangleShading(int typeA,
+ GfxGouraudVertex *verticesA, int nVerticesA,
+ int (*trianglesA)[3], int nTrianglesA,
+ Function **funcsA, int nFuncsA);
+ GfxGouraudTriangleShading(GfxGouraudTriangleShading *shading);
+ virtual ~GfxGouraudTriangleShading();
+
+ static GfxGouraudTriangleShading *parse(int typeA, Dict *dict, Stream *str);
+
+ virtual GfxShading *copy();
+
+ int getNTriangles() { return nTriangles; }
+ void getTriangle(int i, double *x0, double *y0, GfxColor *color0,
+ double *x1, double *y1, GfxColor *color1,
+ double *x2, double *y2, GfxColor *color2);
+
+private:
+
+ GfxGouraudVertex *vertices;
+ int nVertices;
+ int (*triangles)[3];
+ int nTriangles;
+ Function *funcs[gfxColorMaxComps];
+ int nFuncs;
+};
+
+//------------------------------------------------------------------------
+// GfxPatchMeshShading
+//------------------------------------------------------------------------
+
+struct GfxPatch {
+ double x[4][4];
+ double y[4][4];
+ GfxColor color[2][2];
+};
+
+class GfxPatchMeshShading: public GfxShading {
+public:
+
+ GfxPatchMeshShading(int typeA, GfxPatch *patchesA, int nPatchesA,
+ Function **funcsA, int nFuncsA);
+ GfxPatchMeshShading(GfxPatchMeshShading *shading);
+ virtual ~GfxPatchMeshShading();
+
+ static GfxPatchMeshShading *parse(int typeA, Dict *dict, Stream *str);
+
+ virtual GfxShading *copy();
+
+ int getNPatches() { return nPatches; }
+ GfxPatch *getPatch(int i) { return &patches[i]; }
+
+private:
+
+ GfxPatch *patches;
+ int nPatches;
+ Function *funcs[gfxColorMaxComps];
+ int nFuncs;
+};
+
+//------------------------------------------------------------------------
// GfxImageColorMap
//------------------------------------------------------------------------
double getDecodeHigh(int i) { return decodeLow[i] + decodeRange[i]; }
// Convert an image pixel to a color.
- void getGray(Guchar *x, double *gray);
+ void getGray(Guchar *x, GfxGray *gray);
void getRGB(Guchar *x, GfxRGB *rgb);
void getCMYK(Guchar *x, GfxCMYK *cmyk);
void getColor(Guchar *x, GfxColor *color);
int nComps; // number of components in a pixel
GfxColorSpace *colorSpace2; // secondary color space
int nComps2; // number of components in colorSpace2
- double *lookup; // lookup table
+ GfxColorComp * // lookup table
+ lookup[gfxColorMaxComps];
double // minimum values for each component
decodeLow[gfxColorMaxComps];
double // max - min value for each component
public:
// Construct a default GfxState, for a device with resolution <hDPI>
- // x <vDPI>, page box <pageBox>, page rotation <rotate>, and
+ // x <vDPI>, page box <pageBox>, page rotation <rotateA>, and
// coordinate system specified by <upsideDown>.
GfxState(double hDPI, double vDPI, PDFRectangle *pageBox,
- int rotate, GBool upsideDown);
+ int rotateA, GBool upsideDown);
// Destructor.
~GfxState();
double getY2() { return py2; }
double getPageWidth() { return pageWidth; }
double getPageHeight() { return pageHeight; }
+ int getRotate() { return rotate; }
GfxColor *getFillColor() { return &fillColor; }
GfxColor *getStrokeColor() { return &strokeColor; }
- void getFillGray(double *gray)
+ void getFillGray(GfxGray *gray)
{ fillColorSpace->getGray(&fillColor, gray); }
- void getStrokeGray(double *gray)
+ void getStrokeGray(GfxGray *gray)
{ strokeColorSpace->getGray(&strokeColor, gray); }
void getFillRGB(GfxRGB *rgb)
{ fillColorSpace->getRGB(&fillColor, rgb); }
GfxColorSpace *getStrokeColorSpace() { return strokeColorSpace; }
GfxPattern *getFillPattern() { return fillPattern; }
GfxPattern *getStrokePattern() { return strokePattern; }
+ GfxBlendMode getBlendMode() { return blendMode; }
double getFillOpacity() { return fillOpacity; }
double getStrokeOpacity() { return strokeOpacity; }
+ GBool getFillOverprint() { return fillOverprint; }
+ GBool getStrokeOverprint() { return strokeOverprint; }
double getLineWidth() { return lineWidth; }
void getLineDash(double **dash, int *length, double *start)
{ *dash = lineDash; *length = lineDashLength; *start = lineDashStart; }
void setStrokeColor(GfxColor *color) { strokeColor = *color; }
void setFillPattern(GfxPattern *pattern);
void setStrokePattern(GfxPattern *pattern);
+ void setBlendMode(GfxBlendMode mode) { blendMode = mode; }
void setFillOpacity(double opac) { fillOpacity = opac; }
void setStrokeOpacity(double opac) { strokeOpacity = opac; }
+ void setFillOverprint(GBool op) { fillOverprint = op; }
+ void setStrokeOverprint(GBool op) { strokeOverprint = op; }
void setLineWidth(double width) { lineWidth = width; }
void setLineDash(double *dash, int length, double start);
void setFlatness(int flatness1) { flatness = flatness1; }
GfxState *restore();
GBool hasSaves() { return saved != NULL; }
+ // Misc
+ GBool parseBlendMode(Object *obj, GfxBlendMode *mode);
+
private:
double ctm[6]; // coord transform matrix
double px1, py1, px2, py2; // page corners (user coords)
double pageWidth, pageHeight; // page size (pixels)
+ int rotate; // page rotation angle
GfxColorSpace *fillColorSpace; // fill color space
GfxColorSpace *strokeColorSpace; // stroke color space
GfxColor strokeColor; // stroke color
GfxPattern *fillPattern; // fill pattern
GfxPattern *strokePattern; // stroke pattern
+ GfxBlendMode blendMode; // transparency blend mode
double fillOpacity; // fill opacity
double strokeOpacity; // stroke opacity
+ GBool fillOverprint; // fill overprint
+ GBool strokeOverprint; // stroke overprint
double lineWidth; // line width
double *lineDash; // line dash