// will be reduced to a series of other drawing operations.
virtual GBool useShadedFills() { return gFalse; }
- // Is this device able to draw gradients?
- virtual GBool useGradients() = 0;
-
// Does this device use beginType3Char/endType3Char? Otherwise,
// text in Type 3 fonts will be drawn with drawChar/drawString.
virtual GBool interpretType3Chars() = 0;