var p = (e.type == "mouseover" ? e.fromElement : e.toElement) || e.relatedTarget;\r
\r
// Traverse up the tree\r
- while ( p && p != this ) try { p = p.parentNode } catch(e) { p = null; };\r
+ while ( p && p != this ) try { p = p.parentNode } catch(e) { p = this; };\r
\r
// If we actually just moused on to a sub-element, ignore it\r
if ( p == this ) return false;\r
* Please ensure you have no code in your <body> onload event handler, \r
* otherwise $(document).ready() may not fire.\r
*\r
+ * You can have as many $(document).ready events on your page as you like.\r
+ *\r
* @example $(document).ready(function(){ Your code here... });\r
*\r
* @name ready\r
// Reset the list of functions\r
jQuery.readyList = null;\r
}\r
+ // Remove event lisenter to avoid memory leak\r
+ if ( jQuery.browser.mozilla || jQuery.browser.opera )\r
+ document.removeEventListener( "DOMContentLoaded", jQuery.ready, false );\r
}\r
}\r
});\r
};\r
\r
// Clean up after IE to avoid memory leaks\r
-if ($.browser.msie) $(window).unload(function() {\r
+if (jQuery.browser.msie) jQuery(window).unload(function() {\r
var event = jQuery.event, global = event.global;\r
for (var type in global) {\r
var els = global[type], i = els.length;\r
- if (i>0) do event.remove(els[i-1], type); while (--i);\r
+ if (i>0) do if (type != 'unload') event.remove(els[i-1], type); while (--i);\r
}\r
});\r