if ( typeof jQuery == "undefined" || jQuery.event.triggered )
return val;
- val = jQuery.event.handle.apply(elem, arguments);
+ val = jQuery.event.handle.apply(arguments.callee.elem, arguments);
return val;
});
+ // Add elem as a property of the handle function
+ // This is to prevent a memory leak with non-native
+ // event in IE.
+ handle.elem = elem;
// Handle multiple events seperated by a space
// jQuery(...).bind("mouseover mouseout", fn);
// Keep track of which events have been used, for global triggering
jQuery.event.global[type] = true;
});
+
+ // Nullify elem to prevent memory leaks in IE
+ elem = null;
},
guid: 1,
// Remove the expando if it's no longer used
for ( ret in events ) break;
if ( !ret ) {
+ var handle = jQuery.data( elem, "handle" );
+ if ( handle ) handle.elem = null;
jQuery.removeData( elem, "events" );
jQuery.removeData( elem, "handle" );
}
// Handle triggering of extra function
if ( extra && jQuery.isFunction( extra ) ) {
// call the extra function and tack the current return value on the end for possible inspection
- var ret = extra.apply( elem, data.concat( val ) );
+ ret = extra.apply( elem, data.concat( val ) );
// if anything is returned, give it precedence and have it overwrite the previous value
if (ret !== undefined)
val = ret;
},
fix: function(event) {
- // Short-circuit if the event has already been fixed by jQuery.event.fix
- if ( event[ expando ] )
- return event;
-
// store a copy of the original event object
// and clone to set read-only properties
var originalEvent = event;
event = jQuery.extend({}, originalEvent);
- // Mark the event as fixed by jQuery.event.fix
- event[ expando ] = true;
-
// add preventDefault and stopPropagation since
// they will not work on the clone
event.preventDefault = function() {
}
// Add which for key events
- if ( !event.which && (event.charCode || event.keyCode) )
+ if ( !event.which && ((event.charCode || event.charCode === 0) ? event.charCode : event.keyCode) )
event.which = event.charCode || event.keyCode;
// Add metaKey to non-Mac browsers (use ctrl for PC's and Meta for Macs)
// Check if mouse(over|out) are still within the same parent element
var parent = event.relatedTarget;
// Traverse up the tree
- while ( parent && parent != elem ) try { parent = parent.parentNode } catch(error) { parent = elem; };
+ while ( parent && parent != elem ) try { parent = parent.parentNode; } catch(error) { parent = elem; }
// Return true if we actually just moused on to a sub-element
return parent == elem;
};