start = e.cur(true) || 0;
if ( parts ) {
- end = parseFloat(parts[2]),
- unit = parts[3] || "px";
+ var end = parseFloat(parts[2]),
+ unit = parts[3] || "px";
// We need to compute starting value
if ( unit != "px" ) {
- self.style[ name ] = end + unit;
- start = (end / e.cur(true)) * start;
+ self.style[ name ] = (end || 1) + unit;
+ start = ((end || 1) / e.cur(true)) * start;
self.style[ name ] = start + unit;
}