{
CF_PUT = 1,
CF_CHANGE = 2,
- CF_QCHANGE = 3,
- CF_ARCCHANGE = 4,
+ CF_SCHANGE = 3,
+ CF_SWEEP = 4,
CF_JUMP = 5
};
#define SF_FILTER 0x2000
#define SF_ALL 0x3fff
+#define IF_FIXED_ALIGNMENT 0x0001
+
FILTER* noFilters;
FILTER_BLUR* noBlur;
FILTER_BEVEL* noBevel;
float a, b, c, d;
} spline_t;
-typedef struct _change
+typedef struct _arc
+{
+ float r, angle, delta_angle, cX, cY;
+ int X; // boolean: 1 if this is for x; 0 if this is for y;
+} arc_t;
+
+typedef struct _flagparms
+{
+ float pathAngle, instanceAngle;
+} flagparams_t;
+
+typedef struct _state
{
U16 frame;
float value;
int function;
interpolation_t* interpolation;
spline_t spline;
- struct _change* next;
-} change_t;
-
-change_t* change_new(U16 frame, int function, float value, interpolation_t* inter);
-void change_free(change_t* change);
-void change_init(change_t* change);
-void change_append(change_t* first, change_t* newChange);
-float change_value(change_t* first, U16 frame);
-
-typedef struct _changeFilter
+ arc_t arc;
+ flagparams_t params;
+ struct _state* next;
+} state_t;
+
+state_t* state_new(U16 frame, int function, float value, interpolation_t* inter);
+void state_free(state_t* state);
+void state_init(state_t* state);
+state_t* state_at(state_t* state, U16 frame);
+void state_append(state_t* state, state_t* newState);
+void state_insert(state_t* state, state_t* newState);
+float state_value(state_t* first, float frame);
+float state_tangent(state_t* modification, U16 frame, int tangent);
+
+typedef struct _filterState
{
U16 frame;
FILTERLIST* value;
int function;
interpolation_t* interpolation;
- struct _changeFilter* next;
- spline_t spline;
-} changeFilter_t;
+ struct _filterState* next;
+} filterState_t;
-changeFilter_t* changeFilter_new(U16 frame, int function, FILTERLIST* value, interpolation_t* inter);
-void changeFilter_free(changeFilter_t* change);
-void changeFilter_init(changeFilter_t* change);
-void changeFilter_append(changeFilter_t* first, changeFilter_t* newChange);
-FILTERLIST* changeFilter_value(changeFilter_t* first, U16 frame);
+filterState_t* filterState_new(U16 frame, int function, FILTERLIST* value, interpolation_t* inter);
+void filterState_free(filterState_t* change);
+void filterState_init(filterState_t* change);
+void filterState_append(filterState_t* first, filterState_t* newChange);
+FILTERLIST* filterState_value(filterState_t* first, U16 frame);
typedef struct _history
{
- U16 firstFrame;
+ U16 firstFrame, lastFrame;
TAG* firstTag;
- dictionary_t* changes;
+ dictionary_t* states;
} history_t;
history_t* history_new();
void history_begin(history_t* past, char* parameter, U16 frame, TAG* tag, float value);
void history_beginFilter(history_t* past, U16 frame, TAG* tag, FILTERLIST* value);
void history_remember(history_t* past, char* parameter, U16 frame, int function, float value, interpolation_t* inter);
+void history_rememberSweep(history_t* past, U16 frame, float x, float y, float r, int clockwise, int short_arc, interpolation_t* inter);
void history_rememberFilter(history_t* past, U16 frame, int function, FILTERLIST* value, interpolation_t* inter);
+void history_processFlags(history_t* past);
int history_change(history_t* past, U16 frame, char* parameter);
float history_value(history_t* past, U16 frame, char* parameter);
+float history_rotateValue(history_t* past, U16 frame);
int history_changeFilter(history_t* past, U16 frame);
-FILTERLIST* history_valueFilter(history_t* past, U16 frame);
+FILTERLIST* history_filterValue(history_t* past, U16 frame);
#endif