X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=doc%2Ffileformat.sc;h=1b8a452741d557e3849a9df1dc3343d81691e03d;hb=b1b73f52684c1ce8fdb232180e1d3bfc40562fa1;hp=538d5d3ef51f516297d7d58512f389435b54f5c3;hpb=3289d29dbdb4ed443e65c2011a95580c14b71ad8;p=swftools.git diff --git a/doc/fileformat.sc b/doc/fileformat.sc index 538d5d3..1b8a452 100644 --- a/doc/fileformat.sc +++ b/doc/fileformat.sc @@ -1,3 +1,12 @@ +# =========================================================================== +# +# swfc(1) File format specification +# +# Warning: not all of this is actually implemented yet- if there's a +# "TODO" behind a command, it has yet to be integrated into swfc. +# +# =========================================================================== + # File header # ----------- @@ -83,7 +92,8 @@ # Sound effects on user pressing or releasing a button .button mybutton shape=obj1 # TODO -.buttonsounds mybutton press=sound1 release=sound2 enter=sound3 leave=sound4 # TODO + .buttonsound press=sound1 release=sound2 enter=sound3 leave=sound4 # TODO +.end # Elements of the movie should be animated by various means # moving (x,y and zoom) @@ -123,7 +133,7 @@ # interpolation between crude manual animation frames # --------------------------------------------------- -.shape ball "ball.xml" # TODO #The ball should be white or violet to make the cxforms below work +.circle ball r=50 color=blue fill=violet # now draw two balls, which fly around each other. @@ -216,7 +226,7 @@ # clipping an animation inside a star-shaped sprite: .swf mystar1 "star.swf" -.movie anim1 "penguins.swf" +.swf anim1 "penguins.swf" .sprite cspr1 .startclip mystar1 @@ -236,25 +246,37 @@ .png stoplogo "Stop.png" #TODO .button playbutton shape=play press=play_pressed #TODO +.end -.button playbutton2 shape=play press=play_pressed: - [mouse down] - ... actionscript ... -# ... +.button playbutton2 shape=play press=play_pressed + .on_press inside + .on_press outside + .on_release inside + .on_release outside + .on_move_in pressed + .on_move_out pressed + .on_move_in + .on_move_out + .on_key "a": + # actionscript... + .end .end # button which is blue, get's green when the mouse hovers over it, and # white when it is pressed: .button b1 shape=blueshape over=greenshape press=whiteshape #TODO +.end # button where the button position is not identical to the active area: .button b2 area=activearea shape=blueshape over=greenshape press=whiteshape #TODO +.end # (if area is not set, it's the same as shape) # the above put into use: pop up a window if the mouse cursor enters a certain # area: .button b3 area=activearea shape=emptyshape over=window1 press=window1 #TODO +.end # button characters also support positioning and cxforming characters. # to use this, we put the characters "virtually", and then use the