X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=doc%2Fswfc.xml;h=b19053a218da378921191a2be70f4221513fb0ce;hb=a8f844bfc977266610e63963a62de232d18d8a1a;hp=00b691609510d71391a076bdf761af086ebeef50;hpb=6164704c118ad49c9beaf029ee2e6f13e935bd52;p=swftools.git diff --git a/doc/swfc.xml b/doc/swfc.xml index 00b6916..b19053a 100644 --- a/doc/swfc.xml +++ b/doc/swfc.xml @@ -35,8 +35,8 @@ Line breaking: Links: - http://www.quiss.org OR - Quiss + http://www.quiss.org OR + Quiss Shell scripts, commands to execute: @@ -72,7 +72,7 @@ Boxes: --> -swfc Basics +
Calling swfc @@ -113,42 +113,79 @@ Boxes: .end +

The .box command creates the box. Every object that is created must also be explicitly put into the scene using .put to become visible. +

+

+ Change, on the other hand, modifies an already existing object. + It works gradually: In the example above, the change happens over 100 frames. + If you want to change an object suddently from one frame to the next, you + would use the .jump command. +

Color transforms +

+You can define a number of parameters in the .put, .change and .jump +tags. Among those are the color transform parameters red, green, +blue and alpha. +Furthermore, for convenience, there's also luminance, which sets red, green and +blue in one go. +

+

+Each one of these consists of two parts: The multiplicator and the shift. +The syntax is + ±<multiplicator>±<shift> . +So, for example, to make an object 50% brighter, you would use +luminance=+128. Notice that all color components inside the transformed object in the range 128-255 +will be mapped to 255 with this. To map 0 to 128, 255 to 255, but 128 to 192, you would +use luminance=0.5+128. +

+

+You can also specify negative values for both <mutliplicator> and <shift>. +This makes it e.g. possible to invert an object: luminance=-1+255. +

+

+The following example demonstrates a few of the possible transforms: +

+ + -.flash name="cxform.swf" version=5 +.flash name="cxform.swf" version=5 fps=25 .jpeg s1 "photo.jpeg" quality=80% .put s1 x=50 y=50 scalex=110 scaley=110 - .frame 100 + .frame 50 .change s1 x=0 y=0 scalex=210 scaley=210 red=-1+255 green=-1+255 blue=-1+255 #invert - .frame 200 + .frame 100 .change s1 x=100 y=50 scalex=110 scaley=110 red=0 green=+0 blue=+0 #remove red - .frame 300 + .frame 150 .change s1 x=0 y=0 scalex=210 scaley=210 red=+0 green=2 blue=-1+255 #amplify green, invert blue - .frame 400 + .frame 200 .change s1 x=50 y=100 scalex=110 scaley=110 red=2-128 green=-2+255 blue=+0.7+40 #alien glow - .frame 500 + .frame 250 .change s1 x=0 y=0 scalex=210 scaley=210 red=8-1024 green=8-1024 blue=8-1024 #palette reduce - .frame 600 + .frame 300 .change s1 x=0 y=0 scalex=210 scaley=210 red=+0 green=+0 blue=+0 #back to normal - .frame 700 + .frame 350 .change s1 x=105 y=105 scalex=0 scaley=0 luminance=0 #fadeout .end - + +A very useful fact is also that you can color transform the alpha component. +So to fade any object into the background, you would simply transform it's +alpha color: E.g. alpha=64 would make the object 75% transparent. +This is used in an example further below.
-Fonts +
@@ -171,6 +208,12 @@ For example, for the obligatory hello world program: .end + +The text argument expects UTF-8 strings. So if you want to +pass any special characters (umlauts, digraphs etc.), they have to +be UTF-8 encoded. + + Besides TrueType fonts, swfc also supports native SWF fonts. If you have a SWF with a font you would like to use, do a @@ -204,7 +247,7 @@ conversion has to take place).

So much for the basics. Now let's go to the more advanced -functionality. +functionality around fonts.

@@ -217,8 +260,8 @@ objects which you can use in other commands. .flash name="fontoutline.swf" .font Arial "Arial.swf" - .textshape helloworld font=Arial text="Hello World" - .filled filled_helloworld outline=helloworld fill=blue line=5 color=green + .textshape helloworld font=Arial size=200% text="Hello World" + .filled filled_helloworld outline=helloworld fill=blue line=3 color=green .put filled_helloworld .end @@ -245,6 +288,19 @@ of a plain color: .end +While at it, you can also fill with an image: + + +.flash name="fontimage.swf" + .font courier "Courier.swf" + .jpeg beach "beach.jpg" + .textshape text font=courier text="HOLIDAY" + + .filled filled_text outline=text fill=beach line=1 color=#2c2c2c + .put filled_text scale=200% +.end + + But let's get back to normal .text characters. The following demonstrates that you can treat objects defined with .text like normal shapes, i.e., scale them, move them, and use @@ -253,13 +309,12 @@ them for clipping: .flash name="text5.swf" .font courier "Courier.swf" -.font helvetica "Helvetica.swf" -.text hithere text="HELLO" font=courier size=50% -.swf scene Scenery50.swf +.text hithere text="HELLO" font=courier size=200% +.jpeg scenery "scenery.jpg" .frame 0 .startclip hithere pin=center x=100 y=75 scale=50% #text clips... - .put scene # ...the image "scene" + .put scenery scale=50% .end .frame 100 .change hithere rotate+=360 pin=center scale=100% @@ -267,17 +322,25 @@ them for clipping: .end +

+The last two examples look similar, but their underlying structure +is different: The first is a shape object filled with +image data (that is, a texture), while the second uses a normal +text object to clip an rectangular image. +

+ +

Also, .text takes a color attribute (that's actually the poor man's version of the more advanced filling options that .textshape in conjunction with .filled offers), which is used here together with the alpha parameter of .change: +

.flash name="text6.swf" -.font courier "Courier.swf" -.font helvetica "Helvetica.swf" -.text hello text="HELLO" font=helvetica size=50% color=blue -.text world text="WORLD" font=helvetica size=50% color=red +.font times "Times.swf" +.text hello text="HELLO" font=times size=100% color=blue +.text world text="WORLD" font=times size=100% color=red .frame 0 .put hello pin=center x=50 y=50 @@ -290,9 +353,29 @@ which is used here together with the alpha parameter of .change:
+
+ +A special type of text in SWF is the edittext, which +can be modified by the viewer. It's content can also be queried +and set from ActionScript (see below). +You can generate this type of text with the .edittext command: + + +.flash name="edittext.swf" bbox=210x110 + .font Arial "Arial.swf" + .edittext myedittext font=Arial size=20% + width=200 height=100 + color=blue border multiline wordwrap + text="Edit me!\nClick with your mouse on this text to edit it." + .put myedittext x=3 y=3 +.end + + +
+ -ActionScript +
swfc has Actionscript support. @@ -308,7 +391,7 @@ which is used here together with the alpha parameter of .change: .frame 0 .action: - _root.angle += 0.3; + _root.angle += 0.05; mybox._x = 100*Math.cos(_root.angle)+100; mybox._y = 100*Math.sin(_root.angle)+100; .end @@ -321,12 +404,20 @@ which is used here together with the alpha parameter of .change: .end +Or, for much more interesting ActionScript examples, see +Laurent Lalanne's +Flash Eyes +or the +source +of Jean-Michel Sarlat's +Mandelbrot explorer. +
-Buttons +

Actionscript comes in handy when dealing with SWF Buttons.

@@ -340,17 +431,18 @@ once the cursor is over it. .flash name="button1.swf" fps=50 -.box box1 color=white fill=#336633 width=100 height=100 .box box2 color=white fill=#99cc99 width=150 height=150 +.box box1 color=white fill=#336633 width=50 height=50 +.box box2 color=white fill=#99cc99 width=100 height=100 .button mybutton1 - .show box1 as=shape x=50 y=50 - .show box2 as=hover x=25 y=25 + .show box1 as=shape x=25 y=25 + .show box2 as=hover x=12.5 y=12.5 .end .frame 0 .put b1=mybutton1 - .put b2=mybutton1 x=200 red=+255 - .put b3=mybutton1 y=200 green=+255 - .put b4=mybutton1 x=200 y=200 blue=+255 + .put b2=mybutton1 x=100 red=+255 + .put b3=mybutton1 y=100 green=+255 + .put b4=mybutton1 x=100 y=100 blue=+255 .end

@@ -381,32 +473,38 @@ There are four allowed parameters to as:

+