X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=lib%2Fart%2Fart_bpath.c;fp=lib%2Fart%2Fart_bpath.c;h=a25acbf95dbd3684df910860f76b327d4cacedce;hb=418ef05b5d0b74e6f19200ffa40bcc3afccb5029;hp=0000000000000000000000000000000000000000;hpb=c1f4a906117e98e2f4ba59abc1ce153e8129bc19;p=swftools.git diff --git a/lib/art/art_bpath.c b/lib/art/art_bpath.c new file mode 100644 index 0000000..a25acbf --- /dev/null +++ b/lib/art/art_bpath.c @@ -0,0 +1,92 @@ +/* Libart_LGPL - library of basic graphic primitives + * Copyright (C) 1998 Raph Levien + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +/* Basic constructors and operations for bezier paths */ + +#include "config.h" +#include "art_bpath.h" + +#include + + +/** + * art_bpath_affine_transform: Affine transform an #ArtBpath. + * @src: The source #ArtBpath. + * @matrix: The affine transform. + * + * Affine transform the bezpath, returning a newly allocated #ArtBpath + * (allocated using art_alloc()). + * + * Result (x', y') = (matrix[0] * x + matrix[2] * y + matrix[4], + * matrix[1] * x + matrix[3] * y + matrix[5]) + * + * Return value: the transformed #ArtBpath. + **/ +ArtBpath * +art_bpath_affine_transform (const ArtBpath *src, const double matrix[6]) +{ + int i; + int size; + ArtBpath *new; + ArtPathcode code; + double x, y; + + for (i = 0; src[i].code != ART_END; i++); + size = i; + + new = art_new (ArtBpath, size + 1); + + for (i = 0; i < size; i++) + { + code = src[i].code; + new[i].code = code; + if (code == ART_CURVETO) + { + x = src[i].x1; + y = src[i].y1; + new[i].x1 = matrix[0] * x + matrix[2] * y + matrix[4]; + new[i].y1 = matrix[1] * x + matrix[3] * y + matrix[5]; + x = src[i].x2; + y = src[i].y2; + new[i].x2 = matrix[0] * x + matrix[2] * y + matrix[4]; + new[i].y2 = matrix[1] * x + matrix[3] * y + matrix[5]; + } + else + { + new[i].x1 = 0; + new[i].y1 = 0; + new[i].x2 = 0; + new[i].y2 = 0; + } + x = src[i].x3; + y = src[i].y3; + new[i].x3 = matrix[0] * x + matrix[2] * y + matrix[4]; + new[i].y3 = matrix[1] * x + matrix[3] * y + matrix[5]; + } + new[i].code = ART_END; + new[i].x1 = 0; + new[i].y1 = 0; + new[i].x2 = 0; + new[i].y2 = 0; + new[i].x3 = 0; + new[i].y3 = 0; + + return new; +} +