X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=lib%2Fart%2Fart_svp_point.c;fp=lib%2Fart%2Fart_svp_point.c;h=4b41e8c40288525532a18a58d45cb52f302037e5;hb=418ef05b5d0b74e6f19200ffa40bcc3afccb5029;hp=0000000000000000000000000000000000000000;hpb=c1f4a906117e98e2f4ba59abc1ce153e8129bc19;p=swftools.git diff --git a/lib/art/art_svp_point.c b/lib/art/art_svp_point.c new file mode 100644 index 0000000..4b41e8c --- /dev/null +++ b/lib/art/art_svp_point.c @@ -0,0 +1,144 @@ +/* Libart_LGPL - library of basic graphic primitives + * Copyright (C) 1999 Raph Levien + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#include "config.h" +#include "art_svp_point.h" + +#include +#include "art_misc.h" + +#include "art_svp.h" + +/* Determine whether a point is inside, or near, an svp. */ + +/* return winding number of point wrt svp */ +/** + * art_svp_point_wind: Determine winding number of a point with respect to svp. + * @svp: The svp. + * @x: The X coordinate of the point. + * @y: The Y coordinate of the point. + * + * Determine the winding number of the point @x, @y with respect to @svp. + * + * Return value: the winding number. + **/ +int +art_svp_point_wind (ArtSVP *svp, double x, double y) +{ + int i, j; + int wind = 0; + + for (i = 0; i < svp->n_segs; i++) + { + ArtSVPSeg *seg = &svp->segs[i]; + + if (seg->bbox.y0 > y) + break; + + if (seg->bbox.y1 > y) + { + if (seg->bbox.x1 < x) + wind += seg->dir ? 1 : -1; + else if (seg->bbox.x0 <= x) + { + double x0, y0, x1, y1, dx, dy; + + for (j = 0; j < seg->n_points - 1; j++) + { + if (seg->points[j + 1].y > y) + break; + } + x0 = seg->points[j].x; + y0 = seg->points[j].y; + x1 = seg->points[j + 1].x; + y1 = seg->points[j + 1].y; + + dx = x1 - x0; + dy = y1 - y0; + if ((x - x0) * dy > (y - y0) * dx) + wind += seg->dir ? 1 : -1; + } + } + } + + return wind; +} + +/** + * art_svp_point_dist: Determine distance between point and svp. + * @svp: The svp. + * @x: The X coordinate of the point. + * @y: The Y coordinate of the point. + * + * Determines the distance of the point @x, @y to the closest edge in + * @svp. A large number is returned if @svp is empty. + * + * Return value: the distance. + **/ +double +art_svp_point_dist (ArtSVP *svp, double x, double y) +{ + int i, j; + double dist_sq; + double best_sq = -1; + + for (i = 0; i < svp->n_segs; i++) + { + ArtSVPSeg *seg = &svp->segs[i]; + for (j = 0; j < seg->n_points - 1; j++) + { + double x0 = seg->points[j].x; + double y0 = seg->points[j].y; + double x1 = seg->points[j + 1].x; + double y1 = seg->points[j + 1].y; + + double dx = x1 - x0; + double dy = y1 - y0; + + double dxx0 = x - x0; + double dyy0 = y - y0; + + double dot = dxx0 * dx + dyy0 * dy; + + if (dot < 0) + dist_sq = dxx0 * dxx0 + dyy0 * dyy0; + else + { + double rr = dx * dx + dy * dy; + + if (dot > rr) + dist_sq = (x - x1) * (x - x1) + (y - y1) * (y - y1); + else + { + double perp = (y - y0) * dx - (x - x0) * dy; + + dist_sq = perp * perp / rr; + } + } + if (best_sq < 0 || dist_sq < best_sq) + best_sq = dist_sq; + } + } + + if (best_sq >= 0) + return sqrt (best_sq); + else + return 1e12; +} +