X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=lib%2Fas3%2Fcompiler.c;h=89b746e6e8fe560a80362030f09b4eebbd5eab67;hb=2c82d08565a8bfdaa6bd22743dcf4cdfa2347269;hp=fded71ec2ee80b24f501077d53b0bdc81797a0c8;hpb=07022f6394b1436b8bc67b61d535579c46208088;p=swftools.git diff --git a/lib/as3/compiler.c b/lib/as3/compiler.c index fded71e..89b746e 100644 --- a/lib/as3/compiler.c +++ b/lib/as3/compiler.c @@ -26,9 +26,15 @@ #include "parser.h" #include "parser.tab.h" #include "compiler.h" +#include "../os.h" +#ifdef HAVE_SYS_STAT_H +#include +#endif +#ifdef HAVE_DIRENT_H +#include +#endif /* flex/bison definitions */ -extern void as3_set_in (FILE * in_str ); extern int a3_parse(); extern int as3_lex(); extern int as3_lex_destroy(); @@ -47,6 +53,9 @@ static char parser_initialized = 0; //#define STORE_TOKENS +//#define DEBUG +#define DEBUG if(0) + #ifdef STORE_TOKENS static mem_t tokens; #endif @@ -76,7 +85,7 @@ int a3_lex() #endif } -void as3_parse_file(char*filename) +static void as3_parse_file_or_array(int pass, const char*name, const char*filename, void*mem, int length) { if(!registry_initialized) { registry_initialized = 1; @@ -89,40 +98,206 @@ void as3_parse_file(char*filename) mem_init(&tokens); #endif } + as3_pass=pass; -#ifdef STORE_TOKENS - tokens.pos = 0; - tokens.read_pos = 0; -#endif - - FILE*fi = enter_file2(filename, 0); + FILE*fi = 0; + if(filename) { + DEBUG printf("[pass %d] parse file %s %s\n", pass, name, filename); + fi = enter_file2(name, filename, 0); + as3_file_input(fi); + } else { + DEBUG printf("[pass %d] parse bytearray %s (%d bytes)\n", pass, name, length); + enter_file(name, name, 0); + as3_buffer_input(mem, length); + } - /* pass 1 */ - as3_pass = 1; as3_tokencount=0; - as3_set_in(fi); - initialize_file(filename); + initialize_file(name, filename); a3_parse(); as3_lex_destroy(); finish_file(); +} + +typedef struct _scheduled_file { + char*name; + char*filename; + struct _scheduled_file*next; +} scheduled_file_t; + +static scheduled_file_t*scheduled=0; +dict_t*scheduled_dict=0; + +void as3_parse_scheduled(int pass) +{ + DEBUG printf("[pass %d] parse scheduled\n", pass); + + while(scheduled) { + scheduled_file_t*s = scheduled; + scheduled = 0; + while(s) { + scheduled_file_t*old = s; + as3_parse_file_or_array(pass, s->name, s->filename, 0,0); + s = s->next; + + free(old->filename); + free(old->name); + old->filename = old->name = 0; + free(old); + } + } + if(scheduled_dict) { + dict_destroy(scheduled_dict); + scheduled_dict=0; + } +} + +void as3_schedule_file(const char*name, const char*filename) +{ + if(!scheduled_dict) { + scheduled_dict = dict_new(); + } + + filename = normalize_path(filename); -#ifdef STORE_TOKENS - tokens.read_pos = 0; + if(dict_contains(scheduled_dict, filename)) { + return; //already processed + } else { + dict_put(scheduled_dict, filename, 0); + } + DEBUG printf("[pass %d] schedule %s %s\n", as3_pass, name, filename); + + NEW(scheduled_file_t, f); + f->name = strdup(name); + f->filename = strdup(filename); + f->next = scheduled; // dfs + scheduled = f; +} + +void as3_parse_bytearray(const char*name, void*mem, int length) +{ + as3_parse_file_or_array(1, name, 0, mem, length); + as3_parse_scheduled(1); + + as3_parse_file_or_array(2, name, 0, mem, length); + as3_parse_scheduled(2); +} + +void as3_parse_file(const char*filename) +{ + char*fullfilename = find_file(filename); + if(!fullfilename) + return; // not found + + as3_parse_file_or_array(1, filename, fullfilename, 0,0); + as3_parse_scheduled(1); + + as3_parse_file_or_array(2, filename, fullfilename, 0,0); + as3_parse_scheduled(2); + + free(fullfilename); +} + +void as3_parse_directory(const char*dir) +{ + as3_pass=1; + as3_schedule_directory(dir); + if(!scheduled) + as3_warning("Directory %s doesn't contain any ActionScript files", dir); + as3_parse_scheduled(1); + as3_pass=2; + as3_schedule_directory(dir); + as3_parse_scheduled(2); +} + +char as3_schedule_directory(const char*dirname) +{ + DEBUG printf("[pass %d] schedule directory %s\n", as3_pass, dirname); + char ok=0; +#ifdef HAVE_DIRENT_H + include_dir_t*i = current_include_dirs; + while(i) { + char*fulldirname = concat_paths(i->path, dirname); + DEBUG printf("[pass %d] ... %s\n", as3_pass, fulldirname); + DIR*dir = opendir(fulldirname); + if(dir) { + ok = 1; + struct dirent*ent; + while(1) { + ent = readdir(dir); + if (!ent) + break; + char*name = ent->d_name; + char type = 0; + if(!name) continue; + int l=strlen(name); + if(l<4) + continue; + if(strncasecmp(&name[l-3], ".as", 3)) + continue; + char*fullfilename = concatPaths(fulldirname, name); + as3_schedule_file(name, fullfilename); + free(fullfilename); + } + } + free(fulldirname); + i = i->next; + } #endif + return ok; +} - /* pass 2 */ - as3_pass = 2; - as3_tokencount=0; - enter_file(filename, 0); - fseek(fi, 0, SEEK_SET); - as3_set_in(fi); - initialize_file(filename); - a3_parse(); - as3_lex_destroy(); - finish_file(); +void as3_schedule_package(const char*package) +{ + DEBUG printf("[pass %d] schedule package %s\n", as3_pass, package); + char*dirname = strdup(package); + int s=0; + while(dirname[s]) { + if(dirname[s]=='.') dirname[s]='/'; + s++; + }; + if(!as3_schedule_directory(package)) + as3_softwarning("Could not find package %s in file system", package); +} - fclose(fi); +void as3_schedule_class(const char*package, const char*cls) +{ + DEBUG printf("[pass %d] schedule class %s.%s\n", as3_pass, package, cls); + if(!cls) { + as3_schedule_package(package); + return; + } + int l1 = package?strlen(package):0; + int l2 = cls?strlen(cls):0; + char*filename = malloc(l1+l2+5); + int s=0,t=0; + while(package[s]) { + if(package[s]=='.') + filename[t++]='/'; + else + filename[t++] = package[s]; + s++; + } + if(t) + filename[t++] = '/'; + strcpy(filename+t, cls); + strcpy(filename+t+l2, ".as"); + char*f=0; + if(!(f=find_file(filename))) { + int i; + /* try lower case filename (not packagename!), too */ + for(i=t;i='A' && filename[i]<='Z') + filename[i] += 'a'-'A'; + } + if(!(f=find_file(filename))) { + strcpy(filename+t, cls); + strcpy(filename+t+l2, ".as"); + as3_warning("Could not open file %s", filename); + return; + } + } + as3_schedule_file(filename, f); } static void*as3code = 0;