X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=lib%2Fdevices%2Farts.c;fp=lib%2Fdevices%2Farts.c;h=510df3e5bf5ac883b73513593f6ea954e53959cf;hb=70c85e8a814e75b29883fc347a65f83af370249b;hp=68593c60797b73a1bf272999e8c0c989a4de9b50;hpb=6a92be2177bbe5649327c75500b4e770372b8980;p=swftools.git diff --git a/lib/devices/arts.c b/lib/devices/arts.c index 68593c6..510df3e 100644 --- a/lib/devices/arts.c +++ b/lib/devices/arts.c @@ -145,6 +145,20 @@ void arts_fill(struct _gfxdevice*dev, gfxline_t*line, gfxcolor_t*color) internal_t*i = (internal_t*)dev->internal; ArtSVP* svp = gfxfillToSVP(line, 1); + if (svp->n_segs > 500) + { + int lineParts = 0; + gfxline_t* lineCursor = line; + while(lineCursor != NULL) + { + if(lineCursor->type != gfx_moveTo) ++lineParts; + lineCursor = lineCursor->next; + } + fprintf(stderr, "arts_fill abandonning shape with %d segments (%d line parts)\n", svp->n_segs, lineParts); + art_svp_free(svp); + return; + } + svp = art_svp_rewind_uncrossed(art_svp_uncross(svp),ART_WIND_RULE_ODDEVEN); /*FIXME*/ if(i->clip) { @@ -164,6 +178,69 @@ void arts_fillbitmap(struct _gfxdevice*dev, gfxline_t*line, gfximage_t*img, gfxm dbg("arts_fillbitmap"); internal_t*i = (internal_t*)dev->internal; ArtSVP* svp = gfxfillToSVP(line, 1); + + // We need to make sure that the SVP we now have bounds an area (i.e. the + // source line wound anticlockwise) rather than excludes an area (i.e. the + // line wound clockwise). It seems that PDF (or xpdf) is less strict about + // this for bitmaps than it is for fill areas. + // + // To check this, we'll sum the cross products of all pairs of adjacent + // lines. If the result is positive, the direction is correct; if not, we + // need to reverse the sense of the SVP generated. The easiest way to do + // this is to flip the up/down flags of all the segments. + // + // This is approximate; since the gfxline_t structure can contain any + // combination of moveTo, lineTo and splineTo in any order, not all pairs + // of lines in the shape that share a point need be described next to each + // other in the sequence. For ease, we'll consider only pairs of lines + // stored as lineTos and splineTos without intervening moveTos. + // + // TODO is this a valid algorithm? My vector maths is rusty. + // + // It may be more correct to instead reverse the line before we feed it + // into gfxfilltoSVP. However, this seems equivalent and is easier to + // implement! + double total_cross_product = 0.0; + gfxline_t* cursor = line; + if (cursor != NULL) + { + double x_last = cursor->x; + double y_last = cursor->y; + cursor = cursor->next; + + while((cursor != NULL) && (cursor->next != NULL)) + { + if (((cursor->type == gfx_lineTo) || (cursor->type == gfx_splineTo)) + && ((cursor->next->type == gfx_lineTo) || (cursor->next->type == gfx_splineTo))) + { + // Process these lines + // + // In this space (x right, y down) the cross-product is + // (x1 * y0) - (x0 * y1) + double x0 = cursor->x - x_last; + double y0 = cursor->y - y_last; + double x1 = cursor->next->x - cursor->x; + double y1 = cursor->next->y - cursor->y; + total_cross_product += (x1 * y0) - (x0 * y1); + } + + x_last = cursor->x; + y_last = cursor->y; + cursor = cursor->next; + } + } + if (total_cross_product < 0.0) + { + int i = 0; + for(; i < svp->n_segs; ++i) + { + if (svp->segs[i].dir != 0) + svp->segs[i].dir = 0; + else + svp->segs[i].dir = 1; + } + } + if(i->clip) { ArtSVP*old = svp; svp = art_svp_intersect(svp, i->clip->svp);