X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=lib%2Fgfxtools.c;h=cd08a42a5a1d825b01687cd37cfd0106b60ae87d;hb=d320fe6202257cc281bbd0f3e45895b3bc4f2ef9;hp=938f6e459a847d43e86dedbc249aeeab6ecc7c0b;hpb=dfd8a7513517382f581d82581152f66a3d6c1faa;p=swftools.git diff --git a/lib/gfxtools.c b/lib/gfxtools.c index 938f6e4..cd08a42 100644 --- a/lib/gfxtools.c +++ b/lib/gfxtools.c @@ -411,7 +411,7 @@ static int approximate3(const cspline_t*s, qspline_t*q, int size, double quality test.control.y += test.end.y; } -#define PROBES +//#define PROBES #ifdef PROBES /* measure the spline's accurancy, by taking a number of probes */ for(t=0;tend.x - s->control2.x*3 + s->control1.x*3 - s->start.x; dy= s->end.y - s->control2.y*3 + s->control1.y*3 - s->start.y; + /* we need to do this for the subspline between [start,end], not [0,1] + as a transformation of t->a*t+b does nothing to highest coefficient + of the spline except multiply it with a^3, we just need to modify + d here. */ + {double m = end-start; + dx*=m*m*m; + dy*=m*m*m; + } + /* use the integral over (f(x)-g(x))^2 between 0 and 1 to measure the approximation quality. - (it boils down to const*d^2) - */ + (it boils down to const*d^2) */ recurse = (dx*dx + dy*dy > quality2); #endif @@ -473,21 +478,21 @@ static int approximate3(const cspline_t*s, qspline_t*q, int size, double quality return num; } -void gfxdraw_conicTo(gfxdrawer_t*draw, double cx, double cy, double tox, double toy) +void gfxdraw_conicTo(gfxdrawer_t*draw, double cx, double cy, double tox, double toy, double quality) { double c1x = (draw->x + 2 * cx) / 3; double c1y = (draw->y + 2 * cy) / 3; double c2x = (2 * cx + tox) / 3; double c2y = (2 * cy + toy) / 3; - gfxdraw_cubicTo(draw, c1x, c1y, c2x, c2y, tox, toy); + gfxdraw_cubicTo(draw, c1x, c1y, c2x, c2y, tox, toy, quality); } -void gfxdraw_cubicTo(gfxdrawer_t*draw, double c1x, double c1y, double c2x, double c2y, double x, double y) +void gfxdraw_cubicTo(gfxdrawer_t*draw, double c1x, double c1y, double c2x, double c2y, double x, double y, double quality) { qspline_t q[128]; cspline_t c; - double maxerror = 0.01; + double maxerror = quality>0 ? quality : 1.0; int t,num; c.start.x = draw->x;