X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=lib%2Fmodules%2Fswfrender.c;h=db1a2d1a76a77597a2291c654a788f3833a16a91;hb=90e82ae6c7f404670088aba9bebd012ce90ba932;hp=ad372cc25ef15fef13d5552c1b2c7d5cef44d67e;hpb=1948db8873541c788d40be5ab7028bf4354520a2;p=swftools.git diff --git a/lib/modules/swfrender.c b/lib/modules/swfrender.c index ad372cc..db1a2d1 100644 --- a/lib/modules/swfrender.c +++ b/lib/modules/swfrender.c @@ -109,6 +109,8 @@ static inline void add_pixel(RENDERBUF*dest, float x, int y, renderpoint_t*p) static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, renderpoint_t*p) { renderbuf_internal*i = (renderbuf_internal*)buf->internal; + double diffx, diffy; + double ny1, ny2, stepx; /* if(DEBUG&4) { int l = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)); printf(" l[%d - %.2f/%.2f -> %.2f/%.2f]", l, x1/20.0, y1/20.0, x2/20.0, y2/20.0); @@ -125,15 +127,17 @@ static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, x2 = x2/20.0; if(y2 < y1) { - double x = x1;x1 = x2;x2=x; - double y = y1;y1 = y2;y2=y; + double x; + double y; + x = x1;x1 = x2;x2=x; + y = y1;y1 = y2;y2=y; } - double diffx = x2 - x1; - double diffy = y2 - y1; + diffx = x2 - x1; + diffy = y2 - y1; - double ny1 = (int)(y1)+CUT; - double ny2 = (int)(y2)+CUT; + ny1 = (int)(y1)+CUT; + ny2 = (int)(y2)+CUT; if(ny1 < y1) { ny1 = (int)(y1) + 1.0 + CUT; @@ -145,20 +149,22 @@ static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, if(ny1 > ny2) return; - double stepx = diffx/diffy; + stepx = diffx/diffy; x1 = x1 + (ny1-y1)*stepx; x2 = x2 + (ny2-y2)*stepx; - int posy=(int)ny1; - int endy=(int)ny2; - double posx=0; - double startx = x1; - - while(posy<=endy) { - float xx = (float)(startx + posx); - add_pixel(buf, xx ,posy, p); - posx+=stepx; - posy++; + { + int posy=(int)ny1; + int endy=(int)ny2; + double posx=0; + double startx = x1; + + while(posy<=endy) { + float xx = (float)(startx + posx); + add_pixel(buf, xx ,posy, p); + posx+=stepx; + posy++; + } } } #define PI 3.14159265358979 @@ -176,10 +182,18 @@ static void add_solidline(RENDERBUF*buf, double x1, double y1, double x2, double double lastx,lasty; double vx,vy; double xx,yy; - - /* The Flash Player does this, too. This means every line is always at least - one pixel wide */ + + /* Make sure the line is always at least one pixel wide */ +#define LINEMODE1 +#ifdef LINEMODE1 + /* That's what Macromedia's Player does at least at zoom level >= 1. */ width += 20; +#else + /* That's what Macromedia's Player seems to do at zoom level 0. */ + /* TODO: needs testing */ + if(width<20) + width = 20; +#endif sd = (double)dx*(double)dx+(double)dy*(double)dy; d = sqrt(sd); @@ -410,7 +424,7 @@ void swf_RenderShape(RENDERBUF*dest, SHAPE2*shape, MATRIX*m, CXFORM*c, U16 _dept important for texture and gradient fill */ for(t=0;tnumfillstyles;t++) { MATRIX nm; - swf_MatrixJoin(&nm, &s2->fillstyles[t].m, m); //TODO: is this the right order? + swf_MatrixJoin(&nm, &s2->fillstyles[t].m, &mat); //TODO: is this the right order? nm.sx *= i->multiply; nm.sy *= i->multiply; nm.r0 *= i->multiply; @@ -454,11 +468,12 @@ void swf_RenderShape(RENDERBUF*dest, SHAPE2*shape, MATRIX*m, CXFORM*c, U16 _dept if(line->type == moveTo) { } else if(line->type == lineTo) { if(DEBUG&4) { + int l; x1 = x; y1 = y; x2 = line->x; y2 = line->y; - int l = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)); + l = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)); printf("%d - %.2f/%.2f -> %.2f/%.2f ", l, x1/20.0, y1/20.0, x2/20.0, y2/20.0); } @@ -477,15 +492,16 @@ void swf_RenderShape(RENDERBUF*dest, SHAPE2*shape, MATRIX*m, CXFORM*c, U16 _dept if(DEBUG&4) printf("\n"); } else if(line->type == splineTo) { + int c,t,parts,qparts; + double xx,yy; transform_point(&mat, x, y, &x1, &y1); transform_point(&mat, line->sx, line->sy, &x2, &y2); transform_point(&mat, line->x, line->y, &x3, &y3); - int c = abs(x3-2*x2+x1) + abs(y3-2*y2+y1); - int parts,qparts; - int t; - double xx=x1,yy=y1; + c = abs(x3-2*x2+x1) + abs(y3-2*y2+y1); + xx=x1; + yy=y1; parts = (int)(sqrt(c)/3); if(!parts) parts = 1; @@ -581,8 +597,10 @@ static void fill_bitmap(RGBA*line, int y, int x1, int x2, MATRIX*m, bitmap_t*b, } do { + RGBA col; int xx = (int)(( (x - rx) * m22 - (y - ry) * m21)*det); int yy = (int)((- (x - rx) * m12 + (y - ry) * m11)*det); + int ainv; if(clip) { if(xx<0) xx=0; @@ -594,8 +612,8 @@ static void fill_bitmap(RGBA*line, int y, int x1, int x2, MATRIX*m, bitmap_t*b, yy %= b->height; } - RGBA col = b->data[yy*b->width+xx]; - int ainv = 255-col.a; + col = b->data[yy*b->width+xx]; + ainv = 255-col.a; line[x].r = ((line[x].r*ainv)>>8)+col.r; line[x].g = ((line[x].g*ainv)>>8)+col.g; @@ -607,13 +625,14 @@ static void fill_bitmap(RGBA*line, int y, int x1, int x2, MATRIX*m, bitmap_t*b, static void fill(RENDERBUF*dest, RGBA*line, int y, int x1, int x2, state_t*state) { renderbuf_internal*i = (renderbuf_internal*)dest->internal; + U32 clipdepth; layer_t*l = state->layers; if(x1>=x2) //zero width? nothing to do. return; - U32 clipdepth = 0; + clipdepth = 0; while(l) { if(l->p->depth < clipdepth) { if(DEBUG&2) printf("(clipped)"); @@ -802,11 +821,12 @@ RGBA* swf_Render(RENDERBUF*dest) int size = sizeof(renderpoint_t); int num = tag->len / size; RGBA*line = line1; + state_t state; + memset(&state, 0, sizeof(state_t)); + if((y&1) && i->antialize) line = line2; - state_t state; - memset(&state, 0, sizeof(state_t)); if(!i->background) { memset(line, 0, sizeof(RGBA)*i->width2);