X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=pdf2swf%2Fxpdf%2FGfx.cc;h=49e9407af396a464054e8a5402eaef9e6f191e84;hb=ebe12c095d5a5274feb5f4475b3782aa64a07d0a;hp=81d164ee23aec58c9296d9de60d327b662c19af7;hpb=78891f9b83a89d0e54bac5738715b09c8b613a81;p=swftools.git diff --git a/pdf2swf/xpdf/Gfx.cc b/pdf2swf/xpdf/Gfx.cc index 81d164e..49e9407 100644 --- a/pdf2swf/xpdf/Gfx.cc +++ b/pdf2swf/xpdf/Gfx.cc @@ -2,20 +2,23 @@ // // Gfx.cc // -// Copyright 1996-2002 Glyph & Cog, LLC +// Copyright 1996-2003 Glyph & Cog, LLC // //======================================================================== -#ifdef __GNUC__ +#include + +#ifdef USE_GCC_PRAGMAS #pragma implementation #endif -#include +#include #include #include #include #include #include "gmem.h" +#include "GlobalParams.h" #include "CharTypes.h" #include "Object.h" #include "Array.h" @@ -39,22 +42,46 @@ // constants //------------------------------------------------------------------------ +// Max recursive depth for a function shading fill. +#define functionMaxDepth 6 + +// Max delta allowed in any color component for a function shading fill. +#define functionColorDelta (dblToCol(1 / 256.0)) + // Max number of splits along the t axis for an axial shading fill. #define axialMaxSplits 256 // Max delta allowed in any color component for an axial shading fill. -#define axialColorDelta (1 / 256.0) +#define axialColorDelta (dblToCol(1 / 256.0)) // Max number of splits along the t axis for a radial shading fill. #define radialMaxSplits 256 // Max delta allowed in any color component for a radial shading fill. -#define radialColorDelta (1 / 256.0) +#define radialColorDelta (dblToCol(1 / 256.0)) + +// Max recursive depth for a Gouraud triangle shading fill. +#define gouraudMaxDepth 4 + +// Max delta allowed in any color component for a Gouraud triangle +// shading fill. +#define gouraudColorDelta (dblToCol(1 / 256.0)) + +// Max recursive depth for a patch mesh shading fill. +#define patchMaxDepth 6 + +// Max delta allowed in any color component for a patch mesh shading +// fill. +#define patchColorDelta (dblToCol(1 / 256.0)) //------------------------------------------------------------------------ // Operator table //------------------------------------------------------------------------ +#ifdef WIN32 // this works around a bug in the VC7 compiler +# pragma optimize("",off) +#endif + Operator Gfx::opTab[] = { {"\"", 3, {tchkNum, tchkNum, tchkString}, &Gfx::opMoveSetShowText}, @@ -210,6 +237,10 @@ Operator Gfx::opTab[] = { &Gfx::opCurveTo2}, }; +#ifdef WIN32 // this works around a bug in the VC7 compiler +# pragma optimize("",on) +#endif + #define numOps (sizeof(opTab) / sizeof(Operator)) //------------------------------------------------------------------------ @@ -217,15 +248,23 @@ Operator Gfx::opTab[] = { //------------------------------------------------------------------------ GfxResources::GfxResources(XRef *xref, Dict *resDict, GfxResources *nextA) { - Object obj1; + Object obj1, obj2; + Ref r; if (resDict) { // build font dictionary fonts = NULL; - resDict->lookup("Font", &obj1); - if (obj1.isDict()) { - fonts = new GfxFontDict(xref, obj1.getDict()); + resDict->lookupNF("Font", &obj1); + if (obj1.isRef()) { + obj1.fetch(xref, &obj2); + if (obj2.isDict()) { + r = obj1.getRef(); + fonts = new GfxFontDict(xref, &r, obj2.getDict()); + } + obj2.free(); + } else if (obj1.isDict()) { + fonts = new GfxFontDict(xref, NULL, obj1.getDict()); } obj1.free(); @@ -249,6 +288,7 @@ GfxResources::GfxResources(XRef *xref, Dict *resDict, GfxResources *nextA) { xObjDict.initNull(); colorSpaceDict.initNull(); patternDict.initNull(); + shadingDict.initNull(); gStateDict.initNull(); } @@ -379,21 +419,23 @@ GBool GfxResources::lookupGState(char *name, Object *obj) { // Gfx //------------------------------------------------------------------------ -Gfx::Gfx(XRef *xrefA, OutputDev *outA, int pageNum, Dict *resDict, double dpi, - PDFRectangle *box, GBool crop, PDFRectangle *cropBox, int rotate, - GBool printCommandsA) { +Gfx::Gfx(XRef *xrefA, OutputDev *outA, int pageNum, Dict *resDict, + double hDPI, double vDPI, PDFRectangle *box, + PDFRectangle *cropBox, int rotate, + GBool (*abortCheckCbkA)(void *data), + void *abortCheckCbkDataA) { int i; xref = xrefA; subPage = gFalse; - printCommands = printCommandsA; + printCommands = globalParams->getPrintCommands(); // start the resource stack res = new GfxResources(xref, resDict, NULL); // initialize out = outA; - state = new GfxState(dpi, box, rotate, out->upsideDown()); + state = new GfxState(hDPI, vDPI, box, rotate, out->upsideDown()); fontChanged = gFalse; clip = clipNone; ignoreUndef = 0; @@ -403,9 +445,12 @@ Gfx::Gfx(XRef *xrefA, OutputDev *outA, int pageNum, Dict *resDict, double dpi, for (i = 0; i < 6; ++i) { baseMatrix[i] = state->getCTM()[i]; } + formDepth = 0; + abortCheckCbk = abortCheckCbkA; + abortCheckCbkData = abortCheckCbkDataA; // set crop box - /*if (crop) { + /*if (cropBox) { state->moveTo(cropBox->x1, cropBox->y1); state->lineTo(cropBox->x2, cropBox->y1); state->lineTo(cropBox->x2, cropBox->y2); @@ -418,28 +463,33 @@ Gfx::Gfx(XRef *xrefA, OutputDev *outA, int pageNum, Dict *resDict, double dpi, } Gfx::Gfx(XRef *xrefA, OutputDev *outA, Dict *resDict, - PDFRectangle *box, GBool crop, PDFRectangle *cropBox) { + PDFRectangle *box, PDFRectangle *cropBox, + GBool (*abortCheckCbkA)(void *data), + void *abortCheckCbkDataA) { int i; xref = xrefA; subPage = gTrue; - printCommands = gFalse; + printCommands = globalParams->getPrintCommands(); // start the resource stack res = new GfxResources(xref, resDict, NULL); // initialize out = outA; - state = new GfxState(72, box, 0, gFalse); + state = new GfxState(72, 72, box, 0, gFalse); fontChanged = gFalse; clip = clipNone; ignoreUndef = 0; for (i = 0; i < 6; ++i) { baseMatrix[i] = state->getCTM()[i]; } + formDepth = 0; + abortCheckCbk = abortCheckCbkA; + abortCheckCbkData = abortCheckCbkDataA; // set crop box - if (crop) { + if (cropBox) { state->moveTo(cropBox->x1, cropBox->y1); state->lineTo(cropBox->x2, cropBox->y1); state->lineTo(cropBox->x2, cropBox->y2); @@ -453,8 +503,7 @@ Gfx::Gfx(XRef *xrefA, OutputDev *outA, Dict *resDict, Gfx::~Gfx() { while (state->hasSaves()) { - state = state->restore(); - out->restoreState(state); + restoreState(); } if (!subPage) { out->endPage(); @@ -494,11 +543,11 @@ void Gfx::display(Object *obj, GBool topLevel) { void Gfx::go(GBool topLevel) { Object obj; Object args[maxArgs]; - int numArgs; - int i; + int numArgs, i; + int lastAbortCheck; // scan a sequence of objects - updateLevel = 0; + updateLevel = lastAbortCheck = 0; numArgs = 0; parser->getObj(&obj); while (!obj.isEOF()) { @@ -526,6 +575,16 @@ void Gfx::go(GBool topLevel) { updateLevel = 0; } + // check for an abort + if (abortCheckCbk) { + if (updateLevel - lastAbortCheck > 10) { + if ((*abortCheckCbk)(abortCheckCbkData)) { + break; + } + lastAbortCheck = updateLevel; + } + } + // got an argument - save it } else if (numArgs < maxArgs) { args[numArgs++] = obj; @@ -572,10 +631,11 @@ void Gfx::go(GBool topLevel) { void Gfx::execOp(Object *cmd, Object args[], int numArgs) { Operator *op; char *name; + Object *argPtr; int i; // find operator - name = cmd->getName(); + name = cmd->getCmd(); if (!(op = findOp(name))) { if (ignoreUndef == 0) error(getPos(), "Unknown operator '%s'", name); @@ -583,12 +643,19 @@ void Gfx::execOp(Object *cmd, Object args[], int numArgs) { } // type check args + argPtr = args; if (op->numArgs >= 0) { - if (numArgs != op->numArgs) { - error(getPos(), "Wrong number (%d) of args to '%s' operator", - numArgs, name); + if (numArgs < op->numArgs) { + error(getPos(), "Too few (%d) args to '%s' operator", numArgs, name); return; } + if (numArgs > op->numArgs) { +#if 0 + error(getPos(), "Too many (%d) args to '%s' operator", numArgs, name); +#endif + argPtr += numArgs - op->numArgs; + numArgs = op->numArgs; + } } else { if (numArgs > -op->numArgs) { error(getPos(), "Too many (%d) args to '%s' operator", @@ -597,15 +664,15 @@ void Gfx::execOp(Object *cmd, Object args[], int numArgs) { } } for (i = 0; i < numArgs; ++i) { - if (!checkArg(&args[i], op->tchk[i])) { + if (!checkArg(&argPtr[i], op->tchk[i])) { error(getPos(), "Arg #%d to '%s' operator is wrong type (%s)", - i, name, args[i].getTypeName()); + i, name, argPtr[i].getTypeName()); return; } } // do it - (this->*op->func)(args, numArgs); + (this->*op->func)(argPtr, numArgs); } Operator *Gfx::findOp(char *name) { @@ -653,13 +720,11 @@ int Gfx::getPos() { //------------------------------------------------------------------------ void Gfx::opSave(Object args[], int numArgs) { - out->saveState(state); - state = state->save(); + saveState(); } void Gfx::opRestore(Object args[], int numArgs) { - state = state->restore(); - out->restoreState(state); + restoreState(); } void Gfx::opConcat(Object args[], int numArgs) { @@ -684,7 +749,7 @@ void Gfx::opSetDash(Object args[], int numArgs) { if (length == 0) { dash = NULL; } else { - dash = (double *)gmalloc(length * sizeof(double)); + dash = (double *)gmallocn(length, sizeof(double)); for (i = 0; i < length; ++i) { dash[i] = a->get(i, &obj)->getNum(); obj.free(); @@ -721,6 +786,8 @@ void Gfx::opSetLineWidth(Object args[], int numArgs) { void Gfx::opSetExtGState(Object args[], int numArgs) { Object obj1, obj2; + GfxBlendMode mode; + GBool haveFillOP; if (!res->lookupGState(args[0].getName(), &obj1)) { return; @@ -730,6 +797,17 @@ void Gfx::opSetExtGState(Object args[], int numArgs) { obj1.free(); return; } + + // transparency support: blend mode, fill/stroke opacity + if (!obj1.dictLookup("BM", &obj2)->isNull()) { + if (state->parseBlendMode(&obj2, &mode)) { + state->setBlendMode(mode); + out->updateBlendMode(state); + } else { + error(getPos(), "Invalid blend mode in ExtGState"); + } + } + obj2.free(); if (obj1.dictLookup("ca", &obj2)->isNum()) { state->setFillOpacity(obj2.getNum()); out->updateFillOpacity(state); @@ -740,6 +818,23 @@ void Gfx::opSetExtGState(Object args[], int numArgs) { out->updateStrokeOpacity(state); } obj2.free(); + + // fill/stroke overprint + if ((haveFillOP = (obj1.dictLookup("op", &obj2)->isBool()))) { + state->setFillOverprint(obj2.getBool()); + out->updateFillOverprint(state); + } + obj2.free(); + if (obj1.dictLookup("OP", &obj2)->isBool()) { + state->setStrokeOverprint(obj2.getBool()); + out->updateStrokeOverprint(state); + if (!haveFillOP) { + state->setFillOverprint(obj2.getBool()); + out->updateFillOverprint(state); + } + } + obj2.free(); + obj1.free(); } @@ -755,7 +850,8 @@ void Gfx::opSetFillGray(Object args[], int numArgs) { state->setFillPattern(NULL); state->setFillColorSpace(new GfxDeviceGrayColorSpace()); - color.c[0] = args[0].getNum(); + out->updateFillColorSpace(state); + color.c[0] = dblToCol(args[0].getNum()); state->setFillColor(&color); out->updateFillColor(state); } @@ -765,7 +861,8 @@ void Gfx::opSetStrokeGray(Object args[], int numArgs) { state->setStrokePattern(NULL); state->setStrokeColorSpace(new GfxDeviceGrayColorSpace()); - color.c[0] = args[0].getNum(); + out->updateStrokeColorSpace(state); + color.c[0] = dblToCol(args[0].getNum()); state->setStrokeColor(&color); out->updateStrokeColor(state); } @@ -776,8 +873,9 @@ void Gfx::opSetFillCMYKColor(Object args[], int numArgs) { state->setFillPattern(NULL); state->setFillColorSpace(new GfxDeviceCMYKColorSpace()); + out->updateFillColorSpace(state); for (i = 0; i < 4; ++i) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } state->setFillColor(&color); out->updateFillColor(state); @@ -789,8 +887,9 @@ void Gfx::opSetStrokeCMYKColor(Object args[], int numArgs) { state->setStrokePattern(NULL); state->setStrokeColorSpace(new GfxDeviceCMYKColorSpace()); + out->updateStrokeColorSpace(state); for (i = 0; i < 4; ++i) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } state->setStrokeColor(&color); out->updateStrokeColor(state); @@ -802,8 +901,9 @@ void Gfx::opSetFillRGBColor(Object args[], int numArgs) { state->setFillPattern(NULL); state->setFillColorSpace(new GfxDeviceRGBColorSpace()); + out->updateFillColorSpace(state); for (i = 0; i < 3; ++i) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } state->setFillColor(&color); out->updateFillColor(state); @@ -815,8 +915,9 @@ void Gfx::opSetStrokeRGBColor(Object args[], int numArgs) { state->setStrokePattern(NULL); state->setStrokeColorSpace(new GfxDeviceRGBColorSpace()); + out->updateStrokeColorSpace(state); for (i = 0; i < 3; ++i) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } state->setStrokeColor(&color); out->updateStrokeColor(state); @@ -838,6 +939,7 @@ void Gfx::opSetFillColorSpace(Object args[], int numArgs) { obj.free(); if (colorSpace) { state->setFillColorSpace(colorSpace); + out->updateFillColorSpace(state); } else { error(getPos(), "Bad color space (fill)"); } @@ -864,6 +966,7 @@ void Gfx::opSetStrokeColorSpace(Object args[], int numArgs) { obj.free(); if (colorSpace) { state->setStrokeColorSpace(colorSpace); + out->updateStrokeColorSpace(state); } else { error(getPos(), "Bad color space (stroke)"); } @@ -880,7 +983,7 @@ void Gfx::opSetFillColor(Object args[], int numArgs) { state->setFillPattern(NULL); for (i = 0; i < numArgs; ++i) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } state->setFillColor(&color); out->updateFillColor(state); @@ -892,7 +995,7 @@ void Gfx::opSetStrokeColor(Object args[], int numArgs) { state->setStrokePattern(NULL); for (i = 0; i < numArgs; ++i) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } state->setStrokeColor(&color); out->updateStrokeColor(state); @@ -907,7 +1010,7 @@ void Gfx::opSetFillColorN(Object args[], int numArgs) { if (numArgs > 1) { for (i = 0; i < numArgs && i < 4; ++i) { if (args[i].isNum()) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } } state->setFillColor(&color); @@ -922,7 +1025,7 @@ void Gfx::opSetFillColorN(Object args[], int numArgs) { state->setFillPattern(NULL); for (i = 0; i < numArgs && i < 4; ++i) { if (args[i].isNum()) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } } state->setFillColor(&color); @@ -939,7 +1042,7 @@ void Gfx::opSetStrokeColorN(Object args[], int numArgs) { if (numArgs > 1) { for (i = 0; i < numArgs && i < 4; ++i) { if (args[i].isNum()) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } } state->setStrokeColor(&color); @@ -954,7 +1057,7 @@ void Gfx::opSetStrokeColorN(Object args[], int numArgs) { state->setStrokePattern(NULL); for (i = 0; i < numArgs && i < 4; ++i) { if (args[i].isNum()) { - color.c[i] = args[i].getNum(); + color.c[i] = dblToCol(args[i].getNum()); } } state->setStrokeColor(&color); @@ -1175,18 +1278,7 @@ void Gfx::opCloseEOFillStroke(Object args[], int numArgs) { } void Gfx::doPatternFill(GBool eoFill) { - GfxPatternColorSpace *patCS; GfxPattern *pattern; - GfxTilingPattern *tPat; - GfxColorSpace *cs; - double xMin, yMin, xMax, yMax, x, y, x1, y1; - double cxMin, cyMin, cxMax, cyMax; - int xi0, yi0, xi1, yi1, xi, yi; - double *ctm, *btm, *ptm; - double m[6], ictm[6], m1[6], imb[6]; - double det; - double xstep, ystep; - int i; // this is a bit of a kludge -- patterns can be really slow, so we // skip them if we're only doing text extraction, since they almost @@ -1195,17 +1287,38 @@ void Gfx::doPatternFill(GBool eoFill) { return; } - // get color space - patCS = (GfxPatternColorSpace *)state->getFillColorSpace(); - - // get pattern if (!(pattern = state->getFillPattern())) { return; } - if (pattern->getType() != 1) { - return; + switch (pattern->getType()) { + case 1: + doTilingPatternFill((GfxTilingPattern *)pattern, eoFill); + break; + case 2: + doShadingPatternFill((GfxShadingPattern *)pattern, eoFill); + break; + default: + error(getPos(), "Unimplemented pattern type (%d) in fill", + pattern->getType()); + break; } - tPat = (GfxTilingPattern *)pattern; +} + +void Gfx::doTilingPatternFill(GfxTilingPattern *tPat, GBool eoFill) { + GfxPatternColorSpace *patCS; + GfxColorSpace *cs; + GfxPath *savedPath; + double xMin, yMin, xMax, yMax, x, y, x1, y1; + double cxMin, cyMin, cxMax, cyMax; + int xi0, yi0, xi1, yi1, xi, yi; + double *ctm, *btm, *ptm; + double m[6], ictm[6], m1[6], imb[6]; + double det; + double xstep, ystep; + int i; + + // get color space + patCS = (GfxPatternColorSpace *)state->getFillColorSpace(); // construct a (pattern space) -> (current space) transform matrix ctm = state->getCTM(); @@ -1234,7 +1347,7 @@ void Gfx::doPatternFill(GBool eoFill) { m[4] = m1[4] * ictm[0] + m1[5] * ictm[2] + ictm[4]; m[5] = m1[4] * ictm[1] + m1[5] * ictm[3] + ictm[5]; - // construct a (base space) -> (pattern space) transform matrix + // construct a (device space) -> (pattern space) transform matrix det = 1 / (m1[0] * m1[3] - m1[1] * m1[2]); imb[0] = m1[3] * det; imb[1] = -m1[1] * det; @@ -1244,17 +1357,30 @@ void Gfx::doPatternFill(GBool eoFill) { imb[5] = (m1[1] * m1[4] - m1[0] * m1[5]) * det; // save current graphics state - out->saveState(state); - state = state->save(); + savedPath = state->getPath()->copy(); + saveState(); - // set underlying color space (for uncolored tiling patterns) + // set underlying color space (for uncolored tiling patterns); set + // various other parameters (stroke color, line width) to match + // Adobe's behavior if (tPat->getPaintType() == 2 && (cs = patCS->getUnder())) { state->setFillColorSpace(cs->copy()); + out->updateFillColorSpace(state); + state->setStrokeColorSpace(cs->copy()); + out->updateStrokeColorSpace(state); + state->setStrokeColor(state->getFillColor()); } else { state->setFillColorSpace(new GfxDeviceGrayColorSpace()); + out->updateFillColorSpace(state); + state->setStrokeColorSpace(new GfxDeviceGrayColorSpace()); + out->updateStrokeColorSpace(state); } state->setFillPattern(NULL); out->updateFillColor(state); + state->setStrokePattern(NULL); + out->updateStrokeColor(state); + state->setLineWidth(0); + out->updateLineWidth(state); // clip to current path state->clip(); @@ -1265,8 +1391,13 @@ void Gfx::doPatternFill(GBool eoFill) { } state->clearPath(); - // transform clip region bbox to pattern space + // get the clip region, check for empty state->getClipBBox(&cxMin, &cyMin, &cxMax, &cyMax); + if (cxMin > cxMax || cyMin > cyMax) { + goto err; + } + + // transform clip region bbox to pattern space xMin = xMax = cxMin * imb[0] + cyMin * imb[2] + imb[4]; yMin = yMax = cxMin * imb[1] + cyMin * imb[3] + imb[5]; x1 = cxMin * imb[0] + cyMax * imb[2] + imb[4]; @@ -1311,31 +1442,146 @@ void Gfx::doPatternFill(GBool eoFill) { //~ edge instead of left/bottom (?) xstep = fabs(tPat->getXStep()); ystep = fabs(tPat->getYStep()); - xi0 = (int)floor(xMin / xstep); - xi1 = (int)ceil(xMax / xstep); - yi0 = (int)floor(yMin / ystep); - yi1 = (int)ceil(yMax / ystep); + xi0 = (int)floor((xMin - tPat->getBBox()[0]) / xstep); + xi1 = (int)ceil((xMax - tPat->getBBox()[0]) / xstep); + yi0 = (int)floor((yMin - tPat->getBBox()[1]) / ystep); + yi1 = (int)ceil((yMax - tPat->getBBox()[1]) / ystep); for (i = 0; i < 4; ++i) { m1[i] = m[i]; } - for (yi = yi0; yi < yi1; ++yi) { - for (xi = xi0; xi < xi1; ++xi) { - x = xi * xstep; - y = yi * ystep; - m1[4] = x * m[0] + y * m[2] + m[4]; - m1[5] = x * m[1] + y * m[3] + m[5]; - doForm1(tPat->getContentStream(), tPat->getResDict(), - m1, tPat->getBBox()); + if (out->useTilingPatternFill()) { + m1[4] = m[4]; + m1[5] = m[5]; + out->tilingPatternFill(state, tPat->getContentStream(), + tPat->getPaintType(), tPat->getResDict(), + m1, tPat->getBBox(), + xi0, yi0, xi1, yi1, xstep, ystep); + } else { + for (yi = yi0; yi < yi1; ++yi) { + for (xi = xi0; xi < xi1; ++xi) { + x = xi * xstep; + y = yi * ystep; + m1[4] = x * m[0] + y * m[2] + m[4]; + m1[5] = x * m[1] + y * m[3] + m[5]; + doForm1(tPat->getContentStream(), tPat->getResDict(), + m1, tPat->getBBox()); + } } } // restore graphics state - state = state->restore(); - out->restoreState(state); + err: + restoreState(); + state->setPath(savedPath); +} + +void Gfx::doShadingPatternFill(GfxShadingPattern *sPat, GBool eoFill) { + GfxShading *shading; + GfxPath *savedPath; + double *ctm, *btm, *ptm; + double m[6], ictm[6], m1[6]; + double xMin, yMin, xMax, yMax; + double det; + + shading = sPat->getShading(); + + // save current graphics state + savedPath = state->getPath()->copy(); + saveState(); + + // clip to bbox + if (shading->getHasBBox()) { + shading->getBBox(&xMin, &yMin, &xMax, &yMax); + state->moveTo(xMin, yMin); + state->lineTo(xMax, yMin); + state->lineTo(xMax, yMax); + state->lineTo(xMin, yMax); + state->closePath(); + state->clip(); + out->clip(state); + state->setPath(savedPath->copy()); + } + + // clip to current path + state->clip(); + if (eoFill) { + out->eoClip(state); + } else { + out->clip(state); + } + + // set the color space + state->setFillColorSpace(shading->getColorSpace()->copy()); + out->updateFillColorSpace(state); + + // background color fill + if (shading->getHasBackground()) { + state->setFillColor(shading->getBackground()); + out->updateFillColor(state); + out->fill(state); + } + state->clearPath(); + + // construct a (pattern space) -> (current space) transform matrix + ctm = state->getCTM(); + btm = baseMatrix; + ptm = sPat->getMatrix(); + // iCTM = invert CTM + det = 1 / (ctm[0] * ctm[3] - ctm[1] * ctm[2]); + ictm[0] = ctm[3] * det; + ictm[1] = -ctm[1] * det; + ictm[2] = -ctm[2] * det; + ictm[3] = ctm[0] * det; + ictm[4] = (ctm[2] * ctm[5] - ctm[3] * ctm[4]) * det; + ictm[5] = (ctm[1] * ctm[4] - ctm[0] * ctm[5]) * det; + // m1 = PTM * BTM = PTM * base transform matrix + m1[0] = ptm[0] * btm[0] + ptm[1] * btm[2]; + m1[1] = ptm[0] * btm[1] + ptm[1] * btm[3]; + m1[2] = ptm[2] * btm[0] + ptm[3] * btm[2]; + m1[3] = ptm[2] * btm[1] + ptm[3] * btm[3]; + m1[4] = ptm[4] * btm[0] + ptm[5] * btm[2] + btm[4]; + m1[5] = ptm[4] * btm[1] + ptm[5] * btm[3] + btm[5]; + // m = m1 * iCTM = (PTM * BTM) * (iCTM) + m[0] = m1[0] * ictm[0] + m1[1] * ictm[2]; + m[1] = m1[0] * ictm[1] + m1[1] * ictm[3]; + m[2] = m1[2] * ictm[0] + m1[3] * ictm[2]; + m[3] = m1[2] * ictm[1] + m1[3] * ictm[3]; + m[4] = m1[4] * ictm[0] + m1[5] * ictm[2] + ictm[4]; + m[5] = m1[4] * ictm[1] + m1[5] * ictm[3] + ictm[5]; + + // set the new matrix + state->concatCTM(m[0], m[1], m[2], m[3], m[4], m[5]); + out->updateCTM(state, m[0], m[1], m[2], m[3], m[4], m[5]); + + // do shading type-specific operations + switch (shading->getType()) { + case 1: + doFunctionShFill((GfxFunctionShading *)shading); + break; + case 2: + doAxialShFill((GfxAxialShading *)shading); + break; + case 3: + doRadialShFill((GfxRadialShading *)shading); + break; + case 4: + case 5: + doGouraudTriangleShFill((GfxGouraudTriangleShading *)shading); + break; + case 6: + case 7: + doPatchMeshShFill((GfxPatchMeshShading *)shading); + break; + } + + // restore graphics state + restoreState(); + state->setPath(savedPath); } void Gfx::opShFill(Object args[], int numArgs) { GfxShading *shading; + GfxPath *savedPath; double xMin, yMin, xMax, yMax; if (!(shading = res->lookupShading(args[0].getName()))) { @@ -1343,8 +1589,8 @@ void Gfx::opShFill(Object args[], int numArgs) { } // save current graphics state - out->saveState(state); - state = state->save(); + savedPath = state->getPath()->copy(); + saveState(); // clip to bbox if (shading->getHasBBox()) { @@ -1361,28 +1607,165 @@ void Gfx::opShFill(Object args[], int numArgs) { // set the color space state->setFillColorSpace(shading->getColorSpace()->copy()); + out->updateFillColorSpace(state); // do shading type-specific operations switch (shading->getType()) { + case 1: + doFunctionShFill((GfxFunctionShading *)shading); + break; case 2: doAxialShFill((GfxAxialShading *)shading); break; case 3: doRadialShFill((GfxRadialShading *)shading); break; + case 4: + case 5: + doGouraudTriangleShFill((GfxGouraudTriangleShading *)shading); + break; + case 6: + case 7: + doPatchMeshShFill((GfxPatchMeshShading *)shading); + break; } // restore graphics state - state = state->restore(); - out->restoreState(state); + restoreState(); + state->setPath(savedPath); delete shading; } +void Gfx::doFunctionShFill(GfxFunctionShading *shading) { + double x0, y0, x1, y1; + GfxColor colors[4]; + + if (out->useShadedFills()) { + out->functionShadedFill(state, shading); + } else { + shading->getDomain(&x0, &y0, &x1, &y1); + shading->getColor(x0, y0, &colors[0]); + shading->getColor(x0, y1, &colors[1]); + shading->getColor(x1, y0, &colors[2]); + shading->getColor(x1, y1, &colors[3]); + doFunctionShFill1(shading, x0, y0, x1, y1, colors, 0); + } +} + +void Gfx::doFunctionShFill1(GfxFunctionShading *shading, + double x0, double y0, + double x1, double y1, + GfxColor *colors, int depth) { + GfxColor fillColor; + GfxColor color0M, color1M, colorM0, colorM1, colorMM; + GfxColor colors2[4]; + double *matrix; + double xM, yM; + int nComps, i, j; + + nComps = shading->getColorSpace()->getNComps(); + matrix = shading->getMatrix(); + + // compare the four corner colors + for (i = 0; i < 4; ++i) { + for (j = 0; j < nComps; ++j) { + if (abs(colors[i].c[j] - colors[(i+1)&3].c[j]) > functionColorDelta) { + break; + } + } + if (j < nComps) { + break; + } + } + + // center of the rectangle + xM = 0.5 * (x0 + x1); + yM = 0.5 * (y0 + y1); + + // the four corner colors are close (or we hit the recursive limit) + // -- fill the rectangle; but require at least one subdivision + // (depth==0) to avoid problems when the four outer corners of the + // shaded region are the same color + if ((i == 4 && depth > 0) || depth == functionMaxDepth) { + + // use the center color + shading->getColor(xM, yM, &fillColor); + state->setFillColor(&fillColor); + out->updateFillColor(state); + + // fill the rectangle + state->moveTo(x0 * matrix[0] + y0 * matrix[2] + matrix[4], + x0 * matrix[1] + y0 * matrix[3] + matrix[5]); + state->lineTo(x1 * matrix[0] + y0 * matrix[2] + matrix[4], + x1 * matrix[1] + y0 * matrix[3] + matrix[5]); + state->lineTo(x1 * matrix[0] + y1 * matrix[2] + matrix[4], + x1 * matrix[1] + y1 * matrix[3] + matrix[5]); + state->lineTo(x0 * matrix[0] + y1 * matrix[2] + matrix[4], + x0 * matrix[1] + y1 * matrix[3] + matrix[5]); + state->closePath(); + out->fill(state); + state->clearPath(); + + // the four corner colors are not close enough -- subdivide the + // rectangle + } else { + + // colors[0] colorM0 colors[2] + // (x0,y0) (xM,y0) (x1,y0) + // +----------+----------+ + // | | | + // | UL | UR | + // color0M | colorMM | color1M + // (x0,yM) +----------+----------+ (x1,yM) + // | (xM,yM) | + // | LL | LR | + // | | | + // +----------+----------+ + // colors[1] colorM1 colors[3] + // (x0,y1) (xM,y1) (x1,y1) + + shading->getColor(x0, yM, &color0M); + shading->getColor(x1, yM, &color1M); + shading->getColor(xM, y0, &colorM0); + shading->getColor(xM, y1, &colorM1); + shading->getColor(xM, yM, &colorMM); + + // upper-left sub-rectangle + colors2[0] = colors[0]; + colors2[1] = color0M; + colors2[2] = colorM0; + colors2[3] = colorMM; + doFunctionShFill1(shading, x0, y0, xM, yM, colors2, depth + 1); + + // lower-left sub-rectangle + colors2[0] = color0M; + colors2[1] = colors[1]; + colors2[2] = colorMM; + colors2[3] = colorM1; + doFunctionShFill1(shading, x0, yM, xM, y1, colors2, depth + 1); + + // upper-right sub-rectangle + colors2[0] = colorM0; + colors2[1] = colorMM; + colors2[2] = colors[2]; + colors2[3] = color1M; + doFunctionShFill1(shading, xM, y0, x1, yM, colors2, depth + 1); + + // lower-right sub-rectangle + colors2[0] = colorMM; + colors2[1] = colorM1; + colors2[2] = color1M; + colors2[3] = colors[3]; + doFunctionShFill1(shading, xM, yM, x1, y1, colors2, depth + 1); + } +} + void Gfx::doAxialShFill(GfxAxialShading *shading) { double xMin, yMin, xMax, yMax; double x0, y0, x1, y1; double dx, dy, mul; + GBool dxZero, dyZero; double tMin, tMax, t, tx, ty; double s[4], sMin, sMax, tmp; double ux0, uy0, ux1, uy1, vx0, vy0, vx1, vy1; @@ -1393,174 +1776,113 @@ void Gfx::doAxialShFill(GfxAxialShading *shading) { int nComps; int i, j, k, kk; - // get the clip region bbox - state->getUserClipBBox(&xMin, &yMin, &xMax, &yMax); - - // compute min and max t values, based on the four corners of the - // clip region bbox - shading->getCoords(&x0, &y0, &x1, &y1); - dx = x1 - x0; - dy = y1 - y0; - mul = 1 / (dx * dx + dy * dy); - tMin = tMax = ((xMin - x0) * dx + (yMin - y0) * dy) * mul; - t = ((xMin - x0) * dx + (yMax - y0) * dy) * mul; - if (t < tMin) { - tMin = t; - } else if (t > tMax) { - tMax = t; - } - t = ((xMax - x0) * dx + (yMin - y0) * dy) * mul; - if (t < tMin) { - tMin = t; - } else if (t > tMax) { - tMax = t; - } - t = ((xMax - x0) * dx + (yMax - y0) * dy) * mul; - if (t < tMin) { - tMin = t; - } else if (t > tMax) { - tMax = t; - } - if (tMin < 0 && !shading->getExtend0()) { - tMin = 0; - } - if (tMax > 1 && !shading->getExtend1()) { - tMax = 1; - } - - // get the function domain - t0 = shading->getDomain0(); - t1 = shading->getDomain1(); - - // Traverse the t axis and do the shading. - // - // For each point (tx, ty) on the t axis, consider a line through - // that point perpendicular to the t axis: - // - // x(s) = tx + s * -dy --> s = (x - tx) / -dy - // y(s) = ty + s * dx --> s = (y - ty) / dx - // - // Then look at the intersection of this line with the bounding box - // (xMin, yMin, xMax, yMax). In the general case, there are four - // intersection points: - // - // s0 = (xMin - tx) / -dy - // s1 = (xMax - tx) / -dy - // s2 = (yMin - ty) / dx - // s3 = (yMax - ty) / dx - // - // and we want the middle two s values. - // - // In the case where dx = 0, take s0 and s1; in the case where dy = - // 0, take s2 and s3. - // - // Each filled polygon is bounded by two of these line segments - // perpdendicular to the t axis. - // - // The t axis is bisected into smaller regions until the color - // difference across a region is small enough, and then the region - // is painted with a single color. - - // set up - nComps = shading->getColorSpace()->getNComps(); - ta[0] = tMin; - ta[axialMaxSplits] = tMax; - next[0] = axialMaxSplits; - - // compute the color at t = tMin - if (tMin < 0) { - tt = t0; - } else if (tMin > 1) { - tt = t1; - } else { - tt = t0 + (t1 - t0) * tMin; - } - shading->getColor(tt, &color0); - - // compute the coordinates of the point on the t axis at t = tMin; - // then compute the intersection of the perpendicular line with the - // bounding box - tx = x0 + tMin * dx; - ty = y0 + tMin * dy; - if (dx == 0 && dy == 0) { - sMin = sMax = 0; - } if (dx == 0) { - sMin = (xMin - tx) / -dy; - sMax = (xMax - tx) / -dy; - if (sMin > sMax) { tmp = sMin; sMin = sMax; sMax = tmp; } - } else if (dy == 0) { - sMin = (yMin - ty) / dx; - sMax = (yMax - ty) / dx; - if (sMin > sMax) { tmp = sMin; sMin = sMax; sMax = tmp; } + if (out->useShadedFills()) { + + out->axialShadedFill(state, shading); + } else { - s[0] = (yMin - ty) / dx; - s[1] = (yMax - ty) / dx; - s[2] = (xMin - tx) / -dy; - s[3] = (xMax - tx) / -dy; - for (j = 0; j < 3; ++j) { - kk = j; - for (k = j + 1; k < 4; ++k) { - if (s[k] < s[kk]) { - kk = k; - } - } - tmp = s[j]; s[j] = s[kk]; s[kk] = tmp; - } - sMin = s[1]; - sMax = s[2]; - } - ux0 = tx - sMin * dy; - uy0 = ty + sMin * dx; - vx0 = tx - sMax * dy; - vy0 = ty + sMax * dx; - - i = 0; - while (i < axialMaxSplits) { - - // bisect until color difference is small enough or we hit the - // bisection limit - j = next[i]; - while (j > i + 1) { - if (ta[j] < 0) { - tt = t0; - } else if (ta[j] > 1) { - tt = t1; - } else { - tt = t0 + (t1 - t0) * ta[j]; - } - shading->getColor(tt, &color1); - for (k = 0; k < nComps; ++k) { - if (fabs(color1.c[k] - color0.c[k]) > axialColorDelta) { - break; - } - } - if (k == nComps) { - break; - } - k = (i + j) / 2; - ta[k] = 0.5 * (ta[i] + ta[j]); - next[i] = k; - next[k] = j; - j = k; + + // get the clip region bbox + state->getUserClipBBox(&xMin, &yMin, &xMax, &yMax); + + // compute min and max t values, based on the four corners of the + // clip region bbox + shading->getCoords(&x0, &y0, &x1, &y1); + dx = x1 - x0; + dy = y1 - y0; + dxZero = fabs(dx) < 0.001; + dyZero = fabs(dy) < 0.001; + mul = 1 / (dx * dx + dy * dy); + tMin = tMax = ((xMin - x0) * dx + (yMin - y0) * dy) * mul; + t = ((xMin - x0) * dx + (yMax - y0) * dy) * mul; + if (t < tMin) { + tMin = t; + } else if (t > tMax) { + tMax = t; + } + t = ((xMax - x0) * dx + (yMin - y0) * dy) * mul; + if (t < tMin) { + tMin = t; + } else if (t > tMax) { + tMax = t; + } + t = ((xMax - x0) * dx + (yMax - y0) * dy) * mul; + if (t < tMin) { + tMin = t; + } else if (t > tMax) { + tMax = t; + } + if (tMin < 0 && !shading->getExtend0()) { + tMin = 0; + } + if (tMax > 1 && !shading->getExtend1()) { + tMax = 1; } - // use the average of the colors of the two sides of the region - for (k = 0; k < nComps; ++k) { - color0.c[k] = 0.5 * (color0.c[k] + color1.c[k]); + // get the function domain + t0 = shading->getDomain0(); + t1 = shading->getDomain1(); + + // Traverse the t axis and do the shading. + // + // For each point (tx, ty) on the t axis, consider a line through + // that point perpendicular to the t axis: + // + // x(s) = tx + s * -dy --> s = (x - tx) / -dy + // y(s) = ty + s * dx --> s = (y - ty) / dx + // + // Then look at the intersection of this line with the bounding box + // (xMin, yMin, xMax, yMax). In the general case, there are four + // intersection points: + // + // s0 = (xMin - tx) / -dy + // s1 = (xMax - tx) / -dy + // s2 = (yMin - ty) / dx + // s3 = (yMax - ty) / dx + // + // and we want the middle two s values. + // + // In the case where dx = 0, take s0 and s1; in the case where dy = + // 0, take s2 and s3. + // + // Each filled polygon is bounded by two of these line segments + // perpdendicular to the t axis. + // + // The t axis is bisected into smaller regions until the color + // difference across a region is small enough, and then the region + // is painted with a single color. + + // set up: require at least one split to avoid problems when the two + // ends of the t axis have the same color + nComps = shading->getColorSpace()->getNComps(); + ta[0] = tMin; + next[0] = axialMaxSplits / 2; + ta[axialMaxSplits / 2] = 0.5 * (tMin + tMax); + next[axialMaxSplits / 2] = axialMaxSplits; + ta[axialMaxSplits] = tMax; + + // compute the color at t = tMin + if (tMin < 0) { + tt = t0; + } else if (tMin > 1) { + tt = t1; + } else { + tt = t0 + (t1 - t0) * tMin; } + shading->getColor(tt, &color0); - // compute the coordinates of the point on the t axis; then - // compute the intersection of the perpendicular line with the + // compute the coordinates of the point on the t axis at t = tMin; + // then compute the intersection of the perpendicular line with the // bounding box - tx = x0 + ta[j] * dx; - ty = y0 + ta[j] * dy; - if (dx == 0 && dy == 0) { + tx = x0 + tMin * dx; + ty = y0 + tMin * dy; + if (dxZero && dyZero) { sMin = sMax = 0; - } if (dx == 0) { + } if (dxZero) { sMin = (xMin - tx) / -dy; sMax = (xMax - tx) / -dy; if (sMin > sMax) { tmp = sMin; sMin = sMax; sMax = tmp; } - } else if (dy == 0) { + } else if (dyZero) { sMin = (yMin - ty) / dx; sMax = (yMax - ty) / dx; if (sMin > sMax) { tmp = sMin; sMin = sMax; sMax = tmp; } @@ -1581,31 +1903,104 @@ void Gfx::doAxialShFill(GfxAxialShading *shading) { sMin = s[1]; sMax = s[2]; } - ux1 = tx - sMin * dy; - uy1 = ty + sMin * dx; - vx1 = tx - sMax * dy; - vy1 = ty + sMax * dx; + ux0 = tx - sMin * dy; + uy0 = ty + sMin * dx; + vx0 = tx - sMax * dy; + vy0 = ty + sMax * dx; + + i = 0; + while (i < axialMaxSplits) { + + // bisect until color difference is small enough or we hit the + // bisection limit + j = next[i]; + while (j > i + 1) { + if (ta[j] < 0) { + tt = t0; + } else if (ta[j] > 1) { + tt = t1; + } else { + tt = t0 + (t1 - t0) * ta[j]; + } + shading->getColor(tt, &color1); + for (k = 0; k < nComps; ++k) { + if (abs(color1.c[k] - color0.c[k]) > axialColorDelta) { + break; + } + } + if (k == nComps) { + break; + } + k = (i + j) / 2; + ta[k] = 0.5 * (ta[i] + ta[j]); + next[i] = k; + next[k] = j; + j = k; + } - // set the color - state->setFillColor(&color0); - out->updateFillColor(state); + // use the average of the colors of the two sides of the region + for (k = 0; k < nComps; ++k) { + color0.c[k] = (color0.c[k] + color1.c[k]) / 2; + } - // fill the region - state->moveTo(ux0, uy0); - state->lineTo(vx0, vy0); - state->lineTo(vx1, vy1); - state->lineTo(ux1, uy1); - state->closePath(); - out->fill(state); - state->clearPath(); + // compute the coordinates of the point on the t axis; then + // compute the intersection of the perpendicular line with the + // bounding box + tx = x0 + ta[j] * dx; + ty = y0 + ta[j] * dy; + if (dxZero && dyZero) { + sMin = sMax = 0; + } if (dxZero) { + sMin = (xMin - tx) / -dy; + sMax = (xMax - tx) / -dy; + if (sMin > sMax) { tmp = sMin; sMin = sMax; sMax = tmp; } + } else if (dyZero) { + sMin = (yMin - ty) / dx; + sMax = (yMax - ty) / dx; + if (sMin > sMax) { tmp = sMin; sMin = sMax; sMax = tmp; } + } else { + s[0] = (yMin - ty) / dx; + s[1] = (yMax - ty) / dx; + s[2] = (xMin - tx) / -dy; + s[3] = (xMax - tx) / -dy; + for (j = 0; j < 3; ++j) { + kk = j; + for (k = j + 1; k < 4; ++k) { + if (s[k] < s[kk]) { + kk = k; + } + } + tmp = s[j]; s[j] = s[kk]; s[kk] = tmp; + } + sMin = s[1]; + sMax = s[2]; + } + ux1 = tx - sMin * dy; + uy1 = ty + sMin * dx; + vx1 = tx - sMax * dy; + vy1 = ty + sMax * dx; - // set up for next region - ux0 = ux1; - uy0 = uy1; - vx0 = vx1; - vy0 = vy1; - color0 = color1; - i = next[i]; + // set the color + state->setFillColor(&color0); + out->updateFillColor(state); + + // fill the region + state->moveTo(ux0, uy0); + state->lineTo(vx0, vy0); + state->lineTo(vx1, vy1); + state->lineTo(ux1, uy1); + state->closePath(); + out->fill(state); + state->clearPath(); + + // set up for next region + ux0 = ux1; + uy0 = uy1; + vx0 = vx1; + vy0 = vy1; + color0 = color1; + i = next[i]; + } } } @@ -1618,139 +2013,134 @@ void Gfx::doRadialShFill(GfxRadialShading *shading) { double ta, tb, sa, sb; int ia, ib, k, n; double *ctm; - double angle, t; + double angle, t, d0, d1; - // get the shading info - shading->getCoords(&x0, &y0, &r0, &x1, &y1, &r1); - t0 = shading->getDomain0(); - t1 = shading->getDomain1(); - nComps = shading->getColorSpace()->getNComps(); + if (out->useShadedFills()) { - // compute the (possibly extended) s range - sMin = 0; - sMax = 1; - if (shading->getExtend0()) { - if (r0 < r1) { - // extend the smaller end - sMin = -r0 / (r1 - r0); - } else { - // extend the larger end - //~ this computes the diagonal of the bounding box -- we should - //~ really compute the intersection of the moving/expanding - //~ circles with each of the four corners and look for the max - //~ radius - state->getUserClipBBox(&xMin, &yMin, &xMax, &yMax); - sMin = (sqrt((xMax - xMin) * (xMax - xMin) + - (yMax - yMin) * (yMax - yMin)) - r0) / (r1 - r0); - if (sMin > 0) { - sMin = 0; - } else if (sMin < -20) { - // sanity check - sMin = -20; + out->radialShadedFill(state, shading); + + } else { + + // get the shading info + shading->getCoords(&x0, &y0, &r0, &x1, &y1, &r1); + t0 = shading->getDomain0(); + t1 = shading->getDomain1(); + nComps = shading->getColorSpace()->getNComps(); + + // compute the (possibly extended) s range + sMin = 0; + sMax = 1; + if (shading->getExtend0()) { + if (r0 < r1) { + // extend the smaller end + sMin = -r0 / (r1 - r0); + } else { + // extend the larger end + state->getUserClipBBox(&xMin, &yMin, &xMax, &yMax); + d0 = (x0 - xMin) * (x0 - xMin); + d1 = (x0 - xMax) * (x0 - xMax); + sMin = d0 > d1 ? d0 : d1; + d0 = (y0 - yMin) * (y0 - yMin); + d1 = (y0 - yMax) * (y0 - yMax); + sMin += d0 > d1 ? d0 : d1; + sMin = (sqrt(sMin) - r0) / (r1 - r0); + if (sMin > 0) { + sMin = 0; + } else if (sMin < -20) { + // sanity check + sMin = -20; + } } } - } - if (shading->getExtend1()) { - if (r1 < r0) { - // extend the smaller end - sMax = -r0 / (r1 - r0); - } else if (r1 > r0) { - // extend the larger end - state->getUserClipBBox(&xMin, &yMin, &xMax, &yMax); - sMax = (sqrt((xMax - xMin) * (xMax - xMin) + - (yMax - yMin) * (yMax - yMin)) - r0) / (r1 - r0); - if (sMax < 1) { - sMin = 1; - } else if (sMax > 20) { - // sanity check - sMax = 20; + if (shading->getExtend1()) { + if (r1 < r0) { + // extend the smaller end + sMax = -r0 / (r1 - r0); + } else if (r1 > r0) { + // extend the larger end + state->getUserClipBBox(&xMin, &yMin, &xMax, &yMax); + d0 = (x1 - xMin) * (x1 - xMin); + d1 = (x1 - xMax) * (x1 - xMax); + sMax = d0 > d1 ? d0 : d1; + d0 = (y1 - yMin) * (y1 - yMin); + d1 = (y1 - yMax) * (y1 - yMax); + sMax += d0 > d1 ? d0 : d1; + sMax = (sqrt(sMax) - r0) / (r1 - r0); + if (sMax < 1) { + sMax = 1; + } else if (sMax > 20) { + // sanity check + sMax = 20; + } } } - } - // compute the number of steps into which circles must be divided to - // achieve a curve flatness of 0.1 pixel in device space for the - // largest circle (note that "device space" is 72 dpi when generating - // PostScript, hence the relatively small 0.1 pixel accuracy) - ctm = state->getCTM(); - t = fabs(ctm[0]); - if (fabs(ctm[1]) > t) { - t = fabs(ctm[1]); - } - if (fabs(ctm[2]) > t) { - t = fabs(ctm[2]); - } - if (fabs(ctm[3]) > t) { - t = fabs(ctm[3]); - } - if (r0 > r1) { - t *= r0; - } else { - t *= r1; - } - if (t < 1) { - n = 3; - } else { - n = (int)(M_PI / acos(1 - 0.1 / t)); - if (n < 3) { - n = 3; - } else if (n > 200) { - n = 200; - } - } - - // Traverse the t axis and do the shading. - // - // This generates and fills a series of rings. Each ring is defined - // by two circles: - // sa, ta, xa, ya, ra, colorA - // sb, tb, xb, yb, rb, colorB - // - // The s/t axis is divided into radialMaxSplits parts; these parts - // are combined as much as possible while respecting the - // radialColorDelta parameter. - - // setup for the start circle - ia = 0; - sa = sMin; - ta = t0 + sa * (t1 - t0); - xa = x0 + sa * (x1 - x0); - ya = y0 + sa * (y1 - y0); - ra = r0 + sa * (r1 - r0); - if (ta < t0) { - shading->getColor(t0, &colorA); - } else if (ta > t1) { - shading->getColor(t1, &colorA); - } else { - shading->getColor(ta, &colorA); - } - - while (ia < radialMaxSplits) { - - // go as far along the t axis (toward t1) as we can, such that the - // color difference is within the tolerance (radialColorDelta) -- - // this uses bisection (between the current value, t, and t1), - // limited to radialMaxSplits points along the t axis - ib = radialMaxSplits; - sb = sMin + ((double)ib / (double)radialMaxSplits) * (sMax - sMin); - tb = t0 + sb * (t1 - t0); - if (tb < t0) { - shading->getColor(t0, &colorB); - } else if (tb > t1) { - shading->getColor(t1, &colorB); + // compute the number of steps into which circles must be divided to + // achieve a curve flatness of 0.1 pixel in device space for the + // largest circle (note that "device space" is 72 dpi when generating + // PostScript, hence the relatively small 0.1 pixel accuracy) + ctm = state->getCTM(); + t = fabs(ctm[0]); + if (fabs(ctm[1]) > t) { + t = fabs(ctm[1]); + } + if (fabs(ctm[2]) > t) { + t = fabs(ctm[2]); + } + if (fabs(ctm[3]) > t) { + t = fabs(ctm[3]); + } + if (r0 > r1) { + t *= r0; } else { - shading->getColor(tb, &colorB); + t *= r1; } - while (ib - ia > 1) { - for (k = 0; k < nComps; ++k) { - if (fabs(colorB.c[k] - colorA.c[k]) > radialColorDelta) { - break; - } - } - if (k == nComps) { - break; + if (t < 1) { + n = 3; + } else { + n = (int)(M_PI / acos(1 - 0.1 / t)); + if (n < 3) { + n = 3; + } else if (n > 200) { + n = 200; } - ib = (ia + ib) / 2; + } + + // Traverse the t axis and do the shading. + // + // This generates and fills a series of rings. Each ring is defined + // by two circles: + // sa, ta, xa, ya, ra, colorA + // sb, tb, xb, yb, rb, colorB + // + // The s/t axis is divided into radialMaxSplits parts; these parts + // are combined as much as possible while respecting the + // radialColorDelta parameter. + + // setup for the start circle + ia = 0; + sa = sMin; + ta = t0 + sa * (t1 - t0); + xa = x0 + sa * (x1 - x0); + ya = y0 + sa * (y1 - y0); + ra = r0 + sa * (r1 - r0); + if (ta < t0) { + shading->getColor(t0, &colorA); + } else if (ta > t1) { + shading->getColor(t1, &colorA); + } else { + shading->getColor(ta, &colorA); + } + + while (ia < radialMaxSplits) { + + // go as far along the t axis (toward t1) as we can, such that the + // color difference is within the tolerance (radialColorDelta) -- + // this uses bisection (between the current value, t, and t1), + // limited to radialMaxSplits points along the t axis; require at + // least one split to avoid problems when the innermost and + // outermost colors are the same + ib = radialMaxSplits; sb = sMin + ((double)ib / (double)radialMaxSplits) * (sMax - sMin); tb = t0 + sb * (t1 - t0); if (tb < t0) { @@ -1760,53 +2150,281 @@ void Gfx::doRadialShFill(GfxRadialShading *shading) { } else { shading->getColor(tb, &colorB); } - } + while (ib - ia > 1) { + for (k = 0; k < nComps; ++k) { + if (abs(colorB.c[k] - colorA.c[k]) > radialColorDelta) { + break; + } + } + if (k == nComps && ib < radialMaxSplits) { + break; + } + ib = (ia + ib) / 2; + sb = sMin + ((double)ib / (double)radialMaxSplits) * (sMax - sMin); + tb = t0 + sb * (t1 - t0); + if (tb < t0) { + shading->getColor(t0, &colorB); + } else if (tb > t1) { + shading->getColor(t1, &colorB); + } else { + shading->getColor(tb, &colorB); + } + } + + // compute center and radius of the circle + xb = x0 + sb * (x1 - x0); + yb = y0 + sb * (y1 - y0); + rb = r0 + sb * (r1 - r0); + + // use the average of the colors at the two circles + for (k = 0; k < nComps; ++k) { + colorA.c[k] = (colorA.c[k] + colorB.c[k]) / 2; + } + state->setFillColor(&colorA); + out->updateFillColor(state); - // compute center and radius of the circle - xb = x0 + sb * (x1 - x0); - yb = y0 + sb * (y1 - y0); - rb = r0 + sb * (r1 - r0); + // construct path for first circle + state->moveTo(xa + ra, ya); + for (k = 1; k < n; ++k) { + angle = ((double)k / (double)n) * 2 * M_PI; + state->lineTo(xa + ra * cos(angle), ya + ra * sin(angle)); + } + state->closePath(); + + // construct and append path for second circle + state->moveTo(xb + rb, yb); + for (k = 1; k < n; ++k) { + angle = ((double)k / (double)n) * 2 * M_PI; + state->lineTo(xb + rb * cos(angle), yb + rb * sin(angle)); + } + state->closePath(); - // use the average of the colors at the two circles - for (k = 0; k < nComps; ++k) { - colorA.c[k] = 0.5 * (colorA.c[k] + colorB.c[k]); + // fill the ring + out->eoFill(state); + state->clearPath(); + + // step to the next value of t + ia = ib; + sa = sb; + ta = tb; + xa = xb; + ya = yb; + ra = rb; + colorA = colorB; } - state->setFillColor(&colorA); - out->updateFillColor(state); + } +} - // construct path for first circle - state->moveTo(xa + ra, ya); - for (k = 1; k < n; ++k) { - angle = ((double)k / (double)n) * 2 * M_PI; - state->lineTo(xa + ra * cos(angle), ya + ra * sin(angle)); +void Gfx::doGouraudTriangleShFill(GfxGouraudTriangleShading *shading) { + double x0, y0, x1, y1, x2, y2; + GfxColor color0, color1, color2; + int i; + + for (i = 0; i < shading->getNTriangles(); ++i) { + shading->getTriangle(i, &x0, &y0, &color0, + &x1, &y1, &color1, + &x2, &y2, &color2); + gouraudFillTriangle(x0, y0, &color0, x1, y1, &color1, x2, y2, &color2, + shading->getColorSpace()->getNComps(), 0); + } +} + +void Gfx::gouraudFillTriangle(double x0, double y0, GfxColor *color0, + double x1, double y1, GfxColor *color1, + double x2, double y2, GfxColor *color2, + int nComps, int depth) { + double x01, y01, x12, y12, x20, y20; + GfxColor color01, color12, color20; + int i; + + for (i = 0; i < nComps; ++i) { + if (abs(color0->c[i] - color1->c[i]) > gouraudColorDelta || + abs(color1->c[i] - color2->c[i]) > gouraudColorDelta) { + break; } + } + if (i == nComps || depth == gouraudMaxDepth) { + state->setFillColor(color0); + out->updateFillColor(state); + state->moveTo(x0, y0); + state->lineTo(x1, y1); + state->lineTo(x2, y2); state->closePath(); + out->fill(state); + state->clearPath(); + } else { + x01 = 0.5 * (x0 + x1); + y01 = 0.5 * (y0 + y1); + x12 = 0.5 * (x1 + x2); + y12 = 0.5 * (y1 + y2); + x20 = 0.5 * (x2 + x0); + y20 = 0.5 * (y2 + y0); + //~ if the shading has a Function, this should interpolate on the + //~ function parameter, not on the color components + for (i = 0; i < nComps; ++i) { + color01.c[i] = (color0->c[i] + color1->c[i]) / 2; + color12.c[i] = (color1->c[i] + color2->c[i]) / 2; + color20.c[i] = (color2->c[i] + color0->c[i]) / 2; + } + gouraudFillTriangle(x0, y0, color0, x01, y01, &color01, + x20, y20, &color20, nComps, depth + 1); + gouraudFillTriangle(x01, y01, &color01, x1, y1, color1, + x12, y12, &color12, nComps, depth + 1); + gouraudFillTriangle(x01, y01, &color01, x12, y12, &color12, + x20, y20, &color20, nComps, depth + 1); + gouraudFillTriangle(x20, y20, &color20, x12, y12, &color12, + x2, y2, color2, nComps, depth + 1); + } +} + +void Gfx::doPatchMeshShFill(GfxPatchMeshShading *shading) { + int start, i; + + if (shading->getNPatches() > 128) { + start = 3; + } else if (shading->getNPatches() > 64) { + start = 2; + } else if (shading->getNPatches() > 16) { + start = 1; + } else { + start = 0; + } + for (i = 0; i < shading->getNPatches(); ++i) { + fillPatch(shading->getPatch(i), shading->getColorSpace()->getNComps(), + start); + } +} - // construct and append path for second circle - state->moveTo(xb + rb, yb); - for (k = 1; k < n; ++k) { - angle = ((double)k / (double)n) * 2 * M_PI; - state->lineTo(xb + rb * cos(angle), yb + rb * sin(angle)); +void Gfx::fillPatch(GfxPatch *patch, int nComps, int depth) { + GfxPatch patch00, patch01, patch10, patch11; + double xx[4][8], yy[4][8]; + double xxm, yym; + int i; + + for (i = 0; i < nComps; ++i) { + if (abs(patch->color[0][0].c[i] - patch->color[0][1].c[i]) + > patchColorDelta || + abs(patch->color[0][1].c[i] - patch->color[1][1].c[i]) + > patchColorDelta || + abs(patch->color[1][1].c[i] - patch->color[1][0].c[i]) + > patchColorDelta || + abs(patch->color[1][0].c[i] - patch->color[0][0].c[i]) + > patchColorDelta) { + break; } + } + if (i == nComps || depth == patchMaxDepth) { + state->setFillColor(&patch->color[0][0]); + out->updateFillColor(state); + state->moveTo(patch->x[0][0], patch->y[0][0]); + state->curveTo(patch->x[0][1], patch->y[0][1], + patch->x[0][2], patch->y[0][2], + patch->x[0][3], patch->y[0][3]); + state->curveTo(patch->x[1][3], patch->y[1][3], + patch->x[2][3], patch->y[2][3], + patch->x[3][3], patch->y[3][3]); + state->curveTo(patch->x[3][2], patch->y[3][2], + patch->x[3][1], patch->y[3][1], + patch->x[3][0], patch->y[3][0]); + state->curveTo(patch->x[2][0], patch->y[2][0], + patch->x[1][0], patch->y[1][0], + patch->x[0][0], patch->y[0][0]); state->closePath(); - - // fill the ring - out->eoFill(state); + out->fill(state); state->clearPath(); - - // step to the next value of t - ia = ib; - sa = sb; - ta = tb; - xa = xb; - ya = yb; - ra = rb; - colorA = colorB; + } else { + for (i = 0; i < 4; ++i) { + xx[i][0] = patch->x[i][0]; + yy[i][0] = patch->y[i][0]; + xx[i][1] = 0.5 * (patch->x[i][0] + patch->x[i][1]); + yy[i][1] = 0.5 * (patch->y[i][0] + patch->y[i][1]); + xxm = 0.5 * (patch->x[i][1] + patch->x[i][2]); + yym = 0.5 * (patch->y[i][1] + patch->y[i][2]); + xx[i][6] = 0.5 * (patch->x[i][2] + patch->x[i][3]); + yy[i][6] = 0.5 * (patch->y[i][2] + patch->y[i][3]); + xx[i][2] = 0.5 * (xx[i][1] + xxm); + yy[i][2] = 0.5 * (yy[i][1] + yym); + xx[i][5] = 0.5 * (xxm + xx[i][6]); + yy[i][5] = 0.5 * (yym + yy[i][6]); + xx[i][3] = xx[i][4] = 0.5 * (xx[i][2] + xx[i][5]); + yy[i][3] = yy[i][4] = 0.5 * (yy[i][2] + yy[i][5]); + xx[i][7] = patch->x[i][3]; + yy[i][7] = patch->y[i][3]; + } + for (i = 0; i < 4; ++i) { + patch00.x[0][i] = xx[0][i]; + patch00.y[0][i] = yy[0][i]; + patch00.x[1][i] = 0.5 * (xx[0][i] + xx[1][i]); + patch00.y[1][i] = 0.5 * (yy[0][i] + yy[1][i]); + xxm = 0.5 * (xx[1][i] + xx[2][i]); + yym = 0.5 * (yy[1][i] + yy[2][i]); + patch10.x[2][i] = 0.5 * (xx[2][i] + xx[3][i]); + patch10.y[2][i] = 0.5 * (yy[2][i] + yy[3][i]); + patch00.x[2][i] = 0.5 * (patch00.x[1][i] + xxm); + patch00.y[2][i] = 0.5 * (patch00.y[1][i] + yym); + patch10.x[1][i] = 0.5 * (xxm + patch10.x[2][i]); + patch10.y[1][i] = 0.5 * (yym + patch10.y[2][i]); + patch00.x[3][i] = 0.5 * (patch00.x[2][i] + patch10.x[1][i]); + patch00.y[3][i] = 0.5 * (patch00.y[2][i] + patch10.y[1][i]); + patch10.x[0][i] = patch00.x[3][i]; + patch10.y[0][i] = patch00.y[3][i]; + patch10.x[3][i] = xx[3][i]; + patch10.y[3][i] = yy[3][i]; + } + for (i = 4; i < 8; ++i) { + patch01.x[0][i-4] = xx[0][i]; + patch01.y[0][i-4] = yy[0][i]; + patch01.x[1][i-4] = 0.5 * (xx[0][i] + xx[1][i]); + patch01.y[1][i-4] = 0.5 * (yy[0][i] + yy[1][i]); + xxm = 0.5 * (xx[1][i] + xx[2][i]); + yym = 0.5 * (yy[1][i] + yy[2][i]); + patch11.x[2][i-4] = 0.5 * (xx[2][i] + xx[3][i]); + patch11.y[2][i-4] = 0.5 * (yy[2][i] + yy[3][i]); + patch01.x[2][i-4] = 0.5 * (patch01.x[1][i-4] + xxm); + patch01.y[2][i-4] = 0.5 * (patch01.y[1][i-4] + yym); + patch11.x[1][i-4] = 0.5 * (xxm + patch11.x[2][i-4]); + patch11.y[1][i-4] = 0.5 * (yym + patch11.y[2][i-4]); + patch01.x[3][i-4] = 0.5 * (patch01.x[2][i-4] + patch11.x[1][i-4]); + patch01.y[3][i-4] = 0.5 * (patch01.y[2][i-4] + patch11.y[1][i-4]); + patch11.x[0][i-4] = patch01.x[3][i-4]; + patch11.y[0][i-4] = patch01.y[3][i-4]; + patch11.x[3][i-4] = xx[3][i]; + patch11.y[3][i-4] = yy[3][i]; + } + //~ if the shading has a Function, this should interpolate on the + //~ function parameter, not on the color components + for (i = 0; i < nComps; ++i) { + patch00.color[0][0].c[i] = patch->color[0][0].c[i]; + patch00.color[0][1].c[i] = (patch->color[0][0].c[i] + + patch->color[0][1].c[i]) / 2; + patch01.color[0][0].c[i] = patch00.color[0][1].c[i]; + patch01.color[0][1].c[i] = patch->color[0][1].c[i]; + patch01.color[1][1].c[i] = (patch->color[0][1].c[i] + + patch->color[1][1].c[i]) / 2; + patch11.color[0][1].c[i] = patch01.color[1][1].c[i]; + patch11.color[1][1].c[i] = patch->color[1][1].c[i]; + patch11.color[1][0].c[i] = (patch->color[1][1].c[i] + + patch->color[1][0].c[i]) / 2; + patch10.color[1][1].c[i] = patch11.color[1][0].c[i]; + patch10.color[1][0].c[i] = patch->color[1][0].c[i]; + patch10.color[0][0].c[i] = (patch->color[1][0].c[i] + + patch->color[0][0].c[i]) / 2; + patch00.color[1][0].c[i] = patch10.color[0][0].c[i]; + patch00.color[1][1].c[i] = (patch00.color[1][0].c[i] + + patch01.color[1][1].c[i]) / 2; + patch01.color[1][0].c[i] = patch00.color[1][1].c[i]; + patch11.color[0][0].c[i] = patch00.color[1][1].c[i]; + patch10.color[0][1].c[i] = patch00.color[1][1].c[i]; + } + fillPatch(&patch00, nComps, depth + 1); + fillPatch(&patch10, nComps, depth + 1); + fillPatch(&patch01, nComps, depth + 1); + fillPatch(&patch11, nComps, depth + 1); } } void Gfx::doEndPath() { - if (state->isPath() && clip != clipNone) { + if (state->isCurPt() && clip != clipNone) { state->clip(); if (clip == clipNormal) { out->clip(state); @@ -1843,6 +2461,7 @@ void Gfx::opBeginText(Object args[], int numArgs) { } void Gfx::opEndText(Object args[], int numArgs) { + out->endTextObject(state); } //------------------------------------------------------------------------ @@ -1948,7 +2567,13 @@ void Gfx::opShowText(Object args[], int numArgs) { error(getPos(), "No font in show"); return; } + if (fontChanged) { + out->updateFont(state); + fontChanged = gFalse; + } + out->beginStringOp(state); doShowText(args[0].getString()); + out->endStringOp(state); } void Gfx::opMoveShowText(Object args[], int numArgs) { @@ -1958,11 +2583,17 @@ void Gfx::opMoveShowText(Object args[], int numArgs) { error(getPos(), "No font in move/show"); return; } + if (fontChanged) { + out->updateFont(state); + fontChanged = gFalse; + } tx = state->getLineX(); ty = state->getLineY() - state->getLeading(); state->textMoveTo(tx, ty); out->updateTextPos(state); + out->beginStringOp(state); doShowText(args[0].getString()); + out->endStringOp(state); } void Gfx::opMoveSetShowText(Object args[], int numArgs) { @@ -1972,6 +2603,10 @@ void Gfx::opMoveSetShowText(Object args[], int numArgs) { error(getPos(), "No font in move/set/show"); return; } + if (fontChanged) { + out->updateFont(state); + fontChanged = gFalse; + } state->setWordSpace(args[0].getNum()); state->setCharSpace(args[1].getNum()); tx = state->getLineX(); @@ -1980,7 +2615,9 @@ void Gfx::opMoveSetShowText(Object args[], int numArgs) { out->updateWordSpace(state); out->updateCharSpace(state); out->updateTextPos(state); + out->beginStringOp(state); doShowText(args[2].getString()); + out->endStringOp(state); } void Gfx::opShowSpaceText(Object args[], int numArgs) { @@ -1993,15 +2630,24 @@ void Gfx::opShowSpaceText(Object args[], int numArgs) { error(getPos(), "No font in show/space"); return; } + if (fontChanged) { + out->updateFont(state); + fontChanged = gFalse; + } + out->beginStringOp(state); wMode = state->getFont()->getWMode(); a = args[0].getArray(); for (i = 0; i < a->getLength(); ++i) { a->get(i, &obj); if (obj.isNum()) { + // this uses the absolute value of the font size to match + // Acrobat's behavior if (wMode) { - state->textShift(0, -obj.getNum() * 0.001 * state->getFontSize()); + state->textShift(0, -obj.getNum() * 0.001 * + fabs(state->getFontSize())); } else { - state->textShift(-obj.getNum() * 0.001 * state->getFontSize(), 0); + state->textShift(-obj.getNum() * 0.001 * + fabs(state->getFontSize()), 0); } out->updateTextShift(state, obj.getNum()); } else if (obj.isString()) { @@ -2011,6 +2657,7 @@ void Gfx::opShowSpaceText(Object args[], int numArgs) { } obj.free(); } + out->endStringOp(state); } void Gfx::doShowText(GString *s) { @@ -2019,7 +2666,7 @@ void Gfx::doShowText(GString *s) { double riseX, riseY; CharCode code; Unicode u[8]; - double x, y, dx, dy, dx2, dy2, curX, curY, tdx, tdy; + double x, y, dx, dy, dx2, dy2, curX, curY, tdx, tdy, lineX, lineY; double originX, originY, tOriginX, tOriginY; double oldCTM[6], newCTM[6]; double *mat; @@ -2029,10 +2676,6 @@ void Gfx::doShowText(GString *s) { char *p; int len, n, uLen, nChars, nSpaces, i; - if (fontChanged) { - out->updateFont(state); - fontChanged = gFalse; - } font = state->getFont(); wMode = font->getWMode(); @@ -2057,12 +2700,16 @@ void Gfx::doShowText(GString *s) { newCTM[2] = mat[2] * newCTM[0] + mat[3] * newCTM[2]; newCTM[3] = mat[2] * newCTM[1] + mat[3] * newCTM[3]; newCTM[0] *= state->getFontSize(); + newCTM[1] *= state->getFontSize(); + newCTM[2] *= state->getFontSize(); newCTM[3] *= state->getFontSize(); newCTM[0] *= state->getHorizScaling(); newCTM[2] *= state->getHorizScaling(); state->textTransformDelta(0, state->getRise(), &riseX, &riseY); curX = state->getCurX(); curY = state->getCurY(); + lineX = state->getLineX(); + lineY = state->getLineY(); oldParser = parser; p = s->getCString(); len = s->getLength(); @@ -2078,11 +2725,11 @@ void Gfx::doShowText(GString *s) { dy *= state->getFontSize(); state->textTransformDelta(dx, dy, &tdx, &tdy); state->transform(curX + riseX, curY + riseY, &x, &y); - out->saveState(state); - state = state->save(); + saveState(); state->setCTM(newCTM[0], newCTM[1], newCTM[2], newCTM[3], x, y); //~ out->updateCTM(???) - if (!out->beginType3Char(state, code, u, uLen)) { + if (!out->beginType3Char(state, curX + riseX, curY + riseY, tdx, tdy, + code, u, uLen)) { ((Gfx8BitFont *)font)->getCharProc(code, &charProc); if ((resDict = ((Gfx8BitFont *)font)->getResources())) { pushResources(resDict); @@ -2098,13 +2745,13 @@ void Gfx::doShowText(GString *s) { } charProc.free(); } - state = state->restore(); - out->restoreState(state); + restoreState(); // GfxState::restore() does *not* restore the current position, - // so we track it here with (curX, curY) + // so we deal with it here using (curX, curY) and (lineX, lineY) curX += tdx; curY += tdy; state->moveTo(curX, curY); + state->textSetPos(lineX, lineY); p += n; len -= n; } @@ -2137,7 +2784,7 @@ void Gfx::doShowText(GString *s) { originY *= state->getFontSize(); state->textTransformDelta(originX, originY, &tOriginX, &tOriginY); out->drawChar(state, state->getCurX() + riseX, state->getCurY() + riseY, - tdx, tdy, tOriginX, tOriginY, code, u, uLen); + tdx, tdy, tOriginX, tOriginY, code, n, u, uLen); state->shift(tdx, tdy); p += n; len -= n; @@ -2211,9 +2858,11 @@ void Gfx::opXObject(Object args[], int numArgs) { #endif obj1.streamGetDict()->lookup("Subtype", &obj2); if (obj2.isName("Image")) { - res->lookupXObjectNF(args[0].getName(), &refObj); - doImage(&refObj, obj1.getStream(), gFalse); - refObj.free(); + if (out->needNonText()) { + res->lookupXObjectNF(args[0].getName(), &refObj); + doImage(&refObj, obj1.getStream(), gFalse); + refObj.free(); + } } else if (obj2.isName("Form")) { doForm(&obj1); } else if (obj2.isName("PS")) { @@ -2236,19 +2885,28 @@ void Gfx::opXObject(Object args[], int numArgs) { } void Gfx::doImage(Object *ref, Stream *str, GBool inlineImg) { - Dict *dict; + Dict *dict, *maskDict; int width, height; - int bits; + int bits, maskBits; + StreamColorSpaceMode csMode; GBool mask; GBool invert; - GfxColorSpace *colorSpace; - GfxImageColorMap *colorMap; - Object maskObj; - GBool haveMask; + GfxColorSpace *colorSpace, *maskColorSpace; + GfxImageColorMap *colorMap, *maskColorMap; + Object maskObj, smaskObj; + GBool haveColorKeyMask, haveExplicitMask, haveSoftMask; int maskColors[2*gfxColorMaxComps]; + int maskWidth, maskHeight; + GBool maskInvert; + Stream *maskStr; Object obj1, obj2; int i; + // get info from the stream + bits = 0; + csMode = streamCSNone; + str->getImageParams(&bits, &csMode); + // get stream dict dict = str->getDict(); @@ -2286,15 +2944,21 @@ void Gfx::doImage(Object *ref, Stream *str, GBool inlineImg) { obj1.free(); // bit depth - dict->lookup("BitsPerComponent", &obj1); - if (obj1.isNull()) { + if (bits == 0) { + dict->lookup("BitsPerComponent", &obj1); + if (obj1.isNull()) { + obj1.free(); + dict->lookup("BPC", &obj1); + } + if (obj1.isInt()) { + bits = obj1.getInt(); + } else if (mask) { + bits = 1; + } else { + goto err2; + } obj1.free(); - dict->lookup("BPC", &obj1); } - if (!obj1.isInt()) - goto err2; - bits = obj1.getInt(); - obj1.free(); // display a mask if (mask) { @@ -2338,7 +3002,17 @@ void Gfx::doImage(Object *ref, Stream *str, GBool inlineImg) { obj2.free(); } } - colorSpace = GfxColorSpace::parse(&obj1); + if (!obj1.isNull()) { + colorSpace = GfxColorSpace::parse(&obj1); + } else if (csMode == streamCSDeviceGray) { + colorSpace = new GfxDeviceGrayColorSpace(); + } else if (csMode == streamCSDeviceRGB) { + colorSpace = new GfxDeviceRGBColorSpace(); + } else if (csMode == streamCSDeviceCMYK) { + colorSpace = new GfxDeviceCMYKColorSpace(); + } else { + colorSpace = NULL; + } obj1.free(); if (!colorSpace) { goto err1; @@ -2356,23 +3030,163 @@ void Gfx::doImage(Object *ref, Stream *str, GBool inlineImg) { } // get the mask - haveMask = gFalse; + haveColorKeyMask = haveExplicitMask = haveSoftMask = gFalse; + maskStr = NULL; // make gcc happy + maskWidth = maskHeight = 0; // make gcc happy + maskInvert = gFalse; // make gcc happy + maskColorMap = NULL; // make gcc happy dict->lookup("Mask", &maskObj); - if (maskObj.isArray()) { - for (i = 0; i < maskObj.arrayGetLength(); ++i) { + dict->lookup("SMask", &smaskObj); + if (smaskObj.isStream()) { + // soft mask + if (inlineImg) { + goto err1; + } + maskStr = smaskObj.getStream(); + maskDict = smaskObj.streamGetDict(); + maskDict->lookup("Width", &obj1); + if (obj1.isNull()) { + obj1.free(); + maskDict->lookup("W", &obj1); + } + if (!obj1.isInt()) { + goto err2; + } + maskWidth = obj1.getInt(); + obj1.free(); + maskDict->lookup("Height", &obj1); + if (obj1.isNull()) { + obj1.free(); + maskDict->lookup("H", &obj1); + } + if (!obj1.isInt()) { + goto err2; + } + maskHeight = obj1.getInt(); + obj1.free(); + maskDict->lookup("BitsPerComponent", &obj1); + if (obj1.isNull()) { + obj1.free(); + maskDict->lookup("BPC", &obj1); + } + if (!obj1.isInt()) { + goto err2; + } + maskBits = obj1.getInt(); + obj1.free(); + maskDict->lookup("ColorSpace", &obj1); + if (obj1.isNull()) { + obj1.free(); + maskDict->lookup("CS", &obj1); + } + if (obj1.isName()) { + res->lookupColorSpace(obj1.getName(), &obj2); + if (!obj2.isNull()) { + obj1.free(); + obj1 = obj2; + } else { + obj2.free(); + } + } + maskColorSpace = GfxColorSpace::parse(&obj1); + obj1.free(); + if (!maskColorSpace || maskColorSpace->getMode() != csDeviceGray) { + goto err1; + } + maskDict->lookup("Decode", &obj1); + if (obj1.isNull()) { + obj1.free(); + maskDict->lookup("D", &obj1); + } + maskColorMap = new GfxImageColorMap(maskBits, &obj1, maskColorSpace); + obj1.free(); + if (!maskColorMap->isOk()) { + delete maskColorMap; + goto err1; + } + //~ handle the Matte entry + haveSoftMask = gTrue; + } else if (maskObj.isArray()) { + // color key mask + for (i = 0; + i < maskObj.arrayGetLength() && i < 2*gfxColorMaxComps; + ++i) { maskObj.arrayGet(i, &obj1); maskColors[i] = obj1.getInt(); obj1.free(); } - haveMask = gTrue; + haveColorKeyMask = gTrue; + } else if (maskObj.isStream()) { + // explicit mask + if (inlineImg) { + goto err1; + } + maskStr = maskObj.getStream(); + maskDict = maskObj.streamGetDict(); + maskDict->lookup("Width", &obj1); + if (obj1.isNull()) { + obj1.free(); + maskDict->lookup("W", &obj1); + } + if (!obj1.isInt()) { + goto err2; + } + maskWidth = obj1.getInt(); + obj1.free(); + maskDict->lookup("Height", &obj1); + if (obj1.isNull()) { + obj1.free(); + maskDict->lookup("H", &obj1); + } + if (!obj1.isInt()) { + goto err2; + } + maskHeight = obj1.getInt(); + obj1.free(); + maskDict->lookup("ImageMask", &obj1); + if (obj1.isNull()) { + obj1.free(); + maskDict->lookup("IM", &obj1); + } + if (!obj1.isBool() || !obj1.getBool()) { + goto err2; + } + obj1.free(); + maskInvert = gFalse; + maskDict->lookup("Decode", &obj1); + if (obj1.isNull()) { + obj1.free(); + maskDict->lookup("D", &obj1); + } + if (obj1.isArray()) { + obj1.arrayGet(0, &obj2); + if (obj2.isInt() && obj2.getInt() == 1) { + maskInvert = gTrue; + } + obj2.free(); + } else if (!obj1.isNull()) { + goto err2; + } + obj1.free(); + haveExplicitMask = gTrue; } // draw it - out->drawImage(state, ref, str, width, height, colorMap, - haveMask ? maskColors : (int *)NULL, inlineImg); + if (haveSoftMask) { + out->drawSoftMaskedImage(state, ref, str, width, height, colorMap, + maskStr, maskWidth, maskHeight, maskColorMap); + delete maskColorMap; + } else if (haveExplicitMask) { + out->drawMaskedImage(state, ref, str, width, height, colorMap, + maskStr, maskWidth, maskHeight, maskInvert); + } else { + out->drawImage(state, ref, str, width, height, colorMap, + haveColorKeyMask ? maskColors : (int *)NULL, inlineImg); + } delete colorMap; maskObj.free(); + smaskObj.free(); } if ((i = width * height) > 1000) { @@ -2397,12 +3211,17 @@ void Gfx::doForm(Object *str) { Object obj1; int i; + // check for excessive recursion + if (formDepth > 20) { + return; + } + // get stream dict dict = str->streamGetDict(); // check form type dict->lookup("FormType", &obj1); - if (!(obj1.isInt() && obj1.getInt() == 1)) { + if (!(obj1.isNull() || (obj1.isInt() && obj1.getInt() == 1))) { error(getPos(), "Unknown form type"); } obj1.free(); @@ -2442,7 +3261,9 @@ void Gfx::doForm(Object *str) { resDict = resObj.isDict() ? resObj.getDict() : (Dict *)NULL; // draw it + ++formDepth; doForm1(str, resDict, m, bbox); + --formDepth; resObj.free(); } @@ -2570,8 +3391,10 @@ void Gfx::doForm1(Object *str, Dict *resDict, double *matrix, double *bbox) { pushResources(resDict); // save current graphics state - out->saveState(state); - state = state->save(); + saveState(); + + // kill any pre-existing path + state->clearPath(); // save current parser oldParser = parser; @@ -2610,8 +3433,7 @@ void Gfx::doForm1(Object *str, Dict *resDict, double *matrix, double *bbox) { parser = oldParser; // restore graphics state - state = state->restore(); - out->restoreState(state); + restoreState(); // pop resource stack popResources(); @@ -2619,18 +3441,6 @@ void Gfx::doForm1(Object *str, Dict *resDict, double *matrix, double *bbox) { return; } -void Gfx::pushResources(Dict *resDict) { - res = new GfxResources(xref, resDict, res); -} - -void Gfx::popResources() { - GfxResources *resPtr; - - resPtr = res->getNext(); - delete res; - res = resPtr; -} - //------------------------------------------------------------------------ // in-line image operators //------------------------------------------------------------------------ @@ -2691,7 +3501,7 @@ Stream *Gfx::buildImageStream() { obj.free(); // make stream - str = new EmbedStream(parser->getStream(), &dict); + str = new EmbedStream(parser->getStream(), &dict, gFalse, 0); str = str->addFilters(&dict); return str; @@ -2758,3 +3568,29 @@ void Gfx::opMarkPoint(Object args[], int numArgs) { fflush(stdout); } } + +//------------------------------------------------------------------------ +// misc +//------------------------------------------------------------------------ + +void Gfx::saveState() { + out->saveState(state); + state = state->save(); +} + +void Gfx::restoreState() { + state = state->restore(); + out->restoreState(state); +} + +void Gfx::pushResources(Dict *resDict) { + res = new GfxResources(xref, resDict, res); +} + +void Gfx::popResources() { + GfxResources *resPtr; + + resPtr = res->getNext(); + delete res; + res = resPtr; +}