X-Git-Url: http://git.asbjorn.biz/?a=blobdiff_plain;f=src%2Fwav2swf.doc;fp=src%2Fwav2swf.doc;h=7744c567c4f9944ebc2c12671f3056ee785c47fd;hb=7133cc0e1e4d1be5d8a04b39e75ab6cd1b3ee3a0;hp=0000000000000000000000000000000000000000;hpb=039c22b268a5fbf5475d8a9a072103d2c6b7cd5b;p=swftools.git diff --git a/src/wav2swf.doc b/src/wav2swf.doc new file mode 100644 index 0000000..7744c56 --- /dev/null +++ b/src/wav2swf.doc @@ -0,0 +1,49 @@ +Usage: %s [-o filename] file.wav\n + +convert a WAV file to an SWF animation. + +Takes a wav file and converts it to a swf movie. + +-h, --help +Print short help message and exit + +-V, --version +Print version info and exit + +-o, --output +Explicitly specify output file. (Otherwise, output will go to output.swf) + +-r, --framerate \fIfps +Set file framerate to \fIfps frames per second. + +-s , --samplerate +Set samplerate to sps frames per second (default: 11025). + +-b, --bitrate \fIbps +Set mp3 bitrate to \fIbps. + +-d, --definesound +Generate a DefineSound tag instead of streaming sound. +Store the sound as DEFINESOUND tag, not as streaming sound. Allows for +looping. + +-l, --loop \fIn +(Only used with -d) +Loop the sound n times. + +-C --cgi +For use as CGI- prepend http header, write to stdout. + +-S, --stop +Stop the movie at frame 0 +Stop the movie at frame 0, and start the sound at 1, so that the +sound will not play until a "GotoFrame(1)" is issued. +(For use with flashsound.js). + +-b --bitrate +Set mp3 bitrate to (default: 32) + +-v --verbose +Be more verbose +Be more verbose. (Use more than one -v for greater effect) +