int width, int height, GfxImageColorMap *colorMap,
int *maskColors, GBool inlineImg);
- virtual GBool beginType3Char(GfxState *state,
- CharCode code, Unicode *u, int uLen);
+ virtual GBool beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen);
virtual void endType3Char(GfxState *state);
+ virtual void type3D0(GfxState *state, double wx, double wy);
+ virtual void type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury);
+
private:
void drawGeneralImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap*colorMap, GBool invert,
//void SWFOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str, int width, int height, GBool invert, GBool inlineImg) {printf("void SWFOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str, int width, int height, GBool invert, GBool inlineImg) \n");}
//void SWFOutputDev::drawImage(GfxState *state, Object *ref, Stream *str, int width, int height, GfxImageColorMap *colorMap, GBool inlineImg) {printf("void SWFOutputDev::drawImage(GfxState *state, Object *ref, Stream *str, int width, int height, GfxImageColorMap *colorMap, GBool inlineImg) \n");}
+
+void dump_outline(gfxline_t*line)
+{
+ while(line) {
+ if(line->type == gfx_moveTo) {
+ msg("<debug> | moveTo %.2f %.2f", line->x,line->y);
+ } else if(line->type == gfx_lineTo) {
+ msg("<debug> | lineTo %.2f %.2f", line->x,line->y);
+ } else if(line->type == gfx_splineTo) {
+ msg("<debug> | splineTo (%.2f %.2f) %.2f %.2f", line->sx,line->sy, line->x, line->y);
+ }
+ line = line->next;
+ }
+}
+
gfxline_t* gfxPath_to_gfxline(GfxState*state, GfxPath*path, int closed)
{
int num = path->getNumSubpaths();
if(closed && needsfix && (fabs(posx-lastx)+fabs(posy-lasty))>0.001) {
draw.lineTo(&draw, lastx, lasty);
}
- return (gfxline_t*)draw.result(&draw);
-}
-
-
-void dump_outline(gfxline_t*line)
-{
- while(line) {
- if(line->type == gfx_moveTo) {
- msg("<debug> | moveTo %.2f %.2f", line->x,line->y);
- } else if(line->type == gfx_lineTo) {
- msg("<debug> | lineTo %.2f %.2f", line->x,line->y);
- } else if(line->type == gfx_splineTo) {
- msg("<debug> | splineTo (%.2f %.2f) %.2f %.2f", line->sx,line->sy, line->x, line->y);
- }
- line = line->next;
- }
+ gfxline_t*result = (gfxline_t*)draw.result(&draw);
+ return result;
}
/*----------------------------------------------------------------------------
GfxRGB rgb;
double opaq = state->getStrokeOpacity();
- state->getStrokeRGB(&rgb);
+ if(type3active)
+ state->getFillRGB(&rgb);
+ else
+ state->getStrokeRGB(&rgb);
gfxcolor_t col;
col.r = (unsigned char)(rgb.r*255);
col.g = (unsigned char)(rgb.g*255);
col.b = (unsigned char)(rgb.b*255);
col.a = (unsigned char)(opaq*255);
-
+
gfx_capType capType = gfx_capRound;
if(lineCap == 0) capType = gfx_capButt;
else if(lineCap == 1) capType = gfx_capRound;
}
if(getLogLevel() >= LOGLEVEL_TRACE) {
- msg("<trace> stroke width=%f join=%s cap=%s dashes=%d\n",
+ double gray;
+ state->getStrokeGray(&gray);
+ msg("<trace> stroke width=%f join=%s cap=%s dashes=%d color=%02x%02x%02x%02x gray=%f\n",
width,
lineJoin==0?"miter": (lineJoin==1?"round":"bevel"),
lineCap==0?"butt": (lineJoin==1?"round":"square"),
- dashnum
+ dashnum,
+ col.r,col.g,col.b,col.a,
+ gray
);
dump_outline(line);
}
void SWFOutputDev::endString(GfxState *state) {
}
-
-GBool SWFOutputDev::beginType3Char(GfxState *state,
- CharCode code, Unicode *u, int uLen)
+/* the logic seems to be as following:
+ first, beginType3Char is called, with the charcode and the coordinates.
+ if this function returns true, it already knew about the char and has now drawn it.
+ if the function returns false, it's a new char, and type3D1 is called with some parameters-
+ the all draw operations until endType3Char are part of the char (which in this moment is
+ at the position first passed to beginType3Char). the char ends with endType3Char.
+
+ The drawing operations between beginType3Char and endType3Char are somewhat different to
+ the normal ones. For example, the fillcolor equals the stroke color.
+*/
+
+GBool SWFOutputDev::beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen)
{
msg("<debug> beginType3Char %d, %08x, %d", code, *u, uLen);
type3active = 1;
- /* the character itself is going to be passed using
- drawImageMask() */
+ /* the character itself is going to be passed using the draw functions */
return gFalse; /* gTrue= is_in_cache? */
}
+void SWFOutputDev::type3D0(GfxState *state, double wx, double wy) {
+ msg("<debug> type3D0 width=%f height=%f", wx, wy);
+}
+void SWFOutputDev::type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury) {
+ msg("<debug> type3D1 width=%f height=%f bbox=(%f,%f,%f,%f)", wx, wy,
+ llx,lly,urx,ury);
+}
+
void SWFOutputDev::endType3Char(GfxState *state)
{
type3active = 0;
GfxRGB rgb;
double opaq = state->getStrokeOpacity();
state->getStrokeRGB(&rgb);
-
//swfoutput_setstrokecolor(&output, (char)(rgb.r*255), (char)(rgb.g*255), (char)(rgb.b*255), (char)(opaq*255));
}