+ } if(filter->type == FILTERTYPE_GLOW) {
+ FILTER_GLOW*f = (FILTER_GLOW*)filter;
+ printf("color %02x%02x%02x%02x\n", f->rgba.r,f->rgba.g,f->rgba.b,f->rgba.a);
+ printf("blurx: %f blury: %f strength: %f\n", f->blurx, f->blury, f->strength);
+ printf("passes: %d\n", f->passes);
+ printf("flags: %s%s%s\n",
+ f->knockout?"knockout ":"",
+ f->composite?"composite ":"",
+ f->innerglow?"innerglow":"");