--- /dev/null
+/* DummyOutputDev.h
+
+ Output Device which serves as "passthrough"
+
+ Copyright (c) 2007 Matthias Kramm <kramm@quiss.org>
+
+ Swftools is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ Swftools is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with swftools; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <memory.h>
+#include "config.h"
+#include "DummyOutputDev.h"
+#include "GFXOutputDev.h"
+#include "SplashBitmap.h"
+#include "SplashPattern.h"
+#include "Splash.h"
+#include "../log.h"
+
+DummyOutputDev::DummyOutputDev(OutputDev*target)
+{
+ this->rgbdev = target;
+}
+DummyOutputDev::~DummyOutputDev()
+{
+ if(this->rgbdev) {
+ delete this->rgbdev;this->rgbdev= 0;
+ }
+}
+void DummyOutputDev::startPage(int pageNum, GfxState *state, double crop_x1, double crop_y1, double crop_x2, double crop_y2)
+{
+ rgbdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+}
+
+void DummyOutputDev::endPage()
+{
+ rgbdev->endPage();
+}
+
+GBool DummyOutputDev::upsideDown()
+{
+ return rgbdev->upsideDown();
+}
+
+GBool DummyOutputDev::useDrawChar()
+{
+ return rgbdev->useDrawChar();
+}
+
+GBool DummyOutputDev::useTilingPatternFill()
+{
+ return rgbdev->useTilingPatternFill();
+}
+
+GBool DummyOutputDev::useShadedFills()
+{
+ return rgbdev->useShadedFills();
+}
+
+GBool DummyOutputDev::useDrawForm()
+{
+ return rgbdev->useDrawForm();
+}
+
+GBool DummyOutputDev::interpretType3Chars()
+{
+ return rgbdev->interpretType3Chars();
+}
+
+GBool DummyOutputDev::needNonText()
+{
+ return rgbdev->needNonText();
+}
+void DummyOutputDev::setDefaultCTM(double *ctm)
+{
+ rgbdev->setDefaultCTM(ctm);
+}
+void DummyOutputDev::saveState(GfxState *state)
+{
+ rgbdev->saveState(state);
+}
+void DummyOutputDev::restoreState(GfxState *state)
+{
+ rgbdev->restoreState(state);
+}
+void DummyOutputDev::updateAll(GfxState *state)
+{
+ rgbdev->updateAll(state);
+}
+void DummyOutputDev::updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32)
+{
+ rgbdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
+}
+void DummyOutputDev::updateLineDash(GfxState *state)
+{
+ rgbdev->updateLineDash(state);
+}
+void DummyOutputDev::updateFlatness(GfxState *state)
+{
+ rgbdev->updateFlatness(state);
+}
+void DummyOutputDev::updateLineJoin(GfxState *state)
+{
+ rgbdev->updateLineJoin(state);
+}
+void DummyOutputDev::updateLineCap(GfxState *state)
+{
+ rgbdev->updateLineCap(state);
+}
+void DummyOutputDev::updateMiterLimit(GfxState *state)
+{
+ rgbdev->updateMiterLimit(state);
+}
+void DummyOutputDev::updateLineWidth(GfxState *state)
+{
+ rgbdev->updateLineWidth(state);
+}
+void DummyOutputDev::updateStrokeAdjust(GfxState *state)
+{
+ rgbdev->updateStrokeAdjust(state);
+}
+void DummyOutputDev::updateFillColorSpace(GfxState *state)
+{
+ rgbdev->updateFillColorSpace(state);
+}
+void DummyOutputDev::updateStrokeColorSpace(GfxState *state)
+{
+ rgbdev->updateStrokeColorSpace(state);
+}
+void DummyOutputDev::updateFillColor(GfxState *state)
+{
+ rgbdev->updateFillColor(state);
+}
+void DummyOutputDev::updateStrokeColor(GfxState *state)
+{
+ rgbdev->updateStrokeColor(state);
+}
+void DummyOutputDev::updateBlendMode(GfxState *state)
+{
+ rgbdev->updateBlendMode(state);
+}
+void DummyOutputDev::updateFillOpacity(GfxState *state)
+{
+ rgbdev->updateFillOpacity(state);
+}
+void DummyOutputDev::updateStrokeOpacity(GfxState *state)
+{
+ rgbdev->updateStrokeOpacity(state);
+}
+void DummyOutputDev::updateFillOverprint(GfxState *state)
+{
+ rgbdev->updateFillOverprint(state);
+}
+void DummyOutputDev::updateStrokeOverprint(GfxState *state)
+{
+ rgbdev->updateStrokeOverprint(state);
+}
+void DummyOutputDev::updateTransfer(GfxState *state)
+{
+ rgbdev->updateTransfer(state);
+}
+void DummyOutputDev::updateFont(GfxState *state)
+{
+ rgbdev->updateFont(state);
+}
+void DummyOutputDev::updateTextMat(GfxState *state)
+{
+ rgbdev->updateTextMat(state);
+}
+void DummyOutputDev::updateCharSpace(GfxState *state)
+{
+ rgbdev->updateCharSpace(state);
+}
+void DummyOutputDev::updateRender(GfxState *state)
+{
+ rgbdev->updateRender(state);
+}
+void DummyOutputDev::updateRise(GfxState *state)
+{
+ rgbdev->updateRise(state);
+}
+void DummyOutputDev::updateWordSpace(GfxState *state)
+{
+ rgbdev->updateWordSpace(state);
+}
+void DummyOutputDev::updateHorizScaling(GfxState *state)
+{
+ rgbdev->updateHorizScaling(state);
+}
+void DummyOutputDev::updateTextPos(GfxState *state)
+{
+ rgbdev->updateTextPos(state);
+}
+void DummyOutputDev::updateTextShift(GfxState *state, double shift)
+{
+ rgbdev->updateTextShift(state, shift);
+}
+void DummyOutputDev::stroke(GfxState *state)
+{
+ rgbdev->stroke(state);
+}
+void DummyOutputDev::fill(GfxState *state)
+{
+ rgbdev->fill(state);
+}
+void DummyOutputDev::eoFill(GfxState *state)
+{
+ rgbdev->eoFill(state);
+}
+#if (xpdfMajorVersion < 3) || (xpdfMinorVersion < 2) || (xpdfUpdateVersion < 7)
+void DummyOutputDev::tilingPatternFill(GfxState *state, Object *str,
+ int paintType, Dict *resDict,
+ double *mat, double *bbox,
+ int x0, int y0, int x1, int y1,
+ double xStep, double yStep)
+{
+ rgbdev->tilingPatternFill(state, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
+}
+#else
+void DummyOutputDev::tilingPatternFill(GfxState *state, Gfx *gfx, Object *str,
+ int paintType, Dict *resDict,
+ double *mat, double *bbox,
+ int x0, int y0, int x1, int y1,
+ double xStep, double yStep)
+{
+ rgbdev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
+}
+#endif
+
+GBool DummyOutputDev::functionShadedFill(GfxState *state, GfxFunctionShading *shading)
+{
+ return rgbdev->functionShadedFill(state, shading);
+}
+GBool DummyOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading)
+{
+ return rgbdev->axialShadedFill(state, shading);
+}
+GBool DummyOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading)
+{
+ return rgbdev->radialShadedFill(state, shading);
+}
+
+void DummyOutputDev::clip(GfxState *state)
+{
+ rgbdev->clip(state);
+}
+void DummyOutputDev::eoClip(GfxState *state)
+{
+ rgbdev->eoClip(state);
+}
+void DummyOutputDev::clipToStrokePath(GfxState *state)
+{
+ rgbdev->clipToStrokePath(state);
+}
+
+void DummyOutputDev::beginStringOp(GfxState *state)
+{
+ rgbdev->beginStringOp(state);
+}
+void DummyOutputDev::endStringOp(GfxState *state)
+{
+ rgbdev->endStringOp(state);
+}
+void DummyOutputDev::beginString(GfxState *state, GString *s)
+{
+ rgbdev->beginString(state, s);
+}
+void DummyOutputDev::endString(GfxState *state)
+{
+ rgbdev->endString(state);
+}
+void DummyOutputDev::drawChar(GfxState *state, double x, double y,
+ double dx, double dy,
+ double originX, double originY,
+ CharCode code, int nBytes, Unicode *u, int uLen)
+{
+ rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+}
+void DummyOutputDev::drawString(GfxState *state, GString *s)
+{
+ rgbdev->drawString(state, s);
+}
+void DummyOutputDev::endTextObject(GfxState *state)
+{
+ rgbdev->endTextObject(state);
+}
+GBool DummyOutputDev::beginType3Char(GfxState *state, double x, double y,
+ double dx, double dy,
+ CharCode code, Unicode *u, int uLen)
+{
+ return rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
+}
+void DummyOutputDev::type3D0(GfxState *state, double wx, double wy)
+{
+ rgbdev->type3D0(state, wx, wy);
+}
+void DummyOutputDev::type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury)
+{
+ rgbdev->type3D1(state, wx, wy, llx, lly, urx, ury);
+}
+void DummyOutputDev::endType3Char(GfxState *state)
+{
+ rgbdev->endType3Char(state);
+}
+void DummyOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str,
+ int width, int height, GBool invert,
+ GBool inlineImg)
+{
+ rgbdev->drawImageMask(state, ref, str, width, height, invert, inlineImg);
+}
+void DummyOutputDev::drawImage(GfxState *state, Object *ref, Stream *str,
+ int width, int height, GfxImageColorMap *colorMap,
+ int *maskColors, GBool inlineImg)
+{
+ rgbdev->drawImage(state, ref, str, width, height, colorMap, maskColors, inlineImg);
+}
+void DummyOutputDev::drawMaskedImage(GfxState *state, Object *ref, Stream *str,
+ int width, int height,
+ GfxImageColorMap *colorMap,
+ Stream *maskStr, int maskWidth, int maskHeight,
+ GBool maskInvert)
+{
+ rgbdev->drawMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskInvert);
+}
+void DummyOutputDev::drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
+ int width, int height,
+ GfxImageColorMap *colorMap,
+ Stream *maskStr,
+ int maskWidth, int maskHeight,
+ GfxImageColorMap *maskColorMap)
+{
+ rgbdev->drawSoftMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskColorMap);
+}
+void DummyOutputDev::drawForm(Ref id)
+{
+ rgbdev->drawForm(id);
+}
+
+void DummyOutputDev::processLink(Link *link, Catalog *catalog)
+{
+}
+
+void DummyOutputDev::beginTransparencyGroup(GfxState *state, double *bbox,
+ GfxColorSpace *blendingColorSpace,
+ GBool isolated, GBool knockout,
+ GBool forSoftMask)
+{
+ rgbdev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
+}
+void DummyOutputDev::endTransparencyGroup(GfxState *state)
+{
+ rgbdev->endTransparencyGroup(state);
+}
+void DummyOutputDev::paintTransparencyGroup(GfxState *state, double *bbox)
+{
+ rgbdev->paintTransparencyGroup(state,bbox);
+}
+void DummyOutputDev::setSoftMask(GfxState *state, double *bbox, GBool alpha, Function *transferFunc, GfxColor *backdropColor)
+{
+ rgbdev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
+}
+void DummyOutputDev::clearSoftMask(GfxState *state)
+{
+ rgbdev->clearSoftMask(state);
+}
--- /dev/null
+/* DummyOutputDev.cc
+ Output Device which serves as "passthrough"
+ This file is part of swftools.
+
+ Copyright (c) 2007 Matthias Kramm <kramm@quiss.org>
+
+ Swftools is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ Swftools is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with swftools; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
+
+#ifndef __DummyOutputDev_h__
+#define __DummyOutputDev_h__
+
+#include "../gfxdevice.h"
+#include "../gfxsource.h"
+#include "../gfxtools.h"
+
+#include "config.h"
+#include "GFXOutputDev.h"
+#include "InfoOutputDev.h"
+#include "PDFDoc.h"
+#include "CommonOutputDev.h"
+#include "SplashOutputDev.h"
+
+class DummyOutputDev: public OutputDev {
+public:
+ DummyOutputDev(OutputDev*target);
+ virtual ~DummyOutputDev();
+
+ // OutputDev:
+ virtual GBool upsideDown();
+ virtual GBool useDrawChar();
+ virtual GBool useTilingPatternFill();
+ virtual GBool useShadedFills();
+ virtual GBool useDrawForm();
+ virtual GBool interpretType3Chars();
+ virtual GBool needNonText();
+ virtual void setDefaultCTM(double *ctm);
+/* virtual GBool checkPageSlice(Page *page, double hDPI, double vDPI,
+ int rotate, GBool useMediaBox, GBool crop,
+ int sliceX, int sliceY, int sliceW, int sliceH,
+ GBool printing, Catalog *catalog,
+ GBool (*abortCheckCbk)(void *data) = NULL,
+ void *abortCheckCbkData = NULL);*/
+
+ virtual void startPage(int pageNum, GfxState *state, double x1,double y1,double x2,double y2);
+ virtual void endPage();
+
+ virtual void saveState(GfxState *state);
+ virtual void restoreState(GfxState *state);
+
+ virtual void updateAll(GfxState *state);
+ virtual void updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32);
+ virtual void updateLineDash(GfxState *state);
+ virtual void updateFlatness(GfxState *state);
+ virtual void updateLineJoin(GfxState *state);
+ virtual void updateLineCap(GfxState *state);
+ virtual void updateMiterLimit(GfxState *state);
+ virtual void updateLineWidth(GfxState *state);
+ virtual void updateStrokeAdjust(GfxState *state);
+ virtual void updateFillColorSpace(GfxState *state);
+ virtual void updateStrokeColorSpace(GfxState *state);
+ virtual void updateFillColor(GfxState *state);
+ virtual void updateStrokeColor(GfxState *state);
+ virtual void updateBlendMode(GfxState *state);
+ virtual void updateFillOpacity(GfxState *state);
+ virtual void updateStrokeOpacity(GfxState *state);
+ virtual void updateFillOverprint(GfxState *state);
+ virtual void updateStrokeOverprint(GfxState *state);
+ virtual void updateTransfer(GfxState *state);
+ virtual void updateFont(GfxState *state);
+ virtual void updateTextMat(GfxState *state);
+ virtual void updateCharSpace(GfxState *state);
+ virtual void updateRender(GfxState *state);
+ virtual void updateRise(GfxState *state);
+ virtual void updateWordSpace(GfxState *state);
+ virtual void updateHorizScaling(GfxState *state);
+ virtual void updateTextPos(GfxState *state);
+ virtual void updateTextShift(GfxState *state, double shift);
+
+ virtual void stroke(GfxState *state);
+ virtual void fill(GfxState *state);
+ virtual void eoFill(GfxState *state);
+#if (xpdfMajorVersion < 3) || (xpdfMinorVersion < 2) || (xpdfUpdateVersion < 7)
+ virtual void tilingPatternFill(GfxState *state, Object *str,
+ int paintType, Dict *resDict,
+ double *mat, double *bbox,
+ int x0, int y0, int x1, int y1,
+ double xStep, double yStep);
+#else
+ virtual void tilingPatternFill(GfxState *state, Gfx *gfx, Object *str,
+ int paintType, Dict *resDict,
+ double *mat, double *bbox,
+ int x0, int y0, int x1, int y1,
+ double xStep, double yStep);
+#endif
+
+ virtual GBool functionShadedFill(GfxState *state,
+ GfxFunctionShading *shading);
+ virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading);
+ virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading);
+
+ virtual void clip(GfxState *state);
+ virtual void eoClip(GfxState *state);
+ virtual void clipToStrokePath(GfxState *state);
+
+ virtual void beginStringOp(GfxState *state);
+ virtual void endStringOp(GfxState *state);
+ virtual void beginString(GfxState *state, GString *s);
+ virtual void endString(GfxState *state);
+ virtual void drawChar(GfxState *state, double x, double y,
+ double dx, double dy,
+ double originX, double originY,
+ CharCode code, int nBytes, Unicode *u, int uLen);
+ virtual void drawString(GfxState *state, GString *s);
+ virtual GBool beginType3Char(GfxState *state, double x, double y,
+ double dx, double dy,
+ CharCode code, Unicode *u, int uLen);
+ virtual void endType3Char(GfxState *state);
+ virtual void endTextObject(GfxState *state);
+
+ virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
+ int width, int height, GBool invert,
+ GBool inlineImg);
+ virtual void drawImage(GfxState *state, Object *ref, Stream *str,
+ int width, int height, GfxImageColorMap *colorMap,
+ int *maskColors, GBool inlineImg);
+ virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
+ int width, int height,
+ GfxImageColorMap *colorMap,
+ Stream *maskStr, int maskWidth, int maskHeight,
+ GBool maskInvert);
+ virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
+ int width, int height,
+ GfxImageColorMap *colorMap,
+ Stream *maskStr,
+ int maskWidth, int maskHeight,
+ GfxImageColorMap *maskColorMap);
+
+ virtual void type3D0(GfxState *state, double wx, double wy);
+ virtual void type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury);
+
+ virtual void drawForm(Ref id);
+
+ virtual void beginTransparencyGroup(GfxState *state, double *bbox,
+ GfxColorSpace *blendingColorSpace,
+ GBool isolated, GBool knockout,
+ GBool forSoftMask);
+ virtual void endTransparencyGroup(GfxState *state);
+ virtual void paintTransparencyGroup(GfxState *state, double *bbox);
+ virtual void setSoftMask(GfxState *state, double *bbox, GBool alpha, Function *transferFunc, GfxColor *backdropColor);
+ virtual void clearSoftMask(GfxState *state);
+
+ virtual void processLink(Link *link, Catalog *catalog);
+
+ OutputDev*rgbdev;
+private:
+};
+
+#endif