msg("<verbose> finishPage (BitmapOutputDev)");
     gfxdev->endPage();
    
-    if(layerstate == STATE_BITMAP_IS_ABOVE) {
-       this->flushText();
-       this->flushBitmap();
-    } else {
-       this->flushBitmap();
-       this->flushText();
-    }
+    flushEverything();
 
     /* splash will now destroy alpha, and paint the 
        background color into the "holes" in the bitmap */
 void BitmapOutputDev::processLink(Link *link, Catalog *catalog)
 {
     msg("<debug> processLink");
+    flushEverything();
     gfxdev->processLink(link, catalog);
 }
+void BitmapOutputDev::flushEverything()
+{
+    if(layerstate == STATE_BITMAP_IS_ABOVE) {
+       this->flushText();
+       this->flushBitmap();
+    } else {
+       this->flushBitmap();
+       this->flushText();
+    }
+}
 
 void BitmapOutputDev::beginTransparencyGroup(GfxState *state, double *bbox,
                                    GfxColorSpace *blendingColorSpace,