dest[1] = src[0]+(old[1]+lastr)/2;
dest[2] = src[1]+(old[2]+lastg)/2;
dest[3] = src[2]+(old[3]+lastb)/2;
+ lasta = dest[0];
lastr = dest[1];
lastg = dest[2];
lastb = dest[3];
int pos=0;
int opaque=0;
int transparent=0;
+ int semitransparent=0;
/* in case for mode 2, the following also performs 24->32 bit conversion */
for(y=0;y<header.height;y++) {
int mode = imagedata[pos++]; //filter mode
applyfilter3(mode, src, old, dest, header.width);
}
-#ifdef HAVE_LIBJPEG
/* the image is now compressed and stored in data. Now let's take
a look at the alpha values to determine which bitmap type we
should write */
U8*l = &data2[(y*header.width)*4];
for(x=0;x<header.width;x++) {
if(l[x*4+0]==255) transparent++;
- if(l[x*4+0]==0) opaque++;
+ else if(l[x*4+0]==0) opaque++;
+ else semitransparent++;
}
}
/* mode 6 images which are not fully opaque or fully transparent
will be stored as definejpeg3 */
if(header.mode == 6 && transparent != header.width*header.height
- && opaque != header.width*header.height) {
-
+ && opaque != header.width*header.height)
+#ifndef HAVE_JPEGLIB
+ fprintf(stderr, "Warning: No jpeg lib compiled in- not able to store transparency information\n");
+#else
+ {
fprintf(stderr, "Image has transparency information. Storing as DefineBitsJpeg3 Tag (jpeg+alpha)\n");
+ if(VERBOSE(2))
+ printf("Image is semi-transparent\n");
// we always use quality 100, since png2swf is expected to
// use more or less lossless compression