return swf_SetLosslessBitsIndexed(t, width, height, bitmap, NULL, 256);
}
+void swf_PreMultiplyAlpha(RGBA*data, int width, int height)
+{
+ int num = width*height;
+ int t;
+ for(t=0;t<num;t++) {
+ data[t].r = ((int)data[t].r*data[t].a)/255;
+ data[t].g = ((int)data[t].g*data[t].a)/255;
+ data[t].b = ((int)data[t].b*data[t].a)/255;
+ }
+}
+
void swf_SetLosslessImage(TAG*tag, RGBA*data, int width, int height)
{
int hasalpha = swf_ImageHasAlpha(data, width, height);
tag->id = ST_DEFINEBITSLOSSLESS;
} else {
tag->id = ST_DEFINEBITSLOSSLESS2;
- /* TODO: premultiply alpha? */
+ swf_PreMultiplyAlpha(data, width, height);
}
num = swf_ImageGetNumberOfPaletteEntries(data, width, height, 0);
if(num>1 && num<=256) {
}
} else {
for (x = 0; x < width; x++) {
- /* TODO: premultiply alpha?
- dest[pos2].r = (data[pos + 1]*255)/data[pos+0];
- dest[pos2].g = (data[pos + 2]*255)/data[pos+0];
- dest[pos2].b = (data[pos + 3]*255)/data[pos+0];
- */
- dest[pos2].r = data[pos + 1];
- dest[pos2].g = data[pos + 2];
- dest[pos2].b = data[pos + 3];
+ /* TODO: is un-premultiplying alpha the right thing to do?
+ dest[pos2].r = data[pos + 1];
+ dest[pos2].g = data[pos + 2];
+ dest[pos2].b = data[pos + 3];*/
+ dest[pos2].r = ((int)data[pos + 1]*255)/(int)data[pos+0];
+ dest[pos2].g = ((int)data[pos + 2]*255)/(int)data[pos+0];
+ dest[pos2].b = ((int)data[pos + 3]*255)/(int)data[pos+0];
dest[pos2].a = data[pos + 0]; //alpha
pos2++;
pos += 4;