int height = 400;\r
char * s = BANNER_TEXT;\r
\r
- FONTUSAGE use;\r
SWFFONT * font = Font_Demo_Font(ID_FONT); // change font name here\r
\r
- swf_FontInitUsage(font,&use);\r
- swf_FontUse(font,&use,s); \r
- swf_FontReduce(font,&use); // make sure that gid's point to the specific glyphs\r
+ swf_FontInitUsage(font);\r
+ swf_FontUse(font,s); \r
+ swf_FontReduce(font); // make sure that gid's point to the specific glyphs\r
\r
memset(&swf,0x00,sizeof(SWF));\r
\r
int textsize = points*20; // adjust height
int textscale = points*10; // adjust spacing
- FONTUSAGE use;
SWFFONT * font = Font_Demo_Font(ID_FONT); // change font name here
/* adding layout to a font has the side effect that the
if(definefont2)
swf_FontAddLayout(font,0,0,0);
- swf_FontInitUsage(font,&use);
- swf_FontUse(font,&use,BANNER_TEXT); // SWF reduces font information to the used glyphs
- swf_FontReduce(font,&use);
+ swf_FontInitUsage(font);
+ swf_FontUse(font,BANNER_TEXT); // SWF reduces font information to the used glyphs
+ swf_FontReduce(font);
memset(&swf,0x00,sizeof(SWF));